Player Matchup

Awilix
Awilix
AhFekYeahBud
Awilix
Level 148
God Stats
1W - 0L
1,852 SR
Queue Stats
140W - 56L
1,788 Elo+
Party 1
Medusa
Medusa
BricKsop
Medusa
Level 160
God Stats
4W - 1L
1,919 SR
Queue Stats
173W - 76L
1,779 Elo+
Party 1
Shiva
Shiva
ComragOG
Shiva
Level 164
God Stats
3W - 0L
1,867 SR
Queue Stats
165W - 72L
1,785 Elo+
Party 1
Skadi
Skadi
redavEnaB
Skadi
Level 22
God Stats
4W - 0L
1,952 SR
Queue Stats
13W - 6L
1,721 Elo+
Party 1
Ares
Ares
xJukesMcGukesx
Ares
Level 144
God Stats
3W - 1L
1,597 SR
Queue Stats
128W - 56L
1,798 Elo+
Party 1
Team Averages
Level 128
1,837 SR
1,774 Elo+

VS

Team Averages
Level 146
1,573 SR
1,615 Elo+
Neith
Neith
HopscotcHero
Neith
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 97L
1,605 Elo+
Party 2
Ares
Ares
Kidokato
Ares
Level 159
God Stats
0W - 1L
1,722 SR
Queue Stats
118W - 73L
1,631 Elo+
Solo
Ganesha
Ganesha
ThePenetrator91
Ganesha
Level 152
God Stats
20W - 17L
1,685 SR
Queue Stats
752W - 753L
1,542 Elo+
Solo
Nox
Nox
UnstableVortecks
Nox
Level 191
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 60L
1,810 Elo+
Party 2
Fenrir
Fenrir
enkidu32
Fenrir
Level 146
God Stats
5W - 8L
1,459 SR
Queue Stats
533W - 578L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
6 / 1 / 13
9,014
901
9,243
6,372
3,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
BricKsop
Medusa
16
10 / 3 / 11
10,161
1,016
20,127
11,325
5,965
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shiva
ComragOG
Shiva
15
1 / 2 / 21
8,571
857
10,605
12,752
12,779
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
redavEnaB
Skadi
16
4 / 3 / 11
9,581
958
12,175
8,015
4,090
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 4 / 13
8,433
843
5,818
11,662
12,510
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 3
9,191
919
12,566
10,332
6,461
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ares
12
1 / 5 / 6
7,468
747
7,610
14,493
17,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 4 / 10
7,616
762
6,381
11,686
16,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 4 / 11
7,814
781
6,586
8,680
5,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
enkidu32
Fenrir
13
2 / 5 / 8
7,348
735
5,041
16,895
16,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
50
22
Kills
12
13
Deaths
22
69
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Awilix
6
1
13
12.5
W
Medusa
BricKsop
Medusa
10
3
11
5.17
W
Shiva
ComragOG
Shiva
1
2
21
5.75
L
8
4
3
2.38
L
Ares
1
5
6
0.8
L
0
4
10
1.25
L
1
4
11
1.63
L
Fenrir
enkidu32
Fenrir
2
5
8
1.2
W
Skadi
redavEnaB
Skadi
4
3
11
3.17
W
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,968
Damage
38,184
50,126
Taken
62,086
38,906
Mitigated
62,399
15,688
Healing
10,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
9,243
3,487
916
1,690
6,372
3,562
1,316
3,745
2,627
27
13,820
W
Medusa
BricKsop
Medusa
20,127
9,228
1,061
2,412
11,325
5,965
3,549
4,767
6,558
25
46,517
W
Shiva
ComragOG
Shiva
10,605
966
2,588
3,999
12,752
12,779
784
4,072
8,680
96
15,947
L
12,566
4,318
0
2,064
10,332
6,461
583
795
9,319
0
26,426
L
Ares
7,610
174
380
1,351
14,493
17,646
0
1,658
12,732
11,442
0
L
6,381
159
323
908
11,686
16,443
0
1,156
10,300
16,692
0
L
6,586
425
310
744
8,680
5,325
208
858
7,720
16,498
0
L
Fenrir
enkidu32
Fenrir
5,041
1,364
0
4,421
16,895
16,524
0
1,499
15,086
0
6,615
W
Skadi
redavEnaB
Skadi
12,175
7,157
421
1,355
8,015
4,090
2,888
3,202
4,813
0
30,308
W
5,818
374
0
1,246
11,662
12,510
219
4,791
6,871
7,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,760
Gold Earned
39,437
111
Minions Killed
95
0
Camps Cleared
0
898,173
Distance Traveled
861,464
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,014
901
14
1
0
210,206
0
W
Medusa
10,161
1,016
42
4
0
188,274
0
W
Shiva
8,571
857
14
1
0
178,025
0
L
Neith
9,191
919
45
5
0
162,851
0
L
Ares
7,468
747
3
0
0
202,492
0
L
Ganesha
7,616
762
0
0
0
168,487
0
L
Nox
7,814
781
41
4
0
164,725
0
L
Fenrir
7,348
735
6
1
0
162,909
0
W
Skadi
9,581
958
40
4
0
158,031
0
W
Ares
8,433
843
1
0
0
163,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role