Player Matchup

Sylvanus
Sylvanus
Bronze III
ICLAPCH33KS
Sylvanus
Bronze III
Level 58
God Stats
0W - 3L
1,232 SR
Queue Stats
6W - 22L
1,500 MMR
Party 2
Neith
Neith
Bronze IV
SiicK FLowW
Neith
Bronze IV
Level 65
God Stats
0W - 6L
1,129 SR
Queue Stats
9W - 35L
1,340 MMR
Party 2
Discordia
Discordia
Bronze III
SiicK PiicKLe
Discordia
Bronze III
Level 62
God Stats
1W - 6L
1,431 SR
Queue Stats
10W - 33L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 62
1,264 SR
1,447 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,527 SR
1,443 MMR
Sol
Sol
Bronze III
Martinipele
Sol
Bronze III
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 28L
1,500 MMR
Party 1
Horus
Horus
Silver I
lucasmcd05
Horus
Silver I
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 64L
1,443 MMR
Party 1
Surtr
Surtr
Silver I
tumy02100
Surtr
Silver I
Level 148
God Stats
1W - 0L
1,580 SR
Queue Stats
72W - 67L
1,386 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ICLAPCH33KS
Sylvanus
13
1 / 3 / 7
10,276
685
5,906
19,193
22,518
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 3 / 5
10,793
720
9,770
14,362
6,444
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
SiicK PiicKLe
Discordia
14
6 / 2 / 2
11,517
768
13,266
9,020
3,965
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Baba YagaAthenaSkadiCthulhuKukulkan

VS

Bans
ZeusBakasuraDanzaburouLokiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 4
10,954
730
16,151
9,827
4,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
14
1 / 3 / 7
11,360
757
6,758
14,708
16,274
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Surtr
tumy02100
Surtr
16
6 / 3 / 2
12,778
852
14,778
15,558
12,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
9
Kills
8
8
Deaths
9
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ICLAPCH33KS
Sylvanus
1
3
7
1.5
W
1
3
4
1
L
2
3
5
1.5
L
Discordia
SiicK PiicKLe
Discordia
6
2
2
3.5
W
Horus
1
3
7
1.5
W
Surtr
tumy02100
Surtr
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,942
Damage
37,687
42,575
Taken
40,093
32,927
Mitigated
33,172
13,563
Healing
6,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ICLAPCH33KS
Sylvanus
5,906
998
2,865
3,979
19,193
22,518
0
6,348
12,845
12,961
0
W
16,151
2,916
0
1,896
9,827
4,176
2,179
6,362
3,465
61,682
0
L
9,770
3,194
373
4,512
14,362
6,444
0
6,932
7,430
0
45,569
L
Discordia
SiicK PiicKLe
Discordia
13,266
1,770
878
956
9,020
3,965
0
3,586
5,434
58,854
0
W
Horus
6,758
2,138
876
2,465
14,708
16,274
0
6,492
8,216
429
15,660
W
Surtr
tumy02100
Surtr
14,778
6,000
0
1,001
15,558
12,722
524
7,378
8,180
531
54,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,586
Gold Earned
35,092
166
Minions Killed
172
0
Camps Cleared
0
766,787
Distance Traveled
831,215
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,276
685
20
1
0
281,479
0
W
Sol
10,954
730
87
6
0
257,992
4
L
Neith
10,793
720
63
4
0
244,854
0
L
Discordia
11,517
768
83
6
0
240,454
0
W
Horus
11,360
757
13
1
0
298,961
0
W
Surtr
12,778
852
72
5
0
274,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role