Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
 
Ix Chel
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ID0ntKn0wBr0
Janus
Level 126
God Stats
9W - 9L
1,551 SR
Queue Stats
294W - 288L
1,547 Elo+
Party 1
Apollo
Apollo
RokinRage
Apollo
Level 101
God Stats
7W - 19L
1,357 SR
Queue Stats
364W - 347L
1,532 Elo+
Party 1
Awilix
Awilix
TerraDCF
Awilix
Level 149
God Stats
3W - 6L
1,322 SR
Queue Stats
56W - 57L
1,523 Elo+
Solo
Team Averages
Level 128
1,446 SR
1,520 Elo+

VS

Team Averages
Level 114
1,412 SR
1,524 Elo+
Bakasura
Bakasura
 
Bakasura
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
LGS_FTW
Hades
Level 146
God Stats
4W - 3L
1,505 SR
Queue Stats
196W - 197L
1,523 Elo+
Solo
Thor
Thor
MxsterZ
Thor
Level 101
God Stats
2W - 9L
1,015 SR
Queue Stats
121W - 116L
1,540 Elo+
Solo
Artemis
Artemis
TwinsShadows
Artemis
Level 156
God Stats
13W - 14L
1,517 SR
Queue Stats
364W - 319L
1,580 Elo+
Solo
Kuzenbo
Kuzenbo
Yxxams
Kuzenbo
Level 42
God Stats
4W - 7L
1,523 SR
Queue Stats
26W - 38L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 3 / 2
3,617
603
1,844
6,985
2,867
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
 
Ix Chel
3
1 / 0 / 0
3,327
555
780
1,079
221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
1 / 1 / 0
3,888
648
543
1,976
555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
RokinRage
Apollo
6
2 / 1 / 0
3,795
633
4,861
2,445
839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Awilix
TerraDCF
Awilix
7
0 / 2 / 1
3,789
632
1,475
4,725
1,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
2 / 0 / 0
4,273
712
2,072
3,915
1,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hades
LGS_FTW
Hades
7
1 / 1 / 1
3,816
636
1,012
2,705
890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
MxsterZ
Thor
7
0 / 1 / 1
4,080
680
1,495
3,851
1,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
TwinsShadows
Artemis
6
2 / 1 / 2
3,921
654
2,880
3,621
1,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
Yxxams
Kuzenbo
6
2 / 2 / 2
4,138
690
2,271
5,774
3,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
4
Kills
7
7
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
2
0.33
L
Ix Chel
 
Ix Chel
1
0
0
1
W
Bakasura
 
Bakasura
2
0
0
2
L
1
1
0
1
W
Hades
LGS_FTW
Hades
1
1
1
1.5
W
Thor
MxsterZ
Thor
0
1
1
0.5
L
Apollo
RokinRage
Apollo
2
1
0
2
L
Awilix
TerraDCF
Awilix
0
2
1
0.25
W
Artemis
TwinsShadows
Artemis
2
1
2
3
W
Kuzenbo
Yxxams
Kuzenbo
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,503
Damage
9,730
17,210
Taken
19,866
5,811
Mitigated
8,935
4,907
Healing
6,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,844
675
0
2,381
6,985
2,867
0
1,457
5,528
0
6,182
L
Ix Chel
 
Ix Chel
780
136
0
600
1,079
221
0
0
1,079
5,050
0
W
Bakasura
 
Bakasura
2,072
1,629
0
1,516
3,915
1,335
0
180
3,711
0
21,375
L
543
46
0
488
1,976
555
0
888
1,088
19,592
0
W
Hades
LGS_FTW
Hades
1,012
117
174
1,479
2,705
890
0
281
2,366
19,521
0
W
Thor
MxsterZ
Thor
1,495
224
0
540
3,851
1,748
0
720
3,071
0
24,655
L
Apollo
RokinRage
Apollo
4,861
4,293
0
688
2,445
839
0
679
1,766
0
24,023
L
Awilix
TerraDCF
Awilix
1,475
833
0
750
4,725
1,329
0
259
4,212
0
23,445
W
Artemis
TwinsShadows
Artemis
2,880
1,381
0
1,484
3,621
1,016
0
0
3,621
0
20,192
W
Kuzenbo
Yxxams
Kuzenbo
2,271
1,195
0
1,682
5,774
3,946
0
0
5,774
6,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,416
Gold Earned
20,228
138
Minions Killed
174
0
Camps Cleared
0
534,989
Distance Traveled
621,409
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,617
603
7
1
0
127,141
0
L
Ix Chel
3,327
555
11
2
0
37,811
0
W
Bakasura
4,273
712
46
8
0
147,520
0
L
Janus
3,888
648
42
7
0
125,520
0
W
Hades
3,816
636
40
7
0
133,380
0
W
Thor
4,080
680
43
7
0
103,608
0
L
Apollo
3,795
633
37
6
0
114,693
0
L
Awilix
3,789
632
41
7
0
129,824
0
W
Artemis
3,921
654
35
6
0
112,324
0
W
Kuzenbo
4,138
690
10
2
0
124,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role