Player Matchup

Sylvanus
Sylvanus
DEEKMIESTER
Sylvanus
Level 143
God Stats
2W - 0L
1,645 SR
Queue Stats
34W - 34L
1,435 Elo+
Party 2
Cerberus
Cerberus
FutureHokage7
Cerberus
Level 112
God Stats
4W - 0L
1,511 SR
Queue Stats
54W - 53L
1,408 Elo+
Party 2
Ao Kuang
Ao Kuang
M0ST WANTED69
Ao Kuang
Level 142
God Stats
1W - 0L
1,707 SR
Queue Stats
27W - 24L
1,442 Elo+
Party 2
Pele
Pele
Tathak
Pele
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 43L
1,449 Elo+
Party 2
Hou Yi
Hou Yi
WHAT THE HELL74
Hou Yi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,461 Elo+
Party 2
Team Averages
Level 131
1,572 SR
1,439 Elo+

VS

Team Averages
Level 113
1,391 SR
1,509 Elo+
Jormungandr
Jormungandr
ITzFONDEST
Jormungandr
Level 69
God Stats
1W - 3L
1,405 SR
Queue Stats
268W - 274L
1,580 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ijzaya
Morgan Le Fay
Level 119
God Stats
1W - 3L
1,664 SR
Queue Stats
175W - 205L
1,479 Elo+
Party 1
Cthulhu
Cthulhu
JimmyLayhay
Cthulhu
Level 88
God Stats
1W - 3L
1,313 SR
Queue Stats
109W - 101L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
Zodiac Wolf9924
Baba Yaga
Level 147
God Stats
0W - 1L
1,195 SR
Queue Stats
143W - 151L
1,535 Elo+
Solo
Ix Chel
Ix Chel
itsfrickintyler
Ix Chel
Level 141
God Stats
11W - 9L
1,379 SR
Queue Stats
1,032W - 1,029L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DEEKMIESTER
Sylvanus
16
1 / 2 / 10
9,418
856
7,497
16,252
16,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cerberus
FutureHokage7
Cerberus
15
3 / 3 / 6
9,245
840
10,180
18,243
24,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ao Kuang
M0ST WANTED69
Ao Kuang
15
3 / 4 / 8
9,219
838
9,087
11,322
6,803
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
Tathak
Pele
14
2 / 4 / 6
8,810
801
10,716
11,929
5,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
3 / 2 / 5
9,423
857
9,240
9,388
5,145
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ITzFONDEST
Jormungandr
16
4 / 3 / 8
9,148
832
14,987
15,862
15,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
Ijzaya
Morgan Le Fay
14
2 / 4 / 6
8,410
765
6,404
9,757
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
JimmyLayhay
Cthulhu
1
0 / 0 / 0
2,724
248
0
0
0
Baba Yaga
Zodiac Wolf9924
Baba Yaga
18
4 / 2 / 10
9,590
872
16,877
13,538
7,853
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
5 / 3 / 7
9,277
843
18,497
11,938
4,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
46
12
Kills
15
15
Deaths
12
35
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
DEEKMIESTER
Sylvanus
1
2
10
3
W
Cerberus
FutureHokage7
Cerberus
3
3
6
2
L
Jormungandr
ITzFONDEST
Jormungandr
4
3
8
2.67
L
Morgan Le Fay
Ijzaya
Morgan Le Fay
2
4
6
1.25
L
Cthulhu
JimmyLayhay
Cthulhu
0
0
0
0
W
Ao Kuang
M0ST WANTED69
Ao Kuang
3
4
8
1.75
W
Pele
Tathak
Pele
2
4
6
1.25
W
3
2
5
2.75
L
Baba Yaga
Zodiac Wolf9924
Baba Yaga
4
2
10
4.5
L
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,720
Damage
56,765
67,134
Taken
51,095
58,781
Mitigated
32,106
32,165
Healing
20,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
DEEKMIESTER
Sylvanus
7,497
987
7,855
7,348
16,252
16,839
425
11,479
3,938
13,300
0
W
Cerberus
FutureHokage7
Cerberus
10,180
420
702
6,156
18,243
24,260
0
13,839
3,266
15,940
0
L
Jormungandr
ITzFONDEST
Jormungandr
14,987
2,774
804
2,608
15,862
15,747
169
5,968
9,770
26,019
2,207
L
Morgan Le Fay
Ijzaya
Morgan Le Fay
6,404
1,452
189
358
9,757
3,549
392
6,060
3,607
11,404
0
L
Cthulhu
JimmyLayhay
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
M0ST WANTED69
Ao Kuang
9,087
1,789
1,603
2,182
11,322
6,803
1,630
7,923
3,153
19,072
0
W
Pele
Tathak
Pele
10,716
1,518
2,513
2,570
11,929
5,734
0
9,782
1,420
0
22,349
W
9,240
4,387
412
824
9,388
5,145
2,609
7,975
799
0
22,872
L
Baba Yaga
Zodiac Wolf9924
Baba Yaga
16,877
1,471
867
5,242
13,538
7,853
88
7,401
5,899
29,420
0
L
18,497
3,492
5,508
4,875
11,938
4,957
0
6,655
5,055
31,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,115
Gold Earned
39,149
126
Minions Killed
120
0
Camps Cleared
0
1,013,721
Distance Traveled
788,240
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,418
856
14
1
0
193,725
0
W
Cerberus
9,245
840
21
2
0
224,870
0
L
Jormungandr
9,148
832
38
3
0
191,667
0
L
Morgan Le Fay
8,410
765
12
1
0
188,175
0
L
Cthulhu
2,724
248
0
0
0
0
0
W
Ao Kuang
9,219
838
28
3
0
186,630
0
W
Pele
8,810
801
39
4
0
213,392
0
W
Hou Yi
9,423
857
24
2
0
195,104
0
L
Baba Yaga
9,590
872
31
3
0
215,126
0
L
Ix Chel
9,277
843
39
4
0
193,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role