Player Matchup

Scylla
Scylla
 
Scylla
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Simon01king
Cthulhu
Level 146
God Stats
18W - 15L
1,501 SR
Queue Stats
650W - 645L
1,461 Elo+
Solo
Skadi
Skadi
drunkinmunky80
Skadi
Level 247
God Stats
3W - 2L
1,490 SR
Queue Stats
23W - 22L
1,516 Elo+
Solo
Amaterasu
Amaterasu
kakashiatake
Amaterasu
Level 128
God Stats
3W - 3L
1,489 SR
Queue Stats
179W - 170L
1,516 Elo+
Solo
Thanatos
Thanatos
xxB-_-GONxx956
Thanatos
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 19L
1,498 Elo+
Solo
Team Averages
Level 152
1,496 SR
1,498 Elo+

VS

Team Averages
Level 100
1,564 SR
1,485 Elo+
Sun Wukong
Sun Wukong
Foe5 Trap
Sun Wukong
Level 173
God Stats
38W - 41L
1,556 SR
Queue Stats
663W - 687L
1,461 Elo+
Solo
Hel
Hel
Renzifyy-
Hel
Level 35
God Stats
0W - 1L
1,833 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
YhZ-Prodigy
Zeus
Level 47
God Stats
0W - 1L
1,724 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
dvargas501
Heimdallr
Level 155
God Stats
16W - 23L
1,468 SR
Queue Stats
157W - 150L
1,463 Elo+
Solo
Ymir
Ymir
iDestrohy
Ymir
Level 88
God Stats
0W - 1L
1,239 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 1 / 1
5,463
911
3,840
3,004
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
Simon01king
Cthulhu
11
4 / 1 / 6
5,513
919
4,581
5,236
3,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 0 / 9
5,080
847
3,536
1,757
597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
kakashiatake
Amaterasu
11
2 / 0 / 7
5,762
960
3,701
4,896
3,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
11
4 / 0 / 6
5,644
941
6,164
4,619
1,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Foe5 Trap
Sun Wukong
11
1 / 2 / 0
5,065
844
2,854
6,201
3,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 3 / 0
4,657
776
2,975
5,488
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 1
4,581
764
3,759
4,169
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
dvargas501
Heimdallr
7
0 / 0 / 0
4,048
675
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ymir
9
0 / 4 / 2
4,722
787
1,869
9,655
6,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
12
Kills
2
2
Deaths
12
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
1
1
2.5
L
Sun Wukong
Foe5 Trap
Sun Wukong
1
2
0
0.5
L
1
3
0
0.33
W
Cthulhu
Simon01king
Cthulhu
4
1
6
7
L
0
3
1
0.17
W
0
0
9
4.5
L
Heimdallr
dvargas501
Heimdallr
0
0
0
0
L
Ymir
0
4
2
0.25
W
Amaterasu
kakashiatake
Amaterasu
2
0
7
5.5
W
Thanatos
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,822
Damage
11,457
19,512
Taken
25,513
11,074
Mitigated
12,737
6,523
Healing
3,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,840
359
0
500
3,004
1,092
0
1,603
1,401
21,223
0
L
Sun Wukong
Foe5 Trap
Sun Wukong
2,854
425
0
583
6,201
3,192
0
1,938
4,263
0
17,438
L
2,975
292
1,430
1,294
5,488
1,928
0
978
4,510
8,589
0
W
Cthulhu
Simon01king
Cthulhu
4,581
362
292
683
5,236
3,823
39
1,341
3,895
13,622
0
L
3,759
523
0
250
4,169
1,184
0
1,153
3,016
14,242
0
W
3,536
954
0
191
1,757
597
972
924
833
0
17,296
L
Heimdallr
dvargas501
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
1,869
418
78
284
9,655
6,433
0
4,352
5,303
3,657
0
W
Amaterasu
kakashiatake
Amaterasu
3,701
1,209
285
1,798
4,896
3,846
945
2,734
2,162
0
13,097
W
Thanatos
6,164
1,644
0
2,774
4,619
1,716
1,060
2,001
2,618
0
11,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,462
Gold Earned
23,073
138
Minions Killed
89
0
Camps Cleared
0
639,401
Distance Traveled
475,809
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,463
911
45
8
0
118,915
0
L
Sun Wukong
5,065
844
37
6
0
124,013
0
L
Hel
4,657
776
13
2
0
121,908
0
W
Cthulhu
5,513
919
20
3
0
131,436
1
L
Zeus
4,581
764
27
5
0
99,087
0
W
Skadi
5,080
847
29
5
0
120,881
3
L
Heimdallr
4,048
675
0
0
0
16,136
0
L
Ymir
4,722
787
12
2
0
114,665
0
W
Amaterasu
5,762
960
27
5
0
127,158
0
W
Thanatos
5,644
941
17
3
0
141,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role