Player Matchup

Anhur
Anhur
Aiyuk
Anhur
Level 118
God Stats
9W - 5L
1,753 SR
Queue Stats
29W - 12L
1,691 Elo+
Party 2
Thanatos
Thanatos
SAR THE GOD
Thanatos
Level 148
God Stats
46W - 45L
1,557 SR
Queue Stats
598W - 607L
1,497 Elo+
Party 3
Athena
Athena
Talnoy79
Athena
Level 135
God Stats
241W - 203L
1,509 SR
Queue Stats
411W - 394L
1,422 Elo+
Solo
Janus
Janus
ThatSux
Janus
Level 142
God Stats
17W - 15L
1,959 SR
Queue Stats
68W - 48L
1,675 Elo+
Party 2
Surtr
Surtr
The Menace4764
Surtr
Level 87
God Stats
13W - 18L
1,458 SR
Queue Stats
441W - 427L
1,477 Elo+
Party 3
Team Averages
Level 126
1,647 SR
1,553 Elo+

VS

Team Averages
Level 127
1,518 SR
1,483 Elo+
Cabrakan
Cabrakan
DEVIL JAWS HUNT
Cabrakan
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 70L
1,477 Elo+
Party 1
Nu Wa
Nu Wa
Ms Mazukine
Nu Wa
Level 127
God Stats
9W - 8L
1,568 SR
Queue Stats
215W - 242L
1,478 Elo+
Party 1
Zeus
Zeus
Nerotier
Zeus
Level 160
God Stats
3W - 2L
1,421 SR
Queue Stats
240W - 276L
1,475 Elo+
Party 1
Neith
Neith
Person7531
Neith
Level 115
God Stats
3W - 13L
1,300 SR
Queue Stats
223W - 232L
1,516 Elo+
Solo
Shiva
Shiva
TheJokerPrime
Shiva
Level 129
God Stats
3W - 3L
1,801 SR
Queue Stats
103W - 129L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aiyuk
Anhur
11
4 / 4 / 4
7,446
573
11,441
11,015
3,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
SAR THE GOD
Thanatos
14
8 / 1 / 3
8,115
624
6,300
11,355
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Talnoy79
Athena
10
2 / 1 / 6
6,895
530
3,680
13,912
8,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
ThatSux
Janus
12
3 / 1 / 4
7,359
566
6,048
7,388
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 1 / 1
5,930
456
4,734
10,024
7,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
10
1 / 3 / 2
6,218
478
5,216
9,707
6,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 3 / 2
6,902
531
4,745
6,116
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
13
2 / 4 / 1
7,765
597
5,484
8,743
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
11
2 / 5 / 1
6,594
507
6,470
10,369
3,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 1
7,115
547
6,123
12,026
5,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
17
Kills
8
8
Deaths
17
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
Aiyuk
Anhur
4
4
4
1.5
L
Cabrakan
1
3
2
0.67
L
2
3
2
1
L
Zeus
2
4
1
0.63
L
Neith
2
5
1
0.5
W
Thanatos
SAR THE GOD
Thanatos
8
1
3
9.5
W
Athena
Talnoy79
Athena
2
1
6
5
W
Janus
ThatSux
Janus
3
1
4
5
W
0
1
1
0.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,203
Damage
28,038
53,694
Taken
46,961
26,969
Mitigated
18,698
20,956
Healing
10,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Aiyuk
Anhur
11,441
5,687
0
2,540
11,015
3,926
27
4,126
6,889
0
55,497
L
Cabrakan
5,216
1,217
0
1,819
9,707
6,523
0
2,821
6,789
13,184
0
L
4,745
1,093
0
750
6,116
1,704
0
1,987
4,039
41,657
0
L
Zeus
5,484
861
0
2,632
8,743
1,928
0
2,121
6,534
58,948
0
L
Neith
6,470
3,044
0
1,302
10,369
3,237
0
1,391
8,978
0
49,356
W
Thanatos
SAR THE GOD
Thanatos
6,300
1,309
0
9,017
11,355
4,661
33
4,158
7,197
0
58,672
W
Athena
Talnoy79
Athena
3,680
999
0
5,050
13,912
8,597
9
3,429
10,483
21,699
0
W
Janus
ThatSux
Janus
6,048
305
0
1,850
7,388
2,418
48
3,263
4,125
52,935
0
W
4,734
1,998
0
2,499
10,024
7,367
0
921
9,103
559
29,950
L
6,123
978
0
4,337
12,026
5,306
0
1,348
10,656
0
50,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,745
Gold Earned
34,594
322
Minions Killed
336
0
Camps Cleared
0
1,294,028
Distance Traveled
1,251,775
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,446
573
66
5
0
214,678
9
L
Cabrakan
6,218
478
17
1
0
279,220
0
L
Nu Wa
6,902
531
66
5
0
238,095
0
L
Zeus
7,765
597
90
7
0
242,695
0
L
Neith
6,594
507
78
6
0
235,533
4
W
Thanatos
8,115
624
84
6
0
285,895
0
W
Athena
6,895
530
35
3
0
294,978
0
W
Janus
7,359
566
95
7
0
252,316
3
W
Surtr
5,930
456
42
3
0
246,161
3
L
Shiva
7,115
547
85
7
0
256,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role