Player Matchup

Charon
Charon
Bebesaurio20
Charon
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 117L
1,476 Elo+
Solo
Artemis
Artemis
Communismchan
Artemis
Level 88
God Stats
2W - 1L
1,165 SR
Queue Stats
241W - 201L
1,511 Elo+
Solo
Thoth
Thoth
Destruyecuquits
Thoth
Level 99
God Stats
10W - 7L
1,660 SR
Queue Stats
245W - 216L
1,564 Elo+
Party 1
Kuzenbo
Kuzenbo
SotoGt8
Kuzenbo
Level 67
God Stats
2W - 4L
1,483 SR
Queue Stats
100W - 81L
1,540 Elo+
Party 1
Fenrir
Fenrir
xMrLuffy--
Fenrir
Level 136
God Stats
2W - 5L
1,386 SR
Queue Stats
139W - 132L
1,528 Elo+
Party 1
Team Averages
Level 82
1,439 SR
1,524 Elo+

VS

Team Averages
Level 79
1,442 SR
1,459 Elo+
The Morrigan
The Morrigan
DavidThatBoy
The Morrigan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,293 Elo+
Solo
Maui
Maui
Manatease3452
Maui
Level 105
God Stats
0W - 3L
1,280 SR
Queue Stats
310W - 328L
1,538 Elo+
Solo
Da Ji
Da Ji
NinePalatine
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 34L
1,534 Elo+
Solo
Ne Zha
Ne Zha
Phenax101
Ne Zha
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
335W - 335L
1,445 Elo+
Party 2
King Arthur
King Arthur
Phosphire
King Arthur
Level 109
God Stats
5W - 6L
1,432 SR
Queue Stats
295W - 281L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
17
3 / 3 / 15
10,646
887
9,709
14,591
16,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
18
8 / 3 / 12
11,273
939
22,335
12,281
6,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 3 / 12
10,370
864
13,155
12,034
5,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
SotoGt8
Kuzenbo
16
5 / 1 / 17
10,705
892
8,237
14,434
17,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
xMrLuffy--
Fenrir
16
6 / 4 / 13
10,039
837
7,315
14,702
14,320
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DavidThatBoy
The Morrigan
17
4 / 4 / 9
9,312
776
13,139
10,704
5,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 5 / 6
8,169
681
7,388
13,616
14,749
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
5 / 6 / 5
9,229
769
12,165
14,288
11,244
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
Phenax101
Ne Zha
17
4 / 6 / 6
9,822
819
11,078
15,202
12,444
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Phosphire
King Arthur
13
0 / 8 / 6
7,744
645
10,588
18,565
17,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
46
28
Kills
14
14
Deaths
29
69
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Charon
3
3
15
3.5
W
Artemis
8
3
12
4.67
L
The Morrigan
DavidThatBoy
The Morrigan
4
4
9
2.13
W
6
3
12
4
L
1
5
6
0.8
L
5
6
5
1.25
L
Ne Zha
Phenax101
Ne Zha
4
6
6
1.17
L
King Arthur
Phosphire
King Arthur
0
8
6
0.38
W
Kuzenbo
SotoGt8
Kuzenbo
5
1
17
13.5
W
Fenrir
xMrLuffy--
Fenrir
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,751
Damage
54,358
68,042
Taken
72,375
60,567
Mitigated
61,753
21,900
Healing
17,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
9,709
1,343
398
1,406
14,591
16,568
528
4,839
9,752
23,226
2,059
W
Artemis
22,335
11,160
938
2,244
12,281
6,469
2,431
3,018
9,263
0
45,997
L
The Morrigan
DavidThatBoy
The Morrigan
13,139
2,429
1,842
4,275
10,704
5,566
190
3,987
6,717
25,002
1,214
W
13,155
565
2,957
2,407
12,034
5,717
579
2,223
9,811
31,815
0
L
7,388
781
789
525
13,616
14,749
125
6,054
7,562
12,590
98
L
12,165
2,750
259
2,352
14,288
11,244
0
7,433
6,855
0
16,980
L
Ne Zha
Phenax101
Ne Zha
11,078
1,448
1,227
3,943
15,202
12,444
0
5,035
10,167
0
28,354
L
King Arthur
Phosphire
King Arthur
10,588
578
1,026
852
18,565
17,750
0
6,612
11,953
242
22,643
W
Kuzenbo
SotoGt8
Kuzenbo
8,237
2,721
3,571
4,232
14,434
17,493
450
4,399
10,035
16,690
0
W
Fenrir
xMrLuffy--
Fenrir
7,315
1,786
1,408
2,339
14,702
14,320
248
5,106
9,596
0
14,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,033
Gold Earned
44,276
155
Minions Killed
110
0
Camps Cleared
0
1,098,650
Distance Traveled
1,048,375
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,646
887
24
2
0
202,057
0
W
Artemis
11,273
939
69
6
0
217,944
0
L
The Morrigan
9,312
776
33
3
0
197,344
0
W
Thoth
10,370
864
37
3
0
222,078
0
L
Maui
8,169
681
12
1
0
208,944
0
L
Da Ji
9,229
769
7
1
0
209,061
0
L
Ne Zha
9,822
819
38
3
0
223,627
0
L
King Arthur
7,744
645
20
2
0
209,399
0
W
Kuzenbo
10,705
892
14
1
0
249,389
0
W
Fenrir
10,039
837
11
1
0
207,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role