Player Matchup

Ravana
Ravana
Air Dirk 41
Ravana
Level 111
God Stats
0W - 4L
1,197 SR
Queue Stats
37W - 61L
1,465 Elo+
Party 1
Charon
Charon
Drabbuh Jr
Charon
Level 69
God Stats
2W - 2L
1,674 SR
Queue Stats
35W - 53L
1,456 Elo+
Party 1
Cernunnos
Cernunnos
Hámmy
Cernunnos
Level 173
God Stats
0W - 1L
2,158 SR
Queue Stats
12W - 4L
1,893 Elo+
Party 1
Hercules
Hercules
Pii Dizz
Hercules
Level 106
God Stats
0W - 2L
1,195 SR
Queue Stats
26W - 40L
1,458 Elo+
Party 1
Janus
Janus
Redpawprime
Janus
Level 87
God Stats
2W - 5L
1,416 SR
Queue Stats
29W - 46L
1,482 Elo+
Party 1
Team Averages
Level 109
1,528 SR
1,551 Elo+

VS

Team Averages
Level 117
1,620 SR
1,569 Elo+
Ravana
Ravana
SkoolyardBandit
Ravana
Level 127
God Stats
5W - 1L
1,710 SR
Queue Stats
310W - 257L
1,556 Elo+
Party 2
Rama
Rama
burtonsniper
Rama
Level 111
God Stats
8W - 4L
1,580 SR
Queue Stats
231W - 185L
1,564 Elo+
Party 2
Horus
Horus
puhppeht
Horus
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 130L
1,561 Elo+
Solo
Freya
Freya
victormulvihill
Freya
Level 109
God Stats
133W - 100L
1,621 SR
Queue Stats
532W - 462L
1,588 Elo+
Solo
Poseidon
Poseidon
wufo468
Poseidon
Level 124
God Stats
3W - 3L
1,690 SR
Queue Stats
265W - 254L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
8
1 / 3 / 1
4,828
536
3,240
7,277
2,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

Charon
Drabbuh Jr
Charon
6
0 / 1 / 0
4,337
482
815
4,047
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Hámmy
Cernunnos
9
6 / 2 / 1
6,312
701
6,552
8,183
3,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Pii Dizz
Hercules
7
0 / 2 / 5
5,232
581
4,210
10,544
8,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 4 / 0
5,332
592
4,013
6,681
2,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,973
664
3,439
3,879
2,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

8
1 / 4 / 1
4,850
539
3,459
6,075
1,832
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
puhppeht
Horus
8
0 / 2 / 4
5,215
579
3,701
7,276
4,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
4 / 1 / 2
6,144
683
7,295
8,974
3,410
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Poseidon
wufo468
Poseidon
12
6 / 0 / 0
7,367
819
5,705
5,326
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
7
Kills
12
12
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ravana
1
3
1
0.5
L
Charon
Drabbuh Jr
Charon
0
1
0
0
L
Cernunnos
Hámmy
Cernunnos
6
2
1
3.25
L
Hercules
Pii Dizz
Hercules
0
2
5
1.25
L
0
4
0
0
W
1
0
1
1.5
W
1
4
1
0.38
W
Horus
puhppeht
Horus
0
2
4
1
W
4
1
2
5
W
Poseidon
wufo468
Poseidon
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,830
Damage
23,599
36,732
Taken
31,530
18,239
Mitigated
13,940
9,003
Healing
9,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
3,240
1,289
0
767
7,277
2,646
0
3,549
3,728
0
24,070
L
Charon
Drabbuh Jr
Charon
815
252
0
860
4,047
2,428
0
0
4,047
12,188
0
L
Cernunnos
Hámmy
Cernunnos
6,552
3,499
0
2,059
8,183
3,010
0
1,951
6,232
0
36,482
L
Hercules
Pii Dizz
Hercules
4,210
1,529
0
4,327
10,544
8,025
0
3,199
7,345
0
17,977
L
4,013
90
0
990
6,681
2,130
0
4,301
2,380
39,026
0
W
3,439
1,033
0
1,313
3,879
2,128
0
1,400
2,285
0
42,752
W
3,459
2,844
0
1,194
6,075
1,832
0
493
5,534
0
22,548
W
Horus
puhppeht
Horus
3,701
2,209
440
2,900
7,276
4,898
0
333
6,873
0
10,354
W
7,295
2,524
0
2,976
8,974
3,410
0
1,267
7,579
44,179
0
W
Poseidon
wufo468
Poseidon
5,705
582
0
750
5,326
1,672
387
823
4,431
66,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,041
Gold Earned
29,549
218
Minions Killed
309
0
Camps Cleared
0
871,056
Distance Traveled
1,023,665
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
4,828
536
42
5
0
202,011
3
L
Charon
4,337
482
23
3
0
102,426
1
L
Cernunnos
6,312
701
53
6
0
178,795
0
L
Hercules
5,232
581
25
3
0
205,058
4
L
Janus
5,332
592
75
8
0
182,766
0
W
Ravana
5,973
664
73
8
0
195,541
1
W
Rama
4,850
539
39
4
0
190,840
0
W
Horus
5,215
579
14
2
0
221,216
3
W
Freya
6,144
683
70
8
0
209,228
0
W
Poseidon
7,367
819
113
13
0
206,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role