Player Matchup

Shiva
Shiva
Gold V
Alex_Ntatin
Shiva
Gold V
Level 157
God Stats
11W - 5L
1,735 SR
Queue Stats
40W - 46L
1,393 MMR
Party 2
Skadi
Skadi
Gold V
BloodYTerroR_OcP
Skadi
Gold V
Level 169
God Stats
27W - 24L
1,556 SR
Queue Stats
133W - 146L
1,344 MMR
Party 2
Ix Chel
Ix Chel
Gold III
DatingNuWa
Ix Chel
Gold III
Level 109
God Stats
8W - 11L
1,470 SR
Queue Stats
242W - 246L
1,420 MMR
Solo
Agni
Agni
Gold II
Demolosse
Agni
Gold II
Level 149
God Stats
5W - 2L
1,537 SR
Queue Stats
151W - 142L
1,503 MMR
Party 1
Awilix
Awilix
Gold II
djaxau29
Awilix
Gold II
Level 124
God Stats
56W - 45L
1,576 SR
Queue Stats
150W - 141L
1,497 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,575 SR
1,431 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,558 SR
1,445 MMR
Bakasura
Bakasura
Gold III
 
Bakasura
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold IV
 
Poseidon
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
DaniMasos69
Artio
Gold V
Level 147
God Stats
8W - 5L
1,662 SR
Queue Stats
102W - 100L
1,368 MMR
Solo
Cupid
Cupid
Silver II
Darbo Kid
Cupid
Silver II
Level 83
God Stats
0W - 2L
1,617 SR
Queue Stats
22W - 28L
1,354 MMR
Solo
Maui
Maui
Gold III
GuTz7609
Maui
Gold III
Level 88
God Stats
16W - 19L
1,510 SR
Queue Stats
250W - 251L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 3
9,549
597
13,730
14,531
6,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 2 / 3
9,582
599
6,036
8,408
3,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
DatingNuWa
Ix Chel
16
1 / 1 / 4
9,996
625
13,138
14,059
6,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Agni
16
7 / 1 / 12
10,677
667
18,527
11,445
4,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
djaxau29
Awilix
18
12 / 1 / 5
11,586
724
13,232
10,712
4,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
MartichorasKaliSusanoTyr

VS

Bans
RavanaJanusThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
2 / 11 / 2
8,038
502
6,444
21,356
8,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
 
Poseidon
11
1 / 11 / 0
7,233
452
9,096
15,652
4,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 4 / 1
8,467
529
5,934
21,843
14,550
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
Darbo Kid
Cupid
12
1 / 6 / 1
7,228
452
4,642
15,528
5,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Maui
9
0 / 0 / 2
6,718
420
3,234
11,138
7,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
12
32
Kills
6
6
Deaths
32
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
11
2
0.27
L
Poseidon
 
Poseidon
1
11
0
0.09
W
11
1
3
12.5
W
1
2
3
1.25
L
2
4
1
0.63
L
Cupid
Darbo Kid
Cupid
1
6
1
0.25
W
Ix Chel
DatingNuWa
Ix Chel
1
1
4
3
W
Agni
7
1
12
13
L
Maui
0
0
2
1
W
Awilix
djaxau29
Awilix
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,663
Damage
29,350
59,155
Taken
85,517
25,592
Mitigated
39,708
17,572
Healing
17,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,444
4,375
0
2,029
21,356
8,346
0
5,691
15,665
0
52,137
L
Poseidon
 
Poseidon
9,096
1,160
0
1,175
15,652
4,253
0
7,337
8,315
49,964
0
W
13,730
2,731
365
4,950
14,531
6,631
372
3,767
10,390
0
51,416
W
6,036
1,454
0
1,836
8,408
3,124
3,408
1,066
7,034
0
83,928
L
5,934
571
0
5,687
21,843
14,550
0
11,189
10,654
60,203
0
L
Cupid
Darbo Kid
Cupid
4,642
2,309
82
4,920
15,528
5,434
0
3,807
11,721
0
45,157
W
Ix Chel
DatingNuWa
Ix Chel
13,138
2,856
771
5,923
14,059
6,909
411
4,746
8,376
87,748
0
W
Agni
18,527
2,980
0
1,792
11,445
4,318
375
5,959
4,743
79,115
0
L
Maui
3,234
839
0
3,459
11,138
7,125
0
3,641
7,497
15,863
0
W
Awilix
djaxau29
Awilix
13,232
5,861
0
1,935
10,712
4,610
0
2,445
8,045
0
106,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,390
Gold Earned
37,684
604
Minions Killed
411
0
Camps Cleared
0
1,702,912
Distance Traveled
1,446,466
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,038
502
97
6
0
330,041
0
L
Poseidon
7,233
452
115
7
0
275,929
0
W
Shiva
9,549
597
60
4
0
343,072
0
W
Skadi
9,582
599
128
8
0
277,650
2
L
Artio
8,467
529
101
6
0
331,104
0
L
Cupid
7,228
452
75
5
0
267,871
0
W
Ix Chel
9,996
625
147
9
0
286,405
0
W
Agni
10,677
667
136
9
0
361,257
0
L
Maui
6,718
420
23
1
0
241,521
9
W
Awilix
11,586
724
133
8
0
434,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role