Player Matchup

Poseidon
Poseidon
Athena10112
Poseidon
Level 204
God Stats
2W - 7L
1,277 SR
Queue Stats
860W - 837L
1,569 Elo+
Party 1
Chang'e
Chang'e
DamnaSean
Chang'e
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
143W - 153L
1,549 Elo+
Solo
Xing Tian
Xing Tian
Dj-DeathTheKid
Xing Tian
Level 180
God Stats
0W - 1L
1,295 SR
Queue Stats
8W - 10L
1,642 Elo+
Party 1
Anubis
Anubis
XxChipixX4016
Anubis
Level 210
God Stats
2W - 1L
1,818 SR
Queue Stats
160W - 135L
1,649 Elo+
Solo
Arachne
Arachne
smokineverday
Arachne
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,463 Elo+
Solo
Team Averages
Level 151
1,478 SR
1,575 Elo+

VS

Team Averages
Level 123
1,521 SR
1,576 Elo+
Ah Puch
Ah Puch
BLACKPINKSTAN
Ah Puch
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,565 Elo+
Party 2
Thor
Thor
Fuhbzill
Thor
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
257W - 249L
1,572 Elo+
Solo
Gilgamesh
Gilgamesh
Ipodnum3
Gilgamesh
Level 193
God Stats
1W - 0L
1,150 SR
Queue Stats
101W - 96L
1,588 Elo+
Solo
Ix Chel
Ix Chel
YungIQPlayer
Ix Chel
Level 88
God Stats
1W - 1L
1,579 SR
Queue Stats
112W - 66L
1,651 Elo+
Party 2
Jormungandr
Jormungandr
zClapxzilla
Jormungandr
Level 158
God Stats
7W - 4L
1,875 SR
Queue Stats
273W - 288L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Athena10112
Poseidon
15
2 / 5 / 5
8,100
810
14,193
9,679
4,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
DamnaSean
Chang'e
11
1 / 5 / 6
7,104
710
5,370
12,323
4,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Xing Tian
Dj-DeathTheKid
Xing Tian
14
1 / 5 / 5
7,606
761
8,131
14,019
14,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 6 / 2
8,701
870
11,232
13,405
6,999
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
12
0 / 5 / 4
6,861
686
2,531
8,877
4,859
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
14
4 / 4 / 12
8,979
898
12,848
11,661
5,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
16
3 / 2 / 19
8,963
896
9,996
11,907
14,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Ipodnum3
Gilgamesh
15
3 / 3 / 16
9,198
920
7,042
16,860
16,827
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
YungIQPlayer
Ix Chel
18
12 / 1 / 12
10,714
1,071
15,528
12,363
6,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
zClapxzilla
Jormungandr
17
4 / 1 / 19
10,069
1,007
10,653
13,310
14,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
104
9
Kills
26
26
Deaths
11
22
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Athena10112
Poseidon
2
5
5
0.9
W
Ah Puch
4
4
12
2.5
L
Chang'e
DamnaSean
Chang'e
1
5
6
0.8
L
Xing Tian
Dj-DeathTheKid
Xing Tian
1
5
5
0.7
W
Thor
3
2
19
6.25
W
Gilgamesh
Ipodnum3
Gilgamesh
3
3
16
3.67
L
5
6
2
1
W
Ix Chel
YungIQPlayer
Ix Chel
12
1
12
18
L
Arachne
0
5
4
0.4
W
Jormungandr
zClapxzilla
Jormungandr
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,457
Damage
56,067
58,303
Taken
66,101
35,158
Mitigated
57,778
15,154
Healing
29,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Athena10112
Poseidon
14,193
1,201
31
997
9,679
4,096
0
7,352
2,327
26,958
0
W
Ah Puch
12,848
138
657
2,853
11,661
5,874
1,369
7,575
4,086
24,700
0
L
Chang'e
DamnaSean
Chang'e
5,370
435
6,521
3,685
12,323
4,714
0
8,460
3,863
7,679
0
L
Xing Tian
Dj-DeathTheKid
Xing Tian
8,131
614
24
696
14,019
14,490
0
8,643
5,376
14,661
0
W
Thor
9,996
704
467
728
11,907
14,074
1,061
6,456
5,451
0
16,570
W
Gilgamesh
Ipodnum3
Gilgamesh
7,042
838
672
3,853
16,860
16,827
483
9,865
6,995
0
11,948
L
11,232
301
196
2,314
13,405
6,999
0
8,921
4,484
28,999
0
W
Ix Chel
YungIQPlayer
Ix Chel
15,528
2,591
10,136
5,430
12,363
6,366
1,922
8,914
3,449
28,064
0
L
Arachne
2,531
1,924
259
431
8,877
4,859
0
5,105
3,772
0
3,098
W
Jormungandr
zClapxzilla
Jormungandr
10,653
1,210
1,857
2,764
13,310
14,637
249
6,116
7,194
31,727
548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,372
Gold Earned
47,923
90
Minions Killed
158
0
Camps Cleared
0
803,144
Distance Traveled
948,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,100
810
33
3
0
174,833
0
W
Ah Puch
8,979
898
29
3
0
190,781
0
L
Chang'e
7,104
710
5
1
0
168,971
0
L
Xing Tian
7,606
761
4
0
0
149,649
0
W
Thor
8,963
896
17
2
0
178,811
0
W
Gilgamesh
9,198
920
21
2
0
182,935
0
L
Anubis
8,701
870
45
5
0
154,319
0
W
Ix Chel
10,714
1,071
43
4
0
195,576
0
L
Arachne
6,861
686
3
0
0
155,372
0
W
Jormungandr
10,069
1,007
48
5
0
200,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role