Player Matchup

Cthulhu
Cthulhu
Lvl1Gobliin
Cthulhu
Level 126
God Stats
8W - 5L
1,468 SR
Queue Stats
123W - 131L
1,485 Elo+
Party 1
Charon
Charon
MrDirtySket
Charon
Level 29
God Stats
13W - 13L
1,617 SR
Queue Stats
96W - 102L
1,386 Elo+
Party 1
Baron Samedi
Baron Samedi
PowerOfNow
Baron Samedi
Level 155
God Stats
8W - 13L
1,278 SR
Queue Stats
466W - 433L
1,490 Elo+
Solo
Anhur
Anhur
Pvt_Ryan2013
Anhur
Level 99
God Stats
1W - 3L
1,499 SR
Queue Stats
36W - 38L
1,481 Elo+
Solo
Pele
Pele
SilverYuffie
Pele
Level 158
God Stats
10W - 10L
1,482 SR
Queue Stats
674W - 666L
1,448 Elo+
Solo
Team Averages
Level 113
1,469 SR
1,458 Elo+

VS

Team Averages
Level 60
1,589 SR
1,558 Elo+
Baba Yaga
Baba Yaga
Oxigenium
Baba Yaga
Level 80
God Stats
28W - 32L
1,437 SR
Queue Stats
114W - 103L
1,409 Elo+
Solo
Bastet
Bastet
nicogomezm
Bastet
Level 65
God Stats
5W - 11L
1,150 SR
Queue Stats
57W - 55L
1,483 Elo+
Party 2
Rama
Rama
thenach02
Rama
Level 78
God Stats
4W - 1L
1,868 SR
Queue Stats
77W - 59L
1,833 Elo+
Party 2
Anubis
Anubis
torderacastro
Anubis
Level 17
God Stats
7W - 9L
1,691 SR
Queue Stats
12W - 16L
1,625 Elo+
Party 2
Zhong Kui
Zhong Kui
zatakiller23
Zhong Kui
Level 62
God Stats
3W - 2L
1,798 SR
Queue Stats
245W - 256L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lvl1Gobliin
Cthulhu
16
0 / 1 / 1
9,111
536
2,667
6,658
4,795
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon
2
0 / 2 / 0
5,077
299
105
2,599
1,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
PowerOfNow
Baron Samedi
14
2 / 3 / 3
8,161
480
9,353
12,696
6,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
5 / 6 / 3
9,002
530
7,653
15,588
6,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 6 / 3
8,996
529
8,456
18,529
6,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Oxigenium
Baba Yaga
16
3 / 1 / 5
9,997
588
7,317
5,621
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
nicogomezm
Bastet
16
6 / 0 / 2
9,821
578
6,067
13,471
4,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
17
6 / 1 / 6
10,322
607
12,654
12,744
4,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
0 / 1 / 2
8,750
515
2,268
6,635
3,097
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
zatakiller23
Zhong Kui
14
3 / 6 / 5
9,067
533
8,045
15,804
9,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
9
Kills
18
18
Deaths
9
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Lvl1Gobliin
Cthulhu
0
1
1
0.5
L
Charon
0
2
0
0
W
Baba Yaga
Oxigenium
Baba Yaga
3
1
5
5.5
L
Baron Samedi
PowerOfNow
Baron Samedi
2
3
3
1.17
L
5
6
3
1.08
L
2
6
3
0.58
W
Bastet
nicogomezm
Bastet
6
0
2
7
W
Rama
6
1
6
9
W
0
1
2
1
W
Zhong Kui
zatakiller23
Zhong Kui
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,234
Damage
36,351
56,070
Taken
54,275
25,909
Mitigated
24,161
14,801
Healing
16,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Lvl1Gobliin
Cthulhu
2,667
0
0
1,810
6,658
4,795
0
2,360
4,298
69,491
111
L
Charon
105
0
0
140
2,599
1,129
0
469
2,130
1,652
0
W
Baba Yaga
Oxigenium
Baba Yaga
7,317
245
0
1,121
5,621
2,034
912
1,704
3,727
64,385
0
L
Baron Samedi
PowerOfNow
Baron Samedi
9,353
672
526
3,226
12,696
6,411
287
3,539
9,157
49,315
0
L
7,653
3,900
0
4,277
15,588
6,683
0
8,703
6,885
0
53,984
L
8,456
1,637
0
4,822
18,529
6,891
0
2,559
15,970
31
93,723
W
Bastet
nicogomezm
Bastet
6,067
2,625
0
3,405
13,471
4,940
376
2,721
10,615
0
73,328
W
Rama
12,654
10,790
0
6,810
12,744
4,615
3,334
2,999
9,509
0
82,529
W
2,268
84
0
2,709
6,635
3,097
0
2,237
4,398
59,457
0
W
Zhong Kui
zatakiller23
Zhong Kui
8,045
1,260
0
2,352
15,804
9,475
1,010
2,452
13,253
64,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,347
Gold Earned
47,957
446
Minions Killed
490
0
Camps Cleared
0
1,303,636
Distance Traveled
1,671,682
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,111
536
122
7
0
326,289
0
L
Charon
5,077
299
1
0
0
54,265
0
W
Baba Yaga
9,997
588
98
6
0
342,678
3
L
Baron Samedi
8,161
480
86
5
0
317,235
0
L
Anhur
9,002
530
100
6
0
265,498
0
L
Pele
8,996
529
137
8
0
340,349
0
W
Bastet
9,821
578
91
5
0
385,465
0
W
Rama
10,322
607
114
7
0
330,560
0
W
Anubis
8,750
515
97
6
0
330,853
0
W
Zhong Kui
9,067
533
90
5
0
282,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role