Player Matchup

Pele
Pele
 
Pele
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Masonas
Bacchus
Level 143
God Stats
6W - 2L
1,591 SR
Queue Stats
44W - 39L
1,451 Elo+
Party 2
Hou Yi
Hou Yi
aquiles_brinco18
Hou Yi
Level 79
God Stats
6W - 8L
1,425 SR
Queue Stats
366W - 365L
1,450 Elo+
Solo
Hades
Hades
burtonhotspur_
Hades
Level 125
God Stats
1W - 0L
1,239 SR
Queue Stats
11W - 20L
1,365 Elo+
Solo
Sun Wukong
Sun Wukong
notorious_cgc
Sun Wukong
Level 125
God Stats
22W - 9L
1,768 SR
Queue Stats
121W - 138L
1,443 Elo+
Solo
Team Averages
Level 115
1,505 SR
1,442 Elo+

VS

Team Averages
Level 71
1,471 SR
1,491 Elo+
Chronos
Chronos
FalataMutata
Chronos
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
19W - 15L
1,455 Elo+
Party 1
Bastet
Bastet
I_ISHI
Bastet
Level 68
God Stats
3W - 5L
1,579 SR
Queue Stats
66W - 53L
1,541 Elo+
Party 1
Fafnir
Fafnir
SWITCHyourpants
Fafnir
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,480 Elo+
Solo
Janus
Janus
decäy
Janus
Level 122
God Stats
0W - 5L
1,275 SR
Queue Stats
71W - 90L
1,481 Elo+
Solo
Neith
Neith
its_Wupang
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
5 / 2 / 1
6,709
610
4,707
9,258
3,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Masonas
Bacchus
10
1 / 0 / 5
6,335
576
4,250
7,544
6,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 0
5,994
545
4,754
1,957
699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
4 / 2 / 1
7,047
641
6,050
9,961
4,272
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
notorious_cgc
Sun Wukong
12
1 / 0 / 2
7,091
645
6,695
7,824
4,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
FalataMutata
Chronos
9
0 / 3 / 0
5,426
493
3,113
8,343
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
I_ISHI
Bastet
11
3 / 5 / 1
6,369
579
5,679
12,334
4,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 1 / 1
5,842
531
1,729
7,648
7,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Janus
decäy
Janus
11
0 / 4 / 4
5,959
542
6,271
7,847
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
8
0 / 0 / 0
4,592
417
2,241
3,424
1,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
13
Kills
4
4
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
2
1
2.75
L
Chronos
FalataMutata
Chronos
0
3
0
0
L
Bastet
I_ISHI
Bastet
3
5
1
0.7
W
Bacchus
Masonas
Bacchus
1
0
5
3.5
L
1
1
1
1.5
W
2
0
0
2
W
4
2
1
2.25
L
Janus
decäy
Janus
0
4
4
0.5
L
Neith
0
0
0
0
W
Sun Wukong
notorious_cgc
Sun Wukong
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,456
Damage
19,033
36,544
Taken
39,596
19,496
Mitigated
17,907
14,760
Healing
7,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,707
690
0
1,656
9,258
3,370
0
1,805
7,303
0
47,524
L
Chronos
FalataMutata
Chronos
3,113
866
0
2,145
8,343
2,374
0
208
8,135
33,591
0
L
Bastet
I_ISHI
Bastet
5,679
2,487
0
1,957
12,334
4,365
0
3,752
8,582
0
36,195
W
Bacchus
Masonas
Bacchus
4,250
514
135
2,919
7,544
6,613
0
1,499
5,978
20,300
0
L
1,729
396
0
2,049
7,648
7,234
0
2,120
5,528
6,596
0
W
4,754
1,972
0
1,283
1,957
699
856
351
1,606
0
34,016
W
6,050
861
560
4,678
9,961
4,272
95
3,873
5,833
48,248
0
L
Janus
decäy
Janus
6,271
447
0
995
7,847
2,893
0
3,846
4,001
41,849
0
L
Neith
2,241
954
0
526
3,424
1,041
0
374
3,050
0
19,904
W
Sun Wukong
notorious_cgc
Sun Wukong
6,695
962
0
3,529
7,824
4,542
0
2,947
4,711
0
54,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,176
Gold Earned
28,188
312
Minions Killed
226
0
Camps Cleared
0
1,122,011
Distance Traveled
1,010,624
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,709
610
65
6
0
247,098
2
L
Chronos
5,426
493
63
6
0
179,030
0
L
Bastet
6,369
579
50
5
0
232,179
0
W
Bacchus
6,335
576
17
2
0
257,707
2
L
Fafnir
5,842
531
7
1
0
227,355
5
W
Hou Yi
5,994
545
63
6
0
205,940
0
W
Hades
7,047
641
87
8
0
215,779
0
L
Janus
5,959
542
73
7
0
202,341
0
L
Neith
4,592
417
33
3
0
169,719
0
W
Sun Wukong
7,091
645
80
7
0
195,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role