Player Matchup

Zeus
Zeus
Don Venas
Zeus
Level 105
God Stats
54W - 44L
1,623 SR
Queue Stats
84W - 99L
1,438 Elo+
Solo
Ymir
Ymir
EnderHusky1857
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,067 Elo+
Party 2
Kali
Kali
FiddlerDiddler51
Kali
Level 105
God Stats
0W - 1L
1,603 SR
Queue Stats
66W - 50L
1,624 Elo+
Solo
Rama
Rama
LeaTerraLuna
Rama
Level 105
God Stats
41W - 45L
1,504 SR
Queue Stats
236W - 233L
1,428 Elo+
Party 2
Achilles
Achilles
Lewd10Pi
Achilles
Level 109
God Stats
12W - 14L
1,658 SR
Queue Stats
171W - 158L
1,557 Elo+
Solo
Team Averages
Level 86
1,577 SR
1,423 Elo+

VS

Team Averages
Level 120
1,588 SR
1,529 Elo+
Maui
Maui
Darkblazingstar
Maui
Level 63
God Stats
32W - 39L
1,487 SR
Queue Stats
110W - 115L
1,503 Elo+
Party 1
Nu Wa
Nu Wa
HeroShadeLink
Nu Wa
Level 109
God Stats
66W - 71L
1,582 SR
Queue Stats
147W - 155L
1,530 Elo+
Party 1
Charybdis
Charybdis
aM LegacY
Charybdis
Level 124
God Stats
1W - 1L
1,582 SR
Queue Stats
5W - 5L
1,497 Elo+
Party 3
Khepri
Khepri
cwpcon3
Khepri
Level 159
God Stats
15W - 10L
1,585 SR
Queue Stats
258W - 261L
1,508 Elo+
Solo
Horus
Horus
pyespinkpony
Horus
Level 147
God Stats
6W - 2L
1,705 SR
Queue Stats
16W - 9L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
0 / 2 / 1
9,844
984
12,330
4,585
1,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 9 / 1
9,268
927
1,307
19,454
8,911
16
2 / 2 / 0
10,968
1,097
8,906
12,966
4,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 6 / 0
9,654
965
6,032
14,754
5,476
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Lewd10Pi
Achilles
15
0 / 1 / 1
9,574
957
11,821
16,216
19,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

182

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 10
10,466
1,047
3,781
5,693
6,527
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
7 / 1 / 10
11,465
1,147
20,406
5,605
2,533
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
aM LegacY
Charybdis
17
6 / 1 / 10
11,063
1,106
14,555
13,985
6,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
cwpcon3
Khepri
17
1 / 0 / 12
10,504
1,050
8,918
7,770
7,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

17
3 / 0 / 15
12,247
1,225
13,378
12,490
13,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
77
2
Kills
20
20
Deaths
2
3
Assists
57
Player
Kills
Deaths
Assists
KDA
W
3
0
10
8
L
Zeus
0
2
1
0.25
L
0
9
1
0.06
L
2
2
0
1
W
7
1
10
12
L
0
6
0
0
L
Achilles
Lewd10Pi
Achilles
0
1
1
0.5
W
Charybdis
aM LegacY
Charybdis
6
1
10
11
W
Khepri
cwpcon3
Khepri
1
0
12
7
W
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,396
Damage
61,038
67,975
Taken
45,543
40,932
Mitigated
36,735
4,024
Healing
18,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,781
277
0
927
5,693
6,527
0
2,927
1,716
7,408
0
L
Zeus
12,330
751
0
288
4,585
1,978
0
1,950
2,635
39,607
0
L
1,307
82
0
179
19,454
8,911
0
10,903
8,551
7,864
0
L
8,906
3,715
0
1,472
12,966
4,712
0
7,510
5,156
0
33,047
W
20,406
3,385
176
269
5,605
2,533
0
1,644
3,719
45,728
0
L
6,032
4,614
0
1,112
14,754
5,476
0
5,458
9,146
0
26,699
L
Achilles
Lewd10Pi
Achilles
11,821
1,785
0
973
16,216
19,855
0
6,967
8,199
0
22,770
W
Charybdis
aM LegacY
Charybdis
14,555
8,795
0
1,833
13,985
6,704
0
2,478
10,874
0
31,325
W
Khepri
cwpcon3
Khepri
8,918
0
0
472
7,770
7,266
0
3,962
3,135
25,410
432
W
13,378
5,281
7,137
7,810
12,490
13,705
0
4,474
7,166
0
20,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,308
Gold Earned
55,745
227
Minions Killed
199
11
Camps Cleared
4
923,753
Distance Traveled
944,939
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,466
1,047
11
1
1
176,954
0
L
Zeus
9,844
984
55
6
3
135,277
0
L
Ymir
9,268
927
16
2
0
145,693
0
L
Kali
10,968
1,097
68
7
5
235,445
0
W
Nu Wa
11,465
1,147
63
6
3
177,998
0
L
Rama
9,654
965
61
6
3
176,554
0
L
Achilles
9,574
957
27
3
0
230,784
0
W
Charybdis
11,063
1,106
58
6
0
172,734
0
W
Khepri
10,504
1,050
46
5
0
220,640
0
W
Horus
12,247
1,225
21
2
0
196,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role