Player Matchup

Xbalanque
Xbalanque
Gold II
Salty ViVi
Xbalanque
Gold II
Level 206
God Stats
56W - 33L
1,625 SR
Queue Stats
250W - 221L
1,393 MMR
Party 1
Bacchus
Bacchus
Gold V
deesuitters
Bacchus
Gold V
Level 122
God Stats
93W - 63L
1,561 SR
Queue Stats
487W - 507L
1,257 MMR
Party 1
Baba Yaga
Baba Yaga
Platinum IV
xChaacolateRain
Baba Yaga
Platinum IV
Level 37
God Stats
9W - 5L
1,710 SR
Queue Stats
27W - 15L
2,024 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,632 SR
1,558 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,582 SR
1,481 MMR
Agni
Agni
Gold III
Spear390_
Agni
Gold III
Level 123
God Stats
4W - 2L
1,760 SR
Queue Stats
97W - 82L
1,462 MMR
Party 2
Charon
Charon
Gold II
TheRooster1672
Charon
Gold II
Level 126
God Stats
3W - 1L
1,746 SR
Queue Stats
98W - 82L
1,521 MMR
Party 2
Danzaburou
Danzaburou
Gold III
jedimickey04
Danzaburou
Gold III
Level 105
God Stats
0W - 5L
1,241 SR
Queue Stats
97W - 82L
1,459 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Salty ViVi
Xbalanque
12
4 / 2 / 6
9,385
853
12,457
7,942
3,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
deesuitters
Bacchus
12
1 / 2 / 9
8,680
789
9,012
11,369
12,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
xChaacolateRain
Baba Yaga
13
5 / 0 / 3
9,660
878
8,818
6,683
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
KuzenboThothNe ZhaHorusAchilles

VS

Bans
MartichorasHou YiJanusCupidMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
0 / 2 / 3
8,255
750
6,479
11,191
4,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 2
8,654
787
5,824
10,463
9,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
jedimickey04
Danzaburou
10
2 / 6 / 1
8,478
771
3,698
12,546
4,789
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
10
Kills
4
4
Deaths
10
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Salty ViVi
Xbalanque
4
2
6
3.5
L
Agni
0
2
3
0.75
L
2
2
2
1.5
W
Bacchus
deesuitters
Bacchus
1
2
9
2.75
L
Danzaburou
jedimickey04
Danzaburou
2
6
1
0.42
W
Baba Yaga
xChaacolateRain
Baba Yaga
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,287
Damage
16,001
25,994
Taken
34,200
19,236
Mitigated
18,458
4,063
Healing
2,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Salty ViVi
Xbalanque
12,457
2,266
0
401
7,942
3,112
2,355
3,230
4,303
0
37,699
L
Agni
6,479
405
0
466
11,191
4,345
0
6,129
5,062
33,686
0
L
5,824
798
0
1,395
10,463
9,324
0
5,672
4,791
11,622
0
W
Bacchus
deesuitters
Bacchus
9,012
373
0
2,720
11,369
12,894
210
4,972
5,799
18,415
263
L
Danzaburou
jedimickey04
Danzaburou
3,698
617
0
916
12,546
4,789
0
6,549
5,997
0
24,064
W
Baba Yaga
xChaacolateRain
Baba Yaga
8,818
45
0
942
6,683
3,230
248
2,953
3,477
55,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,725
Gold Earned
25,387
145
Minions Killed
101
0
Camps Cleared
0
688,389
Distance Traveled
617,306
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,385
853
49
4
0
216,512
0
L
Agni
8,255
750
54
5
0
219,806
0
L
Charon
8,654
787
14
1
0
196,157
0
W
Bacchus
8,680
789
9
1
0
229,000
0
L
Danzaburou
8,478
771
33
3
0
201,343
0
W
Baba Yaga
9,660
878
87
8
0
242,877
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role