Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Foximae
Discordia
Level 143
God Stats
1W - 2L
1,638 SR
Queue Stats
65W - 74L
1,516 Elo+
Party 1
Ne Zha
Ne Zha
FuzzyToucan
Ne Zha
Level 148
God Stats
24W - 24L
1,679 SR
Queue Stats
310W - 309L
1,516 Elo+
Party 1
Jing Wei
Jing Wei
OverratedASF
Jing Wei
Level 84
God Stats
0W - 6L
1,500 SR
Queue Stats
43W - 59L
1,319 Elo+
Solo
Mulan
Mulan
fen44
Mulan
Level 154
God Stats
8W - 11L
1,435 SR
Queue Stats
524W - 514L
1,455 Elo+
Solo
Team Averages
Level 119
1,550 SR
1,461 Elo+

VS

Team Averages
Level 96
1,527 SR
1,476 Elo+
Pele
Pele
 
Pele
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
EudoxusAxiom
Olorun
Level 157
God Stats
7W - 3L
1,669 SR
Queue Stats
186W - 178L
1,463 Elo+
Solo
Xbalanque
Xbalanque
Kriisp04
Xbalanque
Level 35
God Stats
4W - 6L
1,324 SR
Queue Stats
77W - 93L
1,357 Elo+
Solo
Maui
Maui
UNBANNABLE69
Maui
Level 124
God Stats
6W - 5L
1,461 SR
Queue Stats
52W - 56L
1,506 Elo+
Solo
Vulcan
Vulcan
carnitaasada2484
Vulcan
Level 101
God Stats
6W - 2L
1,680 SR
Queue Stats
369W - 304L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 1 / 2
5,108
511
2,237
5,922
3,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
Foximae
Discordia
10
0 / 1 / 1
5,843
584
4,449
5,502
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
11
4 / 2 / 1
6,274
627
5,582
7,706
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
OverratedASF
Jing Wei
9
1 / 1 / 1
5,034
503
2,764
7,039
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
fen44
Mulan
8
2 / 1 / 0
5,241
524
3,481
6,155
2,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
1 / 2 / 1
5,401
540
2,055
7,395
2,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Olorun
10
2 / 1 / 1
6,012
601
3,209
6,235
2,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
Kriisp04
Xbalanque
10
2 / 1 / 1
5,535
554
6,780
7,044
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 1
5,139
514
2,960
7,156
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 1
5,686
569
3,188
5,148
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
7
Kills
6
6
Deaths
8
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
2
1
W
Pele
 
Pele
1
2
1
0.75
W
Olorun
2
1
1
2.5
L
Discordia
Foximae
Discordia
0
1
1
0.5
L
Ne Zha
4
2
1
2.25
W
Xbalanque
Kriisp04
Xbalanque
2
1
1
2.5
L
Jing Wei
OverratedASF
Jing Wei
1
1
1
1.5
W
1
2
1
0.75
W
0
2
1
0.25
L
Mulan
fen44
Mulan
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,513
Damage
18,192
32,324
Taken
32,978
13,272
Mitigated
11,198
9,969
Healing
9,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,237
175
1,089
1,030
5,922
3,469
0
703
5,085
18,976
0
W
Pele
 
Pele
2,055
539
0
1,223
7,395
2,379
0
1,365
5,952
0
39,782
W
Olorun
3,209
1,804
120
2,440
6,235
2,141
0
3,168
2,737
39,811
0
L
Discordia
Foximae
Discordia
4,449
150
0
350
5,502
1,803
0
2,075
3,387
41,386
0
L
Ne Zha
5,582
1,155
0
3,423
7,706
2,882
0
2,287
5,349
0
38,450
W
Xbalanque
Kriisp04
Xbalanque
6,780
2,657
0
3,462
7,044
2,246
822
632
6,412
0
36,251
L
Jing Wei
OverratedASF
Jing Wei
2,764
1,984
0
2,273
7,039
2,172
0
789
6,106
0
29,997
W
2,960
201
84
810
7,156
2,928
0
1,113
6,043
21,875
0
W
3,188
993
0
1,110
5,148
1,504
0
0
5,148
39,053
0
L
Mulan
fen44
Mulan
3,481
399
0
1,804
6,155
2,946
0
3,115
3,040
0
30,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,500
Gold Earned
27,773
290
Minions Killed
304
0
Camps Cleared
0
998,430
Distance Traveled
973,563
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,108
511
19
2
0
211,293
0
W
Pele
5,401
540
63
6
0
226,246
0
W
Olorun
6,012
601
68
7
0
176,118
0
L
Discordia
5,843
584
92
9
0
203,693
0
L
Ne Zha
6,274
627
66
7
0
248,044
0
W
Xbalanque
5,535
554
54
5
0
168,391
0
L
Jing Wei
5,034
503
58
6
0
180,069
0
W
Maui
5,139
514
48
5
0
204,599
0
W
Vulcan
5,686
569
71
7
0
198,209
2
L
Mulan
5,241
524
55
6
0
155,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role