Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
 
Cernunnos
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
JayParkel
Nemesis
Level 64
God Stats
16W - 16L
1,492 SR
Queue Stats
136W - 137L
1,512 Elo+
Party 1
Yu Huang
Yu Huang
KeiosuKai
Yu Huang
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
132W - 117L
1,424 Elo+
Party 2
Zhong Kui
Zhong Kui
SPEDRIPHIX
Zhong Kui
Level 107
God Stats
29W - 26L
1,415 SR
Queue Stats
169W - 188L
1,425 Elo+
Solo
Team Averages
Level 65
1,481 SR
1,472 Elo+

VS

Team Averages
Level 61
1,650 SR
1,521 Elo+
Izanami
Izanami
CallMeKaotic
Izanami
Level 66
God Stats
5W - 5L
1,655 SR
Queue Stats
12W - 9L
1,536 Elo+
Party 3
Baron Samedi
Baron Samedi
Ken_Gamez
Baron Samedi
Level 86
God Stats
0W - 2L
1,615 SR
Queue Stats
3W - 11L
1,247 Elo+
Solo
Anubis
Anubis
MiDas Hurricane
Anubis
Level 46
God Stats
53W - 14L
1,695 SR
Queue Stats
128W - 103L
1,465 Elo+
Solo
Ne Zha
Ne Zha
Setharoni
Ne Zha
Level 72
God Stats
0W - 2L
1,691 SR
Queue Stats
20W - 17L
1,546 Elo+
Party 3
Ymir
Ymir
dakotes22
Ymir
Level 37
God Stats
4W - 2L
1,596 SR
Queue Stats
4W - 2L
1,808 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 1 / 3
8,182
545
7,275
14,344
7,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
 
Cernunnos
14
3 / 2 / 3
7,931
529
8,947
9,864
4,110
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
JayParkel
Nemesis
15
5 / 1 / 6
8,833
589
7,226
12,073
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
KeiosuKai
Yu Huang
15
8 / 0 / 6
9,379
625
13,433
8,450
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
SPEDRIPHIX
Zhong Kui
13
2 / 3 / 7
7,928
529
12,001
15,286
11,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CallMeKaotic
Izanami
10
1 / 4 / 3
6,369
425
5,727
9,996
3,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Ken_Gamez
Baron Samedi
11
1 / 6 / 0
6,714
448
7,323
12,345
5,134
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 4 / 0
7,813
521
11,259
11,675
5,655
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Setharoni
Ne Zha
13
3 / 5 / 0
7,958
531
7,372
15,731
6,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
10
1 / 1 / 5
7,209
481
5,519
16,012
9,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
20
Kills
7
7
Deaths
20
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
3
3.5
W
Cernunnos
 
Cernunnos
3
2
3
2.25
L
Izanami
CallMeKaotic
Izanami
1
4
3
0.63
W
Nemesis
JayParkel
Nemesis
5
1
6
8
W
Yu Huang
KeiosuKai
Yu Huang
8
0
6
11
L
Baron Samedi
Ken_Gamez
Baron Samedi
1
6
0
0.17
L
1
4
0
0.25
W
Zhong Kui
SPEDRIPHIX
Zhong Kui
2
3
7
1.83
L
Ne Zha
Setharoni
Ne Zha
3
5
0
0.6
L
Ymir
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,882
Damage
37,200
60,017
Taken
65,759
30,946
Mitigated
29,886
15,669
Healing
18,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,275
1,507
0
1,783
14,344
7,596
0
9,414
4,930
0
51,394
W
Cernunnos
 
Cernunnos
8,947
4,176
0
4,841
9,864
4,110
360
2,800
7,064
0
58,755
L
Izanami
CallMeKaotic
Izanami
5,727
4,150
0
658
9,996
3,308
0
4,427
5,560
0
36,809
W
Nemesis
JayParkel
Nemesis
7,226
3,349
0
3,118
12,073
4,593
0
3,020
9,053
0
64,631
W
Yu Huang
KeiosuKai
Yu Huang
13,433
1,780
0
1,050
8,450
3,342
82
5,071
3,379
65,578
0
L
Baron Samedi
Ken_Gamez
Baron Samedi
7,323
203
663
2,298
12,345
5,134
0
7,124
4,871
41,793
0
L
11,259
953
0
5,856
11,675
5,655
684
944
10,675
62,317
0
W
Zhong Kui
SPEDRIPHIX
Zhong Kui
12,001
1,211
0
4,877
15,286
11,305
615
3,796
11,490
44,064
0
L
Ne Zha
Setharoni
Ne Zha
7,372
3,109
0
2,188
15,731
6,121
0
3,362
12,263
0
61,213
L
Ymir
5,519
1,121
255
6,169
16,012
9,668
0
8,935
6,956
21,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,253
Gold Earned
36,063
427
Minions Killed
338
0
Camps Cleared
0
1,525,788
Distance Traveled
1,409,601
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,182
545
81
5
0
316,095
0
W
Cernunnos
7,931
529
94
6
0
278,678
2
L
Izanami
6,369
425
67
4
0
281,768
0
W
Nemesis
8,833
589
87
6
0
347,973
0
W
Yu Huang
9,379
625
116
8
0
315,433
0
L
Baron Samedi
6,714
448
48
3
0
260,548
0
L
Anubis
7,813
521
105
7
0
246,308
0
W
Zhong Kui
7,928
529
49
3
0
267,609
0
L
Ne Zha
7,958
531
89
6
0
304,086
0
L
Ymir
7,209
481
29
2
0
316,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role