Player Matchup

Scylla
Scylla
Fozy_Star
Scylla
Level 79
God Stats
12W - 11L
1,629 SR
Queue Stats
416W - 390L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
KMA_KSK
Baron Samedi
Level 109
God Stats
31W - 14L
1,730 SR
Queue Stats
608W - 586L
1,497 Elo+
Solo
Amaterasu
Amaterasu
Mitch8638
Amaterasu
Level 129
God Stats
2W - 0L
1,678 SR
Queue Stats
97W - 90L
1,459 Elo+
Solo
Nike
Nike
andymfc1997
Nike
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 143L
1,493 Elo+
Solo
Danzaburou
Danzaburou
ОсновательТыкв
Danzaburou
Level 64
God Stats
5W - 2L
1,630 SR
Queue Stats
90W - 84L
1,634 Elo+
Solo
Team Averages
Level 101
1,634 SR
1,512 Elo+

VS

Team Averages
Level 50
1,548 SR
1,422 Elo+
Poseidon
Poseidon
Naimad_9
Poseidon
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 27L
1,060 Elo+
Party 1
Zhong Kui
Zhong Kui
Skotobazina
Zhong Kui
Level 107
God Stats
9W - 16L
1,297 SR
Queue Stats
276W - 262L
1,430 Elo+
Solo
Charon
Charon
XILITRON
Charon
Level 67
God Stats
4W - 5L
1,518 SR
Queue Stats
32W - 30L
1,477 Elo+
Solo
Sun Wukong
Sun Wukong
lukasboyen
Sun Wukong
Level 41
God Stats
26W - 28L
1,522 SR
Queue Stats
102W - 107L
1,435 Elo+
Party 1
Thor
Thor
niekzwa
Thor
Level 6
God Stats
7W - 5L
1,904 SR
Queue Stats
103W - 99L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Fozy_Star
Scylla
18
12 / 4 / 10
11,621
612
18,190
13,493
5,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
KMA_KSK
Baron Samedi
15
8 / 5 / 11
9,758
514
12,740
17,198
15,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amaterasu
Mitch8638
Amaterasu
18
2 / 3 / 5
10,914
574
7,707
20,754
14,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 2 / 6
11,453
603
11,197
18,816
15,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
10 / 3 / 8
11,517
606
18,489
15,245
7,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Naimad_9
Poseidon
14
3 / 11 / 2
9,719
512
9,168
16,300
6,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
Skotobazina
Zhong Kui
13
3 / 9 / 4
8,900
468
10,415
16,260
17,621
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charon
XILITRON
Charon
10
2 / 7 / 4
7,986
420
8,195
17,289
14,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
lukasboyen
Sun Wukong
17
1 / 1 / 1
10,101
532
12,438
15,853
14,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Thor
niekzwa
Thor
14
8 / 7 / 3
9,764
514
11,541
21,856
9,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
31
35
Kills
17
17
Deaths
35
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Scylla
Fozy_Star
Scylla
12
4
10
4.25
W
Baron Samedi
KMA_KSK
Baron Samedi
8
5
11
2.7
W
Amaterasu
Mitch8638
Amaterasu
2
3
5
1.5
L
Poseidon
Naimad_9
Poseidon
3
11
2
0.36
L
Zhong Kui
Skotobazina
Zhong Kui
3
9
4
0.56
L
Charon
XILITRON
Charon
2
7
4
0.57
W
3
2
6
3
L
Sun Wukong
lukasboyen
Sun Wukong
1
1
1
1.5
L
Thor
niekzwa
Thor
8
7
3
1.36
W
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,323
Damage
51,757
85,506
Taken
87,558
58,641
Mitigated
62,624
29,539
Healing
8,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Fozy_Star
Scylla
18,190
2,275
0
2,277
13,493
5,475
1,192
6,934
6,559
89,005
0
W
Baron Samedi
KMA_KSK
Baron Samedi
12,740
2,071
1,469
6,286
17,198
15,893
479
7,318
9,850
33,399
0
W
Amaterasu
Mitch8638
Amaterasu
7,707
3,373
0
9,037
20,754
14,253
0
4,529
16,225
0
124,582
L
Poseidon
Naimad_9
Poseidon
9,168
1,570
0
1,830
16,300
6,714
825
12,045
4,084
59,541
0
L
Zhong Kui
Skotobazina
Zhong Kui
10,415
1,240
0
746
16,260
17,621
503
4,028
11,986
49,707
420
L
Charon
XILITRON
Charon
8,195
1,162
0
1,304
17,289
14,164
54
7,181
9,584
24,347
0
W
11,197
1,581
0
2,961
18,816
15,842
120
1,612
17,204
146
90,425
L
Sun Wukong
lukasboyen
Sun Wukong
12,438
1,706
0
3,499
15,853
14,255
49
2,401
13,358
0
79,127
L
Thor
niekzwa
Thor
11,541
4,710
0
1,459
21,856
9,870
0
4,214
17,439
0
68,423
W
18,489
10,866
332
7,177
15,245
7,178
3,300
7,487
7,758
0
76,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,263
Gold Earned
46,470
582
Minions Killed
411
0
Camps Cleared
0
1,857,857
Distance Traveled
1,704,307
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,621
612
133
7
0
383,015
0
W
Baron Samedi
9,758
514
34
2
0
340,082
1
W
Amaterasu
10,914
574
145
8
0
422,963
0
L
Poseidon
9,719
512
84
4
0
319,286
0
L
Zhong Kui
8,900
468
87
5
0
295,932
0
L
Charon
7,986
420
23
1
0
350,981
14
W
Nike
11,453
603
171
9
0
355,561
2
L
Sun Wukong
10,101
532
136
7
0
395,045
0
L
Thor
9,764
514
81
4
0
343,063
0
W
Danzaburou
11,517
606
99
5
0
356,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role