Player Matchup

Charon
Charon
FugousVictor
Charon
Level 157
God Stats
41W - 22L
1,615 SR
Queue Stats
259W - 244L
1,590 Elo+
Solo
Anubis
Anubis
JadenBekk
Anubis
Level 150
God Stats
12W - 5L
1,687 SR
Queue Stats
95W - 81L
1,607 Elo+
Party 1
Anhur
Anhur
SouthpawStan
Anhur
Level 126
God Stats
9W - 6L
1,687 SR
Queue Stats
178W - 161L
1,485 Elo+
Solo
Hercules
Hercules
iVatti
Hercules
Level 29
God Stats
1W - 1L
1,274 SR
Queue Stats
55W - 49L
1,602 Elo+
Party 1
Ah Puch
Ah Puch
xbrightshadowsx
Ah Puch
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 47L
1,601 Elo+
Party 1
Team Averages
Level 105
1,553 SR
1,577 Elo+

VS

Team Averages
Level 107
1,537 SR
1,551 Elo+
Hun Batz
Hun Batz
CloudyApple420
Hun Batz
Level 68
God Stats
0W - 1L
1,419 SR
Queue Stats
79W - 53L
1,586 Elo+
Party 2
Susano
Susano
Owen Daly19
Susano
Level 119
God Stats
0W - 4L
1,488 SR
Queue Stats
115W - 104L
1,561 Elo+
Party 3
Martichoras
Martichoras
TEASPO0N
Martichoras
Level 67
God Stats
5W - 9L
1,336 SR
Queue Stats
115W - 101L
1,556 Elo+
Party 2
Ares
Ares
baaaaahsie
Ares
Level 124
God Stats
5W - 3L
1,917 SR
Queue Stats
75W - 68L
1,541 Elo+
Solo
Eset
Eset
syms404
Eset
Level 159
God Stats
1W - 2L
1,526 SR
Queue Stats
175W - 195L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
10
1 / 0 / 2
5,954
541
2,720
5,304
3,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
JadenBekk
Anubis
12
6 / 1 / 3
7,293
663
7,062
5,939
2,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 1 / 2
5,689
517
3,501
6,048
2,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Hercules
iVatti
Hercules
10
0 / 1 / 2
5,193
472
2,557
6,923
3,771
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

12
5 / 1 / 1
7,178
653
6,062
4,286
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
1 / 3 / 1
5,786
526
2,805
9,844
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Susano
11
1 / 3 / 0
6,325
575
4,187
7,564
3,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
TEASPO0N
Martichoras
10
1 / 2 / 0
5,634
512
4,271
5,112
1,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 0 / 1
6,128
557
3,535
7,168
4,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Eset
syms404
Eset
10
0 / 6 / 0
5,561
506
2,303
6,721
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
13
Kills
4
4
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
1
3
1
0.5
W
Charon
1
0
2
2
W
Anubis
JadenBekk
Anubis
6
1
3
7.5
L
Susano
1
3
0
0.33
W
1
1
2
2
L
Martichoras
TEASPO0N
Martichoras
1
2
0
0.5
L
1
0
1
1.5
W
Hercules
iVatti
Hercules
0
1
2
1
L
Eset
syms404
Eset
0
6
0
0
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,902
Damage
17,101
28,500
Taken
36,409
14,655
Mitigated
15,453
10,618
Healing
7,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
2,805
1,037
0
3,048
9,844
3,280
0
4,159
5,685
0
37,778
W
Charon
2,720
404
0
2,509
5,304
3,674
0
1,824
3,480
21,034
0
W
Anubis
JadenBekk
Anubis
7,062
81
0
3,750
5,939
2,869
0
764
5,175
56,146
0
L
Susano
4,187
954
0
1,000
7,564
3,124
0
2,191
5,373
0
41,160
W
3,501
1,723
0
1,234
6,048
2,645
0
821
5,227
0
36,429
L
Martichoras
TEASPO0N
Martichoras
4,271
2,246
0
621
5,112
1,733
0
1,840
3,272
0
42,068
L
3,535
374
0
2,177
7,168
4,791
0
2,969
4,199
14,523
0
W
Hercules
iVatti
Hercules
2,557
774
0
1,742
6,923
3,771
0
0
6,923
0
21,061
L
Eset
syms404
Eset
2,303
55
0
396
6,721
2,525
0
4,685
2,036
44,231
0
W
6,062
70
0
1,383
4,286
1,696
497
2,429
1,857
47,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,307
Gold Earned
29,434
319
Minions Killed
320
0
Camps Cleared
0
1,102,066
Distance Traveled
1,112,764
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,786
526
67
6
0
256,413
0
W
Charon
5,954
541
27
2
0
214,168
3
W
Anubis
7,293
663
89
8
0
242,056
0
L
Susano
6,325
575
69
6
0
206,544
0
W
Anhur
5,689
517
71
6
0
193,982
0
L
Martichoras
5,634
512
63
6
0
200,498
2
L
Ares
6,128
557
23
2
0
241,418
2
W
Hercules
5,193
472
40
4
0
230,602
1
L
Eset
5,561
506
98
9
0
207,891
0
W
Ah Puch
7,178
653
92
8
0
221,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role