Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Anzkuki
Chronos
Level 104
God Stats
1W - 2L
1,525 SR
Queue Stats
108W - 94L
1,521 Elo+
Party 2
Hercules
Hercules
Gamer_Geeks7600
Hercules
Level 97
God Stats
0W - 4L
1,084 SR
Queue Stats
279W - 254L
1,431 Elo+
Party 2
Janus
Janus
Lowlifeswine
Janus
Level 152
God Stats
27W - 26L
1,562 SR
Queue Stats
700W - 641L
1,528 Elo+
Solo
Bacchus
Bacchus
Sergi_thebarber
Bacchus
Level 44
God Stats
1W - 1L
1,551 SR
Queue Stats
1W - 4L
1,456 Elo+
Solo
Team Averages
Level 97
1,444 SR
1,488 Elo+

VS

Team Averages
Level 79
1,385 SR
1,471 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Alemefraz
Cu Chulainn
Level 146
God Stats
1W - 4L
1,159 SR
Queue Stats
410W - 395L
1,473 Elo+
Solo
Sol
Sol
HolyWolv
Sol
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 78L
1,467 Elo+
Party 1
Gilgamesh
Gilgamesh
Noodlemeister9
Gilgamesh
Level 47
God Stats
11W - 10L
1,250 SR
Queue Stats
89W - 108L
1,487 Elo+
Solo
Hades
Hades
tactical_silya
Hades
Level 47
God Stats
96W - 83L
1,517 SR
Queue Stats
153W - 146L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 0 / 0
4,503
450
2,844
3,455
1,217
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chronos
Anzkuki
Chronos
8
0 / 3 / 1
4,831
483
2,852
7,705
2,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
9
0 / 3 / 0
4,991
499
3,563
9,688
5,181
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

11
2 / 1 / 0
6,376
638
3,093
2,686
959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 1
5,086
509
3,344
7,952
7,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 0 / 5
5,552
555
3,394
5,893
5,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
Alemefraz
Cu Chulainn
11
5 / 2 / 0
6,352
635
6,013
9,487
4,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 0 / 2
5,250
525
5,444
6,190
1,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Noodlemeister9
Gilgamesh
12
3 / 0 / 0
6,773
677
5,601
6,876
5,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 0 / 1
5,959
596
595
4,754
1,817
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
9
9
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
W
Kuzenbo
 
Kuzenbo
0
0
5
2.5
W
Cu Chulainn
Alemefraz
Cu Chulainn
5
2
0
2.5
L
Chronos
Anzkuki
Chronos
0
3
1
0.17
L
Hercules
0
3
0
0
W
0
0
2
1
L
2
1
0
2
W
Gilgamesh
Noodlemeister9
Gilgamesh
3
0
0
3
L
0
2
1
0.25
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,696
Damage
21,047
31,486
Taken
33,200
17,444
Mitigated
18,350
8,969
Healing
10,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,844
276
0
1,172
3,455
1,217
0
1,698
1,757
0
30,434
W
Kuzenbo
 
Kuzenbo
3,394
1,347
267
2,394
5,893
5,476
0
1,649
4,223
15,765
0
W
Cu Chulainn
Alemefraz
Cu Chulainn
6,013
1,894
0
476
9,487
4,009
0
3,348
6,045
0
47,190
L
Chronos
Anzkuki
Chronos
2,852
1,015
0
2,167
7,705
2,688
0
2,595
5,110
24,261
0
L
Hercules
3,563
1,440
0
3,226
9,688
5,181
0
564
9,124
0
29,964
W
5,444
2,804
0
3,214
6,190
1,968
1,813
2,633
3,535
37,598
0
L
3,093
327
0
497
2,686
959
0
1,232
1,454
50,115
0
W
Gilgamesh
Noodlemeister9
Gilgamesh
5,601
1,418
0
890
6,876
5,080
0
210
6,666
0
42,296
L
3,344
630
0
1,907
7,952
7,399
0
3,344
4,608
13,374
0
W
595
48
529
3,035
4,754
1,817
0
1,224
3,442
37,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,787
Gold Earned
29,886
272
Minions Killed
317
0
Camps Cleared
0
1,002,333
Distance Traveled
1,024,809
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,503
450
43
4
0
199,336
2
W
Kuzenbo
5,552
555
18
2
0
188,953
2
W
Cu Chulainn
6,352
635
66
7
0
230,214
1
L
Chronos
4,831
483
50
5
0
205,946
0
L
Hercules
4,991
499
48
5
0
187,617
2
W
Sol
5,250
525
67
7
0
185,356
0
L
Janus
6,376
638
108
11
0
221,669
2
W
Gilgamesh
6,773
677
71
7
0
219,901
2
L
Bacchus
5,086
509
23
2
0
187,765
2
W
Hades
5,959
596
95
10
0
200,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role