Player Matchup

Geb
Geb
Riolu
Geb
Level 119
God Stats
1W - 1L
1,432 SR
Queue Stats
2W - 3L
1,430 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Slerfam
Tsukuyomi
Level 4
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
goldenflames15
Aphrodite
Level 84
God Stats
0W - 1L
1,774 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 69
1,495 SR
1,477 Elo+

VS

Team Averages
Level 102
1,539 SR
1,420 Elo+
Ah Puch
Ah Puch
Drakneir
Ah Puch
Level 122
God Stats
6W - 11L
1,450 SR
Queue Stats
393W - 403L
1,477 Elo+
Solo
Gilgamesh
Gilgamesh
bigmetalwolf9
Gilgamesh
Level 60
God Stats
7W - 2L
1,598 SR
Queue Stats
133W - 148L
1,394 Elo+
Party 2
Cthulhu
Cthulhu
xZom6ieZlayerx
Cthulhu
Level 125
God Stats
110W - 73L
1,571 SR
Queue Stats
371W - 382L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Riolu
Geb
11
3 / 2 / 1
7,570
757
7,284
10,705
10,015
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Slerfam
Tsukuyomi
8
1 / 7 / 3
7,058
706
7,824
10,908
4,698
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Aphrodite
goldenflames15
Aphrodite
9
0 / 6 / 4
6,930
693
3,333
9,492
4,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Drakneir
Ah Puch
13
4 / 0 / 10
8,893
889
12,444
6,362
2,775
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Gilgamesh
bigmetalwolf9
Gilgamesh
11
7 / 3 / 8
8,894
889
6,550
11,097
7,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
4 / 1 / 9
8,471
847
7,316
9,116
8,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
4
Kills
15
15
Deaths
4
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Drakneir
Ah Puch
4
0
10
9
L
Geb
Riolu
Geb
3
2
1
1.75
L
Tsukuyomi
Slerfam
Tsukuyomi
1
7
3
0.36
W
Gilgamesh
bigmetalwolf9
Gilgamesh
7
3
8
3.67
L
Aphrodite
goldenflames15
Aphrodite
0
6
4
0.33
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,441
Damage
26,310
31,105
Taken
26,575
19,550
Mitigated
18,813
4,605
Healing
4,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Drakneir
Ah Puch
12,444
392
0
2,110
6,362
2,775
40
3,668
2,694
37,209
0
L
Geb
Riolu
Geb
7,284
907
0
225
10,705
10,015
0
5,203
4,599
17,231
0
L
Tsukuyomi
Slerfam
Tsukuyomi
7,824
2,289
0
984
10,908
4,698
0
6,869
3,606
0
21,641
W
Gilgamesh
bigmetalwolf9
Gilgamesh
6,550
1,690
0
773
11,097
7,231
0
4,847
6,250
0
24,640
L
Aphrodite
goldenflames15
Aphrodite
3,333
1,002
1,232
2,164
9,492
4,837
0
6,119
2,888
19,727
0
W
7,316
273
492
1,294
9,116
8,807
0
2,535
6,581
22,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,558
Gold Earned
26,258
80
Minions Killed
109
0
Camps Cleared
0
547,770
Distance Traveled
604,695
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,893
889
53
5
0
203,666
1
L
Geb
7,570
757
18
2
0
209,297
0
L
Tsukuyomi
7,058
706
28
3
0
183,527
0
W
Gilgamesh
8,894
889
29
3
0
207,427
0
L
Aphrodite
6,930
693
34
3
0
154,946
0
W
Cthulhu
8,471
847
27
3
0
193,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role