Player Matchup

Geb
Geb
Big-Mitch-Energy
Geb
Level 159
God Stats
19W - 8L
1,563 SR
Queue Stats
623W - 648L
1,579 Elo+
Party 2
Kuzenbo
Kuzenbo
MitchJakeRyan
Kuzenbo
Level 20
God Stats
4W - 2L
1,476 SR
Queue Stats
96W - 80L
1,577 Elo+
Party 2
Danzaburou
Danzaburou
ShadowsODarkness
Danzaburou
Level 53
God Stats
2W - 1L
1,462 SR
Queue Stats
12W - 4L
1,754 Elo+
Party 2
Scylla
Scylla
TTVOhhKillEm
Scylla
Level 154
God Stats
3W - 2L
1,432 SR
Queue Stats
199W - 195L
1,568 Elo+
Party 2
Ravana
Ravana
hereiam13
Ravana
Level 147
God Stats
11W - 6L
1,635 SR
Queue Stats
274W - 280L
1,558 Elo+
Party 2
Team Averages
Level 107
1,514 SR
1,607 Elo+

VS

Team Averages
Level 148
1,531 SR
1,568 Elo+
Sol
Sol
 
Sol
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
InfinitePerc
Charon
Level 156
God Stats
69W - 77L
1,568 SR
Queue Stats
327W - 319L
1,635 Elo+
Party 1
Hercules
Hercules
LALO13
Hercules
Level 143
God Stats
10W - 6L
1,524 SR
Queue Stats
177W - 150L
1,585 Elo+
Solo
He Bo
He Bo
cheesevase
He Bo
Level 128
God Stats
8W - 3L
1,563 SR
Queue Stats
102W - 78L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,999
500
1,520
4,357
2,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kuzenbo
11
2 / 1 / 2
6,431
643
6,954
8,796
8,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
ShadowsODarkness
Danzaburou
10
1 / 0 / 1
6,065
607
3,364
5,165
2,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
12
2 / 0 / 1
6,482
648
3,364
2,795
841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
hereiam13
Ravana
10
5 / 0 / 1
6,114
611
4,506
2,750
1,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 2 / 0
5,244
524
3,350
7,051
1,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
 
Kukulkan
5
0 / 3 / 0
3,974
397
0
2,175
517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon
7
0 / 0 / 1
5,164
516
2,043
3,332
2,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
LALO13
Hercules
10
1 / 2 / 0
5,651
565
4,320
11,422
7,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
9
0 / 3 / 0
5,192
519
30
6,092
1,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
10
Kills
2
2
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
L
Kukulkan
 
Kukulkan
0
3
0
0
W
0
1
1
0.5
L
Charon
0
0
1
0.5
L
Hercules
LALO13
Hercules
1
2
0
0.5
W
Kuzenbo
2
1
2
3
W
Danzaburou
ShadowsODarkness
Danzaburou
1
0
1
1.5
W
Scylla
2
0
1
2.5
L
He Bo
0
3
0
0
W
Ravana
hereiam13
Ravana
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,708
Damage
9,743
23,863
Taken
30,072
15,005
Mitigated
13,069
7,433
Healing
9,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,350
2,157
0
3,518
7,051
1,859
1,086
927
6,124
33,977
0
L
Kukulkan
 
Kukulkan
0
0
0
0
2,175
517
0
1,387
788
5,498
0
W
1,520
34
0
931
4,357
2,268
0
1,801
2,556
11,383
0
L
Charon
2,043
360
0
922
3,332
2,090
0
1,249
2,083
13,187
0
L
Hercules
LALO13
Hercules
4,320
1,292
0
4,188
11,422
7,202
54
6,079
4,803
0
39,651
W
Kuzenbo
6,954
2,017
0
1,880
8,796
8,546
8
0
8,796
35,853
340
W
Danzaburou
ShadowsODarkness
Danzaburou
3,364
1,777
0
3,134
5,165
2,284
0
3,105
2,060
0
38,859
W
Scylla
3,364
188
0
1,215
2,795
841
0
226
2,569
49,927
0
L
He Bo
30
30
0
1,130
6,092
1,401
0
1,282
4,776
30,339
0
W
Ravana
hereiam13
Ravana
4,506
1,406
0
273
2,750
1,066
0
291
2,459
0
39,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,091
Gold Earned
25,225
310
Minions Killed
211
0
Camps Cleared
0
1,048,644
Distance Traveled
836,994
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,244
524
71
7
0
165,004
4
L
Kukulkan
3,974
397
12
1
0
105,316
1
W
Geb
4,999
500
7
1
0
234,181
2
L
Charon
5,164
516
12
1
0
174,001
2
L
Hercules
5,651
565
62
6
0
212,130
1
W
Kuzenbo
6,431
643
67
7
0
225,545
2
W
Danzaburou
6,065
607
81
8
0
173,002
1
W
Scylla
6,482
648
85
9
0
187,386
4
L
He Bo
5,192
519
54
5
0
180,543
0
W
Ravana
6,114
611
70
7
0
228,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role