Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CapedWeeaboo
Izanami
Level 121
God Stats
1W - 3L
1,715 SR
Queue Stats
156W - 182L
1,419 Elo+
Solo
Tyr
Tyr
brutku1109
Tyr
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
73W - 69L
1,494 Elo+
Party 2
Hera
Hera
wKingPandaw
Hera
Level 109
God Stats
2W - 1L
1,752 SR
Queue Stats
116W - 104L
1,524 Elo+
Party 2
Lancelot
Lancelot
zomberernest35
Lancelot
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,417 Elo+
Solo
Team Averages
Level 138
1,594 SR
1,471 Elo+

VS

Team Averages
Level 118
1,459 SR
1,481 Elo+
Thoth
Thoth
CWxRedneck
Thoth
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 77L
1,454 Elo+
Party 1
Rama
Rama
Escobars Yao
Rama
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,400 Elo+
Party 1
Hel
Hel
GoneDreamer
Hel
Level 128
God Stats
3W - 4L
1,556 SR
Queue Stats
347W - 380L
1,506 Elo+
Solo
Fafnir
Fafnir
InfinityxSwift
Fafnir
Level 75
God Stats
1W - 0L
1,237 SR
Queue Stats
16W - 10L
1,595 Elo+
Solo
Hercules
Hercules
grEEnKuzh209
Hercules
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 130L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 1 / 5
8,103
737
3,746
5,789
4,568
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
CapedWeeaboo
Izanami
11
0 / 6 / 0
6,820
620
5,659
9,404
3,258
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 5 / 3
6,509
592
6,433
9,981
7,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 4 / 2
8,062
733
17,288
10,074
3,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
17
4 / 3 / 1
8,473
770
12,099
13,457
6,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
16
4 / 1 / 9
9,230
839
12,138
8,345
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 1 / 8
9,118
829
9,731
8,736
3,905
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
4 / 4 / 7
8,401
764
7,342
11,006
4,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

15
1 / 0 / 13
8,663
788
6,119
12,051
13,932
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
grEEnKuzh209
Hercules
16
3 / 1 / 9
8,902
809
5,642
17,023
11,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
63
7
Kills
17
19
Deaths
7
11
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
5
2.5
W
Thoth
4
1
9
8.5
L
Izanami
CapedWeeaboo
Izanami
0
6
0
0
W
5
1
8
9
W
4
4
7
1.88
W
1
0
13
7.5
L
0
5
3
0.3
W
Hercules
grEEnKuzh209
Hercules
3
1
9
7.5
L
3
4
2
1
L
Lancelot
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,225
Damage
40,972
48,705
Taken
57,161
25,810
Mitigated
36,364
11,896
Healing
29,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,746
336
1,507
1,820
5,789
4,568
0
1,638
3,945
16,331
0
W
Thoth
12,138
679
441
642
8,345
3,231
428
2,862
5,483
34,089
0
L
Izanami
CapedWeeaboo
Izanami
5,659
2,676
372
319
9,404
3,258
0
5,097
4,090
0
13,754
W
9,731
7,870
1,260
4,170
8,736
3,905
1,971
4,521
4,215
0
22,291
W
7,342
1,207
6,827
4,137
11,006
4,246
389
4,006
7,000
15,802
0
W
6,119
2,016
1,757
1,781
12,051
13,932
469
4,748
7,303
12,868
0
L
6,433
468
296
649
9,981
7,528
0
4,679
5,138
0
7,970
W
Hercules
grEEnKuzh209
Hercules
5,642
2,235
819
7,231
17,023
11,050
108
4,897
12,126
0
10,866
L
17,288
2,737
227
2,039
10,074
3,784
18
6,478
3,397
32,628
0
L
Lancelot
12,099
1,177
638
4,029
13,457
6,672
0
7,169
5,885
0
22,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,967
Gold Earned
44,314
105
Minions Killed
132
0
Camps Cleared
0
927,530
Distance Traveled
1,087,073
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,103
737
30
3
0
138,026
0
W
Thoth
9,230
839
43
4
0
214,039
0
L
Izanami
6,820
620
22
2
0
186,312
0
W
Rama
9,118
829
42
4
0
221,288
0
W
Hel
8,401
764
21
2
0
179,530
0
W
Fafnir
8,663
788
18
2
0
231,614
0
L
Tyr
6,509
592
6
1
0
120,542
0
W
Hercules
8,902
809
8
1
0
240,602
0
L
Hera
8,062
733
22
2
0
210,094
0
L
Lancelot
8,473
770
25
2
0
272,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role