Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
KingTipsy_
Mercury
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
black_shaggy492
Hel
Level 49
God Stats
24W - 28L
1,492 SR
Queue Stats
145W - 171L
1,470 Elo+
Solo
Danzaburou
Danzaburou
tafoya1
Danzaburou
Level 129
God Stats
20W - 13L
1,573 SR
Queue Stats
57W - 51L
1,566 Elo+
Solo
Team Averages
Level 116
1,513 SR
1,507 Elo+

VS

Team Averages
Level 119
1,450 SR
1,464 Elo+
Ah Puch
Ah Puch
DOUBLE00QP
Ah Puch
Level 45
God Stats
90W - 79L
1,529 SR
Queue Stats
90W - 80L
1,497 Elo+
Party 2
Kukulkan
Kukulkan
Sir_flibbles_II
Kukulkan
Level 124
God Stats
169W - 187L
1,481 SR
Queue Stats
207W - 250L
1,447 Elo+
Solo
Atlas
Atlas
XdOnGoRx
Atlas
Level 226
God Stats
1W - 2L
1,279 SR
Queue Stats
210W - 212L
1,479 Elo+
Solo
Nu Wa
Nu Wa
blackdime1416
Nu Wa
Level 78
God Stats
59W - 64L
1,461 SR
Queue Stats
98W - 104L
1,396 Elo+
Party 2
Horus
Horus
josoul
Horus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 18L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 0 / 0
5,425
1,085
1,014
3,658
2,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
 
King Arthur
9
0 / 1 / 0
5,087
1,017
106
1,466
714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
KingTipsy_
Mercury
9
0 / 4 / 0
4,971
994
306
3,963
1,281
9
0 / 2 / 0
5,247
1,049
402
4,133
1,672
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
tafoya1
Danzaburou
9
0 / 1 / 0
5,316
1,063
3,392
5,393
1,911
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Team 1 Tickets

299

VS

Team 2 Tickets

444

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DOUBLE00QP
Ah Puch
10
1 / 0 / 6
5,990
1,198
5,929
652
281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
11
0 / 0 / 6
5,830
1,166
1,835
553
199
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Atlas
XdOnGoRx
Atlas
10
1 / 0 / 4
6,039
1,208
2,200
4,109
2,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 0 / 5
6,052
1,210
4,294
2,064
785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
josoul
Horus
11
4 / 0 / 3
6,602
1,320
2,419
1,854
1,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
8
8
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
L
King Arthur
 
King Arthur
0
1
0
0
W
Ah Puch
DOUBLE00QP
Ah Puch
1
0
6
4
L
Mercury
KingTipsy_
Mercury
0
4
0
0
W
Kukulkan
0
0
6
3
W
Atlas
XdOnGoRx
Atlas
1
0
4
3
L
0
2
0
0
W
2
0
5
4.5
W
Horus
josoul
Horus
4
0
3
5.5
L
Danzaburou
tafoya1
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,220
Damage
16,677
18,613
Taken
9,232
8,196
Mitigated
5,198
1,169
Healing
2,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,014
0
0
185
3,658
2,618
0
2,898
715
7,923
0
L
King Arthur
 
King Arthur
106
0
0
28
1,466
714
0
1,006
460
0
1,611
W
Ah Puch
DOUBLE00QP
Ah Puch
5,929
8
0
392
652
281
0
0
614
20,100
0
L
Mercury
KingTipsy_
Mercury
306
42
0
0
3,963
1,281
0
2,741
1,148
0
505
W
Kukulkan
1,835
0
0
0
553
199
0
0
553
18,535
0
W
Atlas
XdOnGoRx
Atlas
2,200
1,004
0
1,000
4,109
2,630
0
813
2,444
3,907
0
L
402
44
328
508
4,133
1,672
0
3,503
589
7,174
0
W
4,294
598
60
547
2,064
785
0
402
1,662
7,589
0
W
Horus
josoul
Horus
2,419
823
160
615
1,854
1,303
0
201
1,653
0
5,917
L
Danzaburou
tafoya1
Danzaburou
3,392
1,425
0
120
5,393
1,911
0
3,960
1,169
0
13,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,046
Gold Earned
30,513
62
Minions Killed
118
3
Camps Cleared
3
286,150
Distance Traveled
518,998
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,425
1,085
16
3
0
67,427
0
L
King Arthur
5,087
1,017
4
1
1
48,301
0
W
Ah Puch
5,990
1,198
55
11
0
106,098
0
L
Mercury
4,971
994
0
0
0
36,919
0
W
Kukulkan
5,830
1,166
36
7
1
104,989
0
W
Atlas
6,039
1,208
6
1
0
102,241
0
L
Hel
5,247
1,049
16
3
0
52,425
0
W
Nu Wa
6,052
1,210
15
3
0
95,124
0
W
Horus
6,602
1,320
6
1
2
110,546
0
L
Danzaburou
5,316
1,063
26
5
2
81,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role