Player Matchup

Cerberus
Cerberus
AgreedGecko3023
Cerberus
Level 101
God Stats
14W - 9L
1,633 SR
Queue Stats
129W - 139L
1,421 Elo+
Party 1
Pele
Pele
creenativez1991
Pele
Level 64
God Stats
4W - 1L
1,500 SR
Queue Stats
8W - 9L
1,285 Elo+
Solo
Baron Samedi
Baron Samedi
d rock9921
Baron Samedi
Level 24
God Stats
30W - 19L
1,611 SR
Queue Stats
59W - 78L
1,403 Elo+
Party 1
Team Averages
Level 63
1,581 SR
1,369 Elo+

VS

Team Averages
Level 61
1,424 SR
1,314 Elo+
Apollo
Apollo
MrPuffkuff
Apollo
Level 99
God Stats
0W - 2L
1,259 SR
Queue Stats
13W - 30L
1,315 Elo+
Solo
Hercules
Hercules
Reaper-JayDaGr8
Hercules
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
260W - 299L
1,193 Elo+
Party 2
Kukulkan
Kukulkan
tacoslayer52
Kukulkan
Level 69
God Stats
12W - 11L
1,513 SR
Queue Stats
148W - 158L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
3 / 1 / 7
9,282
774
7,790
13,138
12,220
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 0 / 6
9,889
824
7,047
9,477
3,989
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
d rock9921
Baron Samedi
12
3 / 1 / 9
9,579
798
9,734
5,342
2,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
MrPuffkuff
Apollo
11
1 / 4 / 1
8,488
707
4,744
9,454
3,358
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
11
0 / 3 / 1
7,826
652
5,152
11,463
11,779
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
tacoslayer52
Kukulkan
11
1 / 5 / 1
8,541
712
10,013
10,329
3,654
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
12
Kills
2
2
Deaths
12
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
3
1
7
6.5
L
Apollo
MrPuffkuff
Apollo
1
4
1
0.38
L
Hercules
0
3
1
0.17
W
6
0
6
9
W
Baron Samedi
d rock9921
Baron Samedi
3
1
9
7.5
L
Kukulkan
tacoslayer52
Kukulkan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,571
Damage
19,909
27,957
Taken
31,246
18,678
Mitigated
18,791
7,732
Healing
2,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
7,790
581
0
1,709
13,138
12,220
88
2,371
10,667
25,194
221
L
Apollo
MrPuffkuff
Apollo
4,744
2,532
301
512
9,454
3,358
42
5,436
4,018
0
29,039
L
Hercules
5,152
2,013
0
1,030
11,463
11,779
0
5,419
6,044
0
16,260
W
7,047
1,661
0
1,402
9,477
3,989
0
5,166
4,105
0
30,418
W
Baron Samedi
d rock9921
Baron Samedi
9,734
136
2,578
2,043
5,342
2,469
0
2,604
2,625
42,323
0
L
Kukulkan
tacoslayer52
Kukulkan
10,013
1,043
300
560
10,329
3,654
0
7,099
3,230
40,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,750
Gold Earned
24,855
149
Minions Killed
114
0
Camps Cleared
0
677,126
Distance Traveled
618,965
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,282
774
60
5
0
211,463
4
L
Apollo
8,488
707
42
4
0
214,411
0
L
Hercules
7,826
652
19
2
0
200,696
0
W
Pele
9,889
824
44
4
0
243,530
0
W
Baron Samedi
9,579
798
45
4
0
222,133
0
L
Kukulkan
8,541
712
53
4
0
203,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role