Player Matchup

Fenrir
Fenrir
ElGokhanESP
Fenrir
Level 48
God Stats
1W - 2L
1,499 SR
Queue Stats
29W - 44L
1,442 Elo+
Party 2
Mulan
Mulan
X_Topo_D_Pocho_X
Mulan
Level 147
God Stats
35W - 27L
1,568 SR
Queue Stats
170W - 170L
1,527 Elo+
Solo
Sol
Sol
fran67cotyrador
Sol
Level 3
God Stats
1W - 3L
1,471 SR
Queue Stats
1W - 3L
1,820 Elo+
Party 2
Team Averages
Level 66
1,513 SR
1,597 Elo+

VS

Team Averages
Level 117
1,478 SR
1,546 Elo+
Scylla
Scylla
Nlcors
Scylla
Level 95
God Stats
3W - 4L
1,560 SR
Queue Stats
163W - 147L
1,546 Elo+
Solo
Shiva
Shiva
Reactivate
Shiva
Level 124
God Stats
4W - 3L
1,314 SR
Queue Stats
499W - 481L
1,532 Elo+
Party 1
Martichoras
Martichoras
WillDaW33d
Martichoras
Level 131
God Stats
11W - 6L
1,559 SR
Queue Stats
187W - 141L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 1 / 0
6,657
666
3,606
10,125
6,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

10
1 / 1 / 0
7,283
728
3,990
10,760
9,924
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 1
6,987
699
3,703
7,699
2,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Nlcors
Scylla
11
3 / 0 / 1
7,941
794
10,968
3,059
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shiva
10
1 / 0 / 3
7,318
732
6,529
4,958
4,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
WillDaW33d
Martichoras
10
0 / 1 / 4
7,180
718
5,172
5,821
2,326
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
4
4
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
1
0
0
W
Scylla
Nlcors
Scylla
3
0
1
3.5
W
Shiva
1
0
3
2.5
W
Martichoras
WillDaW33d
Martichoras
0
1
4
2
L
1
1
0
1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,299
Damage
22,669
28,584
Taken
13,838
19,173
Mitigated
7,806
5,410
Healing
3,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,606
1,391
0
2,341
10,125
6,627
0
2,761
7,111
223
16,082
W
Scylla
Nlcors
Scylla
10,968
1,268
0
750
3,059
1,233
184
998
2,061
36,936
0
W
Shiva
6,529
739
280
1,244
4,958
4,247
0
1,180
3,778
0
14,389
W
Martichoras
WillDaW33d
Martichoras
5,172
1,982
0
817
5,821
2,326
0
2,148
3,673
0
33,936
L
3,990
422
0
1,629
10,760
9,924
0
3,579
6,809
0
21,644
L
3,703
1,116
0
1,440
7,699
2,622
0
5,088
2,493
24,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,927
Gold Earned
22,439
100
Minions Killed
120
0
Camps Cleared
0
547,111
Distance Traveled
611,375
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,657
666
31
3
0
198,853
2
W
Scylla
7,941
794
57
6
0
209,889
4
W
Shiva
7,318
732
15
2
0
221,457
4
W
Martichoras
7,180
718
48
5
0
180,029
0
L
Mulan
7,283
728
31
3
0
191,851
0
L
Sol
6,987
699
38
4
0
156,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role