Player Matchup

Ra
Ra
Jayventura95
Ra
Level 96
God Stats
4W - 7L
1,581 SR
Queue Stats
422W - 441L
1,461 Elo+
Solo
Skadi
Skadi
Pickmegirl6736
Skadi
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,486 Elo+
Party 1
Ishtar
Ishtar
SovietIoli
Ishtar
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,486 Elo+
Party 1
Guan Yu
Guan Yu
liliferrets
Guan Yu
Level 42
God Stats
0W - 2L
1,640 SR
Queue Stats
33W - 43L
1,416 Elo+
Solo
Cu Chulainn
Cu Chulainn
shankers666
Cu Chulainn
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,471 Elo+
Solo
Team Averages
Level 52
1,544 SR
1,464 Elo+

VS

Team Averages
Level 98
1,553 SR
1,497 Elo+
Ah Muzen Cab
Ah Muzen Cab
Devilhart1
Ah Muzen Cab
Level 103
God Stats
3W - 0L
1,620 SR
Queue Stats
19W - 21L
1,497 Elo+
Solo
Cthulhu
Cthulhu
Madcajun24
Cthulhu
Level 105
God Stats
5W - 2L
1,689 SR
Queue Stats
30W - 28L
1,508 Elo+
Party 2
Ishtar
Ishtar
N0RRM
Ishtar
Level 68
God Stats
53W - 92L
1,397 SR
Queue Stats
592W - 585L
1,363 Elo+
Solo
Serqet
Serqet
Wuzten
Serqet
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,568 Elo+
Solo
Zeus
Zeus
starflyer99
Zeus
Level 89
God Stats
2W - 0L
1,559 SR
Queue Stats
47W - 35L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,466
1,244
7,390
7,990
3,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 0 / 0
4,609
768
0
0
0
Ishtar
SovietIoli
Ishtar
9
0 / 0 / 0
4,609
768
0
0
0
Guan Yu
liliferrets
Guan Yu
12
1 / 3 / 0
7,409
1,235
2,329
10,646
7,650
Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
shankers666
Cu Chulainn
12
0 / 4 / 2
7,145
1,191
5,996
10,072
7,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

296

VS

Team 2 Tickets

373

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Devilhart1
Ah Muzen Cab
13
1 / 0 / 5
7,697
1,283
3,670
1,585
643
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Madcajun24
Cthulhu
13
0 / 0 / 9
7,857
1,310
6,789
7,617
7,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
N0RRM
Ishtar
12
2 / 1 / 3
7,377
1,230
4,333
3,778
1,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
Wuzten
Serqet
13
3 / 1 / 4
7,449
1,242
4,499
4,725
2,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 0 / 5
7,891
1,315
6,570
1,817
712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
9
9
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Devilhart1
Ah Muzen Cab
1
0
5
3.5
L
1
2
1
0.75
W
Cthulhu
Madcajun24
Cthulhu
0
0
9
4.5
W
Ishtar
N0RRM
Ishtar
2
1
3
3.5
L
0
0
0
0
L
Ishtar
SovietIoli
Ishtar
0
0
0
0
W
Serqet
Wuzten
Serqet
3
1
4
5
L
Guan Yu
liliferrets
Guan Yu
1
3
0
0.33
L
Cu Chulainn
shankers666
Cu Chulainn
0
4
2
0.25
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,715
Damage
25,861
28,708
Taken
19,522
18,911
Mitigated
13,894
3,484
Healing
3,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Devilhart1
Ah Muzen Cab
3,670
2,087
0
734
1,585
643
0
652
783
0
22,033
L
7,390
473
713
276
7,990
3,485
0
4,377
3,223
26,428
0
W
Cthulhu
Madcajun24
Cthulhu
6,789
451
213
2,696
7,617
7,544
0
2,962
4,585
15,668
0
W
Ishtar
N0RRM
Ishtar
4,333
2,505
0
60
3,778
1,997
0
178
3,450
0
14,099
L
0
0
0
0
0
0
0
0
0
0
0
L
Ishtar
SovietIoli
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
Serqet
Wuzten
Serqet
4,499
624
0
0
4,725
2,998
0
2,754
1,868
0
10,858
L
Guan Yu
liliferrets
Guan Yu
2,329
818
600
996
10,646
7,650
0
3,880
6,316
0
16,914
L
Cu Chulainn
shankers666
Cu Chulainn
5,996
1,016
0
899
10,072
7,776
0
4,502
5,114
0
12,262
W
6,570
1,591
0
0
1,817
712
0
521
1,296
16,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,238
Gold Earned
38,271
127
Minions Killed
140
4
Camps Cleared
8
410,238
Distance Traveled
652,211
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,697
1,283
42
7
3
132,272
0
L
Ra
7,466
1,244
52
9
1
135,089
0
W
Cthulhu
7,857
1,310
15
3
1
144,460
0
W
Ishtar
7,377
1,230
24
4
2
121,641
0
L
Skadi
4,609
768
0
0
0
0
0
L
Ishtar
4,609
768
0
0
0
0
0
W
Serqet
7,449
1,242
16
3
1
143,634
0
L
Guan Yu
7,409
1,235
55
9
2
141,002
1
L
Cu Chulainn
7,145
1,191
20
3
1
134,147
0
W
Zeus
7,891
1,315
43
7
1
110,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role