Player Matchup

Neith
Neith
 
Neith
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
DwarfInAJar
Ra
Level 109
God Stats
22W - 11L
1,413 SR
Queue Stats
245W - 222L
1,516 Elo+
Party 1
Chaac
Chaac
ErRomi
Chaac
Level 44
God Stats
0W - 2L
1,285 SR
Queue Stats
4W - 8L
1,345 Elo+
Solo
Thor
Thor
Terrormauszi
Thor
Level 155
God Stats
1W - 2L
1,686 SR
Queue Stats
273W - 313L
1,497 Elo+
Solo
Charon
Charon
seka1013H
Charon
Level 87
God Stats
0W - 5L
1,109 SR
Queue Stats
269W - 247L
1,527 Elo+
Party 1
Team Averages
Level 95
1,398 SR
1,477 Elo+

VS

Team Averages
Level 86
1,534 SR
1,494 Elo+
Anubis
Anubis
ARTEM_tm
Anubis
Level 48
God Stats
8W - 6L
1,563 SR
Queue Stats
39W - 59L
1,372 Elo+
Solo
Ullr
Ullr
DagerDishka
Ullr
Level 126
God Stats
2W - 3L
1,552 SR
Queue Stats
118W - 99L
1,527 Elo+
Solo
Sylvanus
Sylvanus
F6andReport
Sylvanus
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,562 Elo+
Solo
Achilles
Achilles
GhandiG335
Achilles
Level 56
God Stats
35W - 25L
1,591 SR
Queue Stats
285W - 289L
1,463 Elo+
Solo
Bakasura
Bakasura
Nindżja
Bakasura
Level 159
God Stats
6W - 10L
1,463 SR
Queue Stats
413W - 375L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 3 / 2
7,063
471
4,315
7,271
1,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 1
7,661
511
9,949
11,378
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
ErRomi
Chaac
13
2 / 5 / 0
7,906
527
10,140
17,263
8,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 6 / 1
7,126
475
4,168
16,800
5,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charon
seka1013H
Charon
12
1 / 1 / 2
6,859
457
7,373
9,633
6,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ARTEM_tm
Anubis
14
5 / 2 / 3
8,825
588
10,165
10,092
5,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 1 / 2
8,935
596
4,361
10,310
5,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
F6andReport
Sylvanus
14
1 / 1 / 7
7,402
493
5,872
13,010
8,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
GhandiG335
Achilles
15
3 / 1 / 1
8,994
600
12,285
13,819
9,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
Nindżja
Bakasura
16
7 / 0 / 6
9,800
653
12,862
15,581
6,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
5
Kills
19
19
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
2
0.33
W
Anubis
ARTEM_tm
Anubis
5
2
3
3.25
W
3
1
2
4
L
1
4
1
0.38
L
Chaac
ErRomi
Chaac
2
5
0
0.4
W
Sylvanus
F6andReport
Sylvanus
1
1
7
4.5
W
Achilles
GhandiG335
Achilles
3
1
1
3.5
W
Bakasura
Nindżja
Bakasura
7
0
6
10
L
1
6
1
0.25
L
Charon
seka1013H
Charon
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,945
Damage
45,545
62,345
Taken
62,812
26,874
Mitigated
34,666
13,469
Healing
20,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,315
1,455
0
939
7,271
1,990
0
636
5,947
0
53,229
W
Anubis
ARTEM_tm
Anubis
10,165
309
0
4,938
10,092
5,005
46
6,061
3,744
61,147
0
W
4,361
1,068
0
3,281
10,310
5,036
645
1,289
8,802
0
79,975
L
9,949
741
807
2,213
11,378
4,015
0
6,592
4,374
77,605
0
L
Chaac
ErRomi
Chaac
10,140
2,640
0
4,860
17,263
8,756
0
178
16,162
0
59,546
W
Sylvanus
F6andReport
Sylvanus
5,872
1,527
1,643
3,953
13,010
8,585
72
6,437
5,944
30,925
11,969
W
Achilles
GhandiG335
Achilles
12,285
3,836
0
2,540
13,819
9,070
0
144
13,675
0
72,661
W
Bakasura
Nindżja
Bakasura
12,862
8,065
0
4,503
15,581
6,970
679
2,220
13,325
0
85,370
L
4,168
745
0
2,004
16,800
5,573
0
3,188
12,552
0
55,045
L
Charon
seka1013H
Charon
7,373
1,022
0
2,646
9,633
6,540
0
5,238
4,255
25,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,615
Gold Earned
43,956
476
Minions Killed
547
0
Camps Cleared
0
1,435,905
Distance Traveled
1,538,094
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,063
471
88
6
0
281,241
0
W
Anubis
8,825
588
117
8
0
275,575
0
W
Ullr
8,935
596
122
8
0
281,895
0
L
Ra
7,661
511
132
9
0
308,812
1
L
Chaac
7,906
527
125
8
0
263,855
2
W
Sylvanus
7,402
493
58
4
0
305,498
4
W
Achilles
8,994
600
109
7
0
271,082
2
W
Bakasura
9,800
653
141
9
0
404,044
0
L
Thor
7,126
475
90
6
0
309,694
0
L
Charon
6,859
457
41
3
0
272,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role