Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
IambicBuffalo91
Cthulhu
Level 68
God Stats
5W - 4L
1,594 SR
Queue Stats
577W - 619L
1,529 Elo+
Solo
Tiamat
Tiamat
NGirgha
Tiamat
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,528 Elo+
Solo
Pele
Pele
ShooTz
Pele
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,328 Elo+
Solo
Ao Kuang
Ao Kuang
iE Kush
Ao Kuang
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 70L
1,357 Elo+
Solo
Team Averages
Level 107
1,519 SR
1,449 Elo+

VS

Team Averages
Level 137
1,503 SR
1,413 Elo+
Amaterasu
Amaterasu
KingScar0824
Amaterasu
Level 113
God Stats
4W - 4L
1,358 SR
Queue Stats
560W - 542L
1,426 Elo+
Party 2
Sol
Sol
NickyLove09
Sol
Level 145
God Stats
6W - 1L
1,653 SR
Queue Stats
150W - 158L
1,431 Elo+
Party 1
Jormungandr
Jormungandr
ShowTyme93
Jormungandr
Level 128
God Stats
12W - 10L
1,539 SR
Queue Stats
905W - 867L
1,398 Elo+
Party 2
Ne Zha
Ne Zha
SleepySnowman
Ne Zha
Level 157
God Stats
23W - 27L
1,463 SR
Queue Stats
951W - 966L
1,355 Elo+
Party 1
Persephone
Persephone
ThRiFTyRaVeN427
Persephone
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
281W - 288L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
1 / 5 / 4
7,887
717
5,980
19,855
22,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
3 / 6 / 4
8,644
786
9,991
15,275
10,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
NGirgha
Tiamat
13
0 / 6 / 5
7,311
665
3,935
10,838
5,630
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Pele
ShooTz
Pele
12
2 / 9 / 3
7,468
679
6,757
14,257
5,463
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ao Kuang
iE Kush
Ao Kuang
16
3 / 2 / 4
8,825
802
10,699
11,654
7,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
KingScar0824
Amaterasu
15
3 / 2 / 14
8,809
801
5,941
13,736
14,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

17
6 / 1 / 14
9,877
898
14,651
6,656
3,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
ShowTyme93
Jormungandr
16
5 / 3 / 20
9,700
882
16,259
13,536
16,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
10 / 4 / 10
9,906
901
15,375
9,411
4,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
ThRiFTyRaVeN427
Persephone
17
4 / 0 / 17
9,656
878
10,297
6,979
3,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
103
9
Kills
28
28
Deaths
10
20
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
5
4
0.6
L
3
6
4
0.83
W
Amaterasu
KingScar0824
Amaterasu
3
2
14
5
L
Tiamat
NGirgha
Tiamat
0
6
5
0.42
W
6
1
14
13
L
Pele
ShooTz
Pele
2
9
3
0.39
W
Jormungandr
ShowTyme93
Jormungandr
5
3
20
5
W
10
4
10
3.75
W
Persephone
ThRiFTyRaVeN427
Persephone
4
0
17
12.5
L
Ao Kuang
iE Kush
Ao Kuang
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,362
Damage
62,523
71,879
Taken
50,318
50,746
Mitigated
41,837
15,904
Healing
21,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,980
1,570
418
5,975
19,855
22,263
14
8,095
11,214
14,625
0
L
9,991
820
847
1,704
15,275
10,153
0
9,811
4,920
26,856
0
W
Amaterasu
KingScar0824
Amaterasu
5,941
2,068
990
4,038
13,736
14,129
1,656
8,706
4,985
0
8,828
L
Tiamat
NGirgha
Tiamat
3,935
571
138
1,105
10,838
5,630
0
6,558
4,001
9,205
0
W
14,651
4,526
446
2,065
6,656
3,285
2,604
5,506
1,098
27,829
0
L
Pele
ShooTz
Pele
6,757
1,691
285
761
14,257
5,463
0
8,264
5,556
0
9,747
W
Jormungandr
ShowTyme93
Jormungandr
16,259
2,537
1,111
2,675
13,536
16,143
340
5,664
7,716
33,453
641
W
15,375
4,826
1,697
907
9,411
4,922
1,595
5,172
4,239
0
25,290
W
Persephone
ThRiFTyRaVeN427
Persephone
10,297
1,741
2,617
4,534
6,979
3,358
1,521
5,304
1,675
22,792
0
L
Ao Kuang
iE Kush
Ao Kuang
10,699
1,836
557
4,114
11,654
7,237
0
6,525
4,829
18,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,135
Gold Earned
47,948
80
Minions Killed
130
0
Camps Cleared
0
881,049
Distance Traveled
1,022,831
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,887
717
11
1
0
168,054
0
L
Cthulhu
8,644
786
20
2
0
175,030
0
W
Amaterasu
8,809
801
12
1
0
217,534
0
L
Tiamat
7,311
665
7
1
0
153,933
0
W
Sol
9,877
898
33
3
0
237,091
0
L
Pele
7,468
679
5
0
0
172,608
0
W
Jormungandr
9,700
882
39
4
0
202,755
0
W
Ne Zha
9,906
901
19
2
0
184,123
0
W
Persephone
9,656
878
27
2
0
181,328
0
L
Ao Kuang
8,825
802
37
3
0
211,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role