Player Matchup

Serqet
Serqet
 
Serqet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BackPackBoyz602
Anhur
Level 62
God Stats
15W - 18L
1,397 SR
Queue Stats
231W - 237L
1,392 Elo+
Party 2
Baron Samedi
Baron Samedi
T1-Feer
Baron Samedi
Level 102
God Stats
9W - 12L
1,391 SR
Queue Stats
485W - 531L
1,376 Elo+
Party 1
Ra
Ra
elmerochory
Ra
Level 86
God Stats
39W - 36L
1,447 SR
Queue Stats
554W - 572L
1,409 Elo+
Party 1
Ao Kuang
Ao Kuang
gstorm23LIGHTING
Ao Kuang
Level 67
God Stats
238W - 193L
1,615 SR
Queue Stats
271W - 246L
1,522 Elo+
Party 2
Team Averages
Level 89
1,470 SR
1,440 Elo+

VS

Team Averages
Level 92
1,473 SR
1,450 Elo+
Thor
Thor
DumpTruckBron
Thor
Level 80
God Stats
3W - 3L
1,402 SR
Queue Stats
11W - 22L
1,343 Elo+
Party 3
Ullr
Ullr
JellBoy6643
Ullr
Level 84
God Stats
1W - 2L
1,257 SR
Queue Stats
40W - 35L
1,493 Elo+
Solo
Hades
Hades
StepSis-Yaqub
Hades
Level 106
God Stats
3W - 1L
1,803 SR
Queue Stats
28W - 34L
1,439 Elo+
Party 3
Bacchus
Bacchus
X_-Ochoa-_X
Bacchus
Level 142
God Stats
18W - 14L
1,403 SR
Queue Stats
293W - 307L
1,474 Elo+
Solo
Chaac
Chaac
Xv_KzKing_vX
Chaac
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
7 / 3 / 2
8,783
586
8,285
10,525
4,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

4
1 / 1 / 0
5,143
343
1,169
2,735
708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
T1-Feer
Baron Samedi
12
2 / 2 / 3
7,471
498
4,562
10,930
8,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
2 / 3 / 4
7,882
525
8,315
10,862
4,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 2 / 2
7,450
497
7,939
16,184
6,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 3
7,950
530
5,291
10,830
3,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 2 / 1
7,252
483
4,205
7,513
2,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
6 / 5 / 1
9,008
601
9,304
16,277
8,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
X_-Ochoa-_X
Bacchus
11
1 / 3 / 2
6,683
446
5,897
9,860
5,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 4 / 2
6,994
466
8,492
13,012
7,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
15
Kills
11
11
Deaths
15
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
7
3
2
2.67
L
1
1
0
1
W
1
1
3
2.5
W
2
2
1
1.25
W
6
5
1
1.3
L
Baron Samedi
T1-Feer
Baron Samedi
2
2
3
1.75
W
Bacchus
X_-Ochoa-_X
Bacchus
1
3
2
0.67
W
1
4
2
0.5
L
2
3
4
1.33
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,270
Damage
33,189
51,236
Taken
57,492
24,565
Mitigated
27,286
17,004
Healing
13,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
8,285
1,967
0
3,540
10,525
4,777
0
4,086
6,439
0
59,109
L
1,169
791
0
1,114
2,735
708
0
988
1,747
0
7,109
W
5,291
793
0
2,015
10,830
3,980
108
2,373
8,380
0
54,415
W
4,205
1,493
0
672
7,513
2,682
423
3,034
4,315
0
34,710
W
9,304
504
187
6,193
16,277
8,040
276
6,176
9,007
68,715
0
L
Baron Samedi
T1-Feer
Baron Samedi
4,562
338
411
2,641
10,930
8,034
0
3,557
7,373
37,863
0
W
Bacchus
X_-Ochoa-_X
Bacchus
5,897
1,221
215
2,113
9,860
5,288
38
1,336
8,395
34,790
0
W
8,492
1,660
0
2,533
13,012
7,296
495
7,751
5,175
0
41,049
L
8,315
344
36
2,774
10,862
4,381
0
5,309
5,553
64,583
0
L
7,939
1,652
0
6,488
16,184
6,665
795
1,261
14,923
41,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,729
Gold Earned
37,887
322
Minions Killed
351
0
Camps Cleared
0
1,198,937
Distance Traveled
1,428,946
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,783
586
99
7
0
315,952
0
L
Anhur
5,143
343
10
1
0
60,395
0
W
Thor
7,950
530
85
6
0
333,629
0
W
Ullr
7,252
483
58
4
0
271,670
1
W
Hades
9,008
601
108
7
0
269,120
0
L
Baron Samedi
7,471
498
63
4
0
237,031
2
W
Bacchus
6,683
446
50
3
0
298,054
3
W
Chaac
6,994
466
50
3
0
256,473
1
L
Ra
7,882
525
107
7
0
304,993
0
L
Ao Kuang
7,450
497
43
3
0
280,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role