Player Matchup

Discordia
Discordia
Gold III
HaiNaga
Discordia
Gold III
Level 128
God Stats
2W - 1L
1,663 SR
Queue Stats
43W - 40L
1,479 MMR
Party 1
Hercules
Hercules
Gold V
Moralesv
Hercules
Gold V
Level 123
God Stats
1W - 0L
1,199 SR
Queue Stats
95W - 104L
1,210 MMR
Party 1
Xing Tian
Xing Tian
Silver I
NeuroSurgeon978
Xing Tian
Silver I
Level 121
God Stats
2W - 1L
1,669 SR
Queue Stats
76W - 99L
1,144 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,510 SR
1,278 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,662 SR
1,329 MMR
Nox
Nox
Bronze I
BrinierTested
Nox
Bronze I
Level 109
God Stats
1W - 2L
1,868 SR
Queue Stats
8W - 17L
1,033 MMR
Party 2
King Arthur
King Arthur
Bronze III
HeliosApollo
King Arthur
Bronze III
Level 87
God Stats
1W - 1L
1,618 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
LetMeClapYou
Sun Wukong
Gold IV
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HaiNaga
Discordia
13
6 / 1 / 2
10,376
798
10,803
6,517
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
Moralesv
Hercules
12
0 / 1 / 7
9,127
702
4,980
10,408
11,016
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Xing Tian
NeuroSurgeon978
Xing Tian
13
2 / 1 / 6
9,849
758
4,344
10,775
10,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bans
GebBaba YagaAphroditeKuzenboSobek

VS

Bans
PersephonePoseidonDanzaburouBaron SamediIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
8,687
668
4,812
6,927
2,771
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
HeliosApollo
King Arthur
14
3 / 3 / 0
9,556
735
10,711
14,219
12,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
LetMeClapYou
Sun Wukong
5
0 / 3 / 0
7,525
579
1,160
4,008
3,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
8
Kills
3
3
Deaths
8
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Discordia
HaiNaga
Discordia
6
1
2
7
L
King Arthur
HeliosApollo
King Arthur
3
3
0
1
L
Sun Wukong
LetMeClapYou
Sun Wukong
0
3
0
0
W
Hercules
Moralesv
Hercules
0
1
7
3.5
W
Xing Tian
NeuroSurgeon978
Xing Tian
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,127
Damage
16,683
27,700
Taken
25,154
24,257
Mitigated
18,452
5,732
Healing
713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,812
404
0
0
6,927
2,771
0
5,016
1,799
29,452
0
W
Discordia
HaiNaga
Discordia
10,803
1,824
0
724
6,517
2,659
822
1,242
5,275
65,540
0
L
King Arthur
HeliosApollo
King Arthur
10,711
719
0
685
14,219
12,184
0
7,613
6,078
1,150
35,271
L
Sun Wukong
LetMeClapYou
Sun Wukong
1,160
170
0
28
4,008
3,497
0
2,299
1,591
0
3,102
W
Hercules
Moralesv
Hercules
4,980
1,249
0
3,317
10,408
11,016
731
2,416
7,992
0
19,483
W
Xing Tian
NeuroSurgeon978
Xing Tian
4,344
413
0
1,691
10,775
10,582
23
1,976
8,799
14,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,352
Gold Earned
25,768
145
Minions Killed
89
0
Camps Cleared
0
709,129
Distance Traveled
555,012
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,687
668
48
4
0
232,715
3
W
Discordia
10,376
798
104
8
0
231,198
0
L
King Arthur
9,556
735
38
3
0
245,043
0
L
Sun Wukong
7,525
579
3
0
0
77,254
1
W
Hercules
9,127
702
21
2
0
249,296
2
W
Xing Tian
9,849
758
20
2
0
228,635
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role