Player Matchup

Ix Chel
Ix Chel
AllLuckN0_Skill
Ix Chel
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 160L
1,281 Elo+
Party 2
Surtr
Surtr
Gremlin95x
Surtr
Level 141
God Stats
7W - 2L
1,818 SR
Queue Stats
31W - 46L
1,408 Elo+
Solo
Sun Wukong
Sun Wukong
IHanabi-_-
Sun Wukong
Level 39
God Stats
20W - 14L
1,580 SR
Queue Stats
297W - 305L
1,321 Elo+
Party 2
Ne Zha
Ne Zha
No Worse NME
Ne Zha
Level 125
God Stats
14W - 12L
1,271 SR
Queue Stats
139W - 132L
1,387 Elo+
Solo
Neith
Neith
ThineFurher
Neith
Level 50
God Stats
9W - 6L
1,614 SR
Queue Stats
19W - 30L
1,294 Elo+
Solo
Team Averages
Level 79
1,557 SR
1,338 Elo+

VS

Team Averages
Level 87
1,573 SR
1,475 Elo+
Horus
Horus
Inzzanity
Horus
Level 167
God Stats
7W - 6L
1,606 SR
Queue Stats
333W - 304L
1,547 Elo+
Solo
Sol
Sol
Toad26A
Sol
Level 142
God Stats
111W - 94L
1,534 SR
Queue Stats
578W - 581L
1,354 Elo+
Solo
Danzaburou
Danzaburou
gloomyswamps
Danzaburou
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
heartmybapesta
Nu Wa
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Susano
Susano
is_senpai_here
Susano
Level 60
God Stats
1W - 1L
1,727 SR
Queue Stats
9W - 12L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
4,762
529
2,897
5,077
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
9
0 / 0 / 0
4,953
550
2,855
7,669
3,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
IHanabi-_-
Sun Wukong
7
1 / 0 / 1
4,581
509
3,162
6,568
4,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ne Zha
9
1 / 1 / 2
5,165
574
1,268
7,543
2,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
1 / 0 / 1
4,909
545
2,526
5,389
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Inzzanity
Horus
10
0 / 0 / 0
5,760
640
4,624
6,728
4,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
9
3 / 2 / 0
5,900
656
6,429
7,460
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
gloomyswamps
Danzaburou
8
0 / 0 / 0
4,922
547
4,849
5,452
1,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

1
0 / 0 / 0
1,803
200
0
0
0
4
0 / 3 / 0
3,822
425
1,067
5,128
1,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
4
Kills
3
3
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
W
Surtr
0
0
0
0
W
Sun Wukong
IHanabi-_-
Sun Wukong
1
0
1
1.5
L
Horus
Inzzanity
Horus
0
0
0
0
W
Ne Zha
1
1
2
2
W
1
0
1
1.5
L
Sol
3
2
0
1.5
L
Danzaburou
gloomyswamps
Danzaburou
0
0
0
0
L
0
0
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,708
Damage
16,969
32,246
Taken
24,768
14,488
Mitigated
10,035
11,699
Healing
6,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,897
609
252
1,173
5,077
1,722
138
3,572
1,505
16,413
0
W
Surtr
2,855
1,002
0
4,449
7,669
3,982
0
0
7,669
81
25,805
W
Sun Wukong
IHanabi-_-
Sun Wukong
3,162
479
0
762
6,568
4,452
286
0
6,568
0
22,104
L
Horus
Inzzanity
Horus
4,624
1,701
0
1,932
6,728
4,589
0
57
6,207
0
38,580
W
Ne Zha
1,268
164
0
897
7,543
2,633
0
2,857
4,686
0
27,336
W
2,526
796
0
4,166
5,389
1,699
1,063
0
5,389
0
29,525
L
Sol
6,429
2,859
0
3,079
7,460
2,255
2,940
2,830
4,630
41,130
0
L
Danzaburou
gloomyswamps
Danzaburou
4,849
1,677
0
1,531
5,452
1,775
0
0
5,452
0
30,716
L
0
0
0
0
0
0
0
0
0
0
0
L
1,067
390
0
190
5,128
1,416
0
67
5,061
0
11,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,370
Gold Earned
22,207
188
Minions Killed
214
0
Camps Cleared
0
860,252
Distance Traveled
618,470
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
4,762
529
19
2
0
177,941
1
W
Surtr
4,953
550
43
5
0
153,541
4
W
Sun Wukong
4,581
509
36
4
0
194,460
0
L
Horus
5,760
640
78
9
0
166,146
0
W
Ne Zha
5,165
574
46
5
0
197,035
0
W
Neith
4,909
545
44
5
0
137,275
0
L
Sol
5,900
656
65
7
0
140,671
0
L
Danzaburou
4,922
547
55
6
0
142,584
0
L
Nu Wa
1,803
200
0
0
0
0
0
L
Susano
3,822
425
16
2
0
169,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role