Player Matchup

Arachne
Arachne
 
Arachne
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Blue_Raptor47
Agni
Level 108
God Stats
8W - 6L
1,524 SR
Queue Stats
514W - 530L
1,422 Elo+
Solo
Freya
Freya
Boricua-gamer620
Freya
Level 62
God Stats
2W - 2L
1,552 SR
Queue Stats
137W - 119L
1,483 Elo+
Party 3
Hun Batz
Hun Batz
Dani28
Hun Batz
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,484 Elo+
Solo
Da Ji
Da Ji
YT-ChrisThaSage
Da Ji
Level 92
God Stats
2W - 2L
1,196 SR
Queue Stats
259W - 230L
1,512 Elo+
Party 3
Team Averages
Level 84
1,454 SR
1,480 Elo+

VS

Team Averages
Level 88
1,555 SR
1,425 Elo+
Chiron
Chiron
DeKu Legend2966
Chiron
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,106 Elo+
Solo
Atlas
Atlas
DeepSmell
Atlas
Level 108
God Stats
6W - 2L
1,775 SR
Queue Stats
164W - 163L
1,543 Elo+
Party 1
Apollo
Apollo
DeepWrinkle
Apollo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 191L
1,439 Elo+
Party 1
He Bo
He Bo
KenedNicolas
He Bo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,531 Elo+
Party 2
Bastet
Bastet
zebax23
Bastet
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 103L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
3 / 1 / 15
8,069
1,153
6,543
7,058
4,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 1 / 11
7,756
1,108
5,667
5,208
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 11
8,046
1,149
3,802
5,088
2,174
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Dani28
Hun Batz
14
8 / 4 / 7
8,559
1,223
8,634
8,843
4,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 4 / 8
7,324
1,046
5,500
6,940
3,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 2
5,019
717
479
3,329
1,023
Atlas
DeepSmell
Atlas
14
2 / 2 / 8
7,352
1,050
5,622
7,820
7,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Apollo
12
4 / 4 / 3
6,797
971
4,325
6,867
2,799
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

13
2 / 6 / 3
7,061
1,009
2,993
7,748
2,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
zebax23
Bastet
10
2 / 6 / 6
6,165
881
8,881
8,969
3,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
32
20
Kills
10
11
Deaths
21
52
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
1
15
10.5
W
3
1
11
8.5
W
3
1
11
8.5
W
Hun Batz
Dani28
Hun Batz
8
4
7
2.88
L
0
3
2
0.33
L
Atlas
DeepSmell
Atlas
2
2
8
3
L
Apollo
4
4
3
1.38
L
2
6
3
0.58
W
3
4
8
1.75
L
Bastet
zebax23
Bastet
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,146
Damage
22,300
33,137
Taken
34,733
16,605
Mitigated
17,614
12,072
Healing
2,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,543
4,579
1,678
3,444
7,058
4,759
556
1,586
5,472
0
10,162
W
5,667
93
1,194
2,035
5,208
1,805
540
1,589
3,619
14,037
0
W
3,802
847
315
1,229
5,088
2,174
1,412
2,388
2,700
11,515
0
W
Hun Batz
Dani28
Hun Batz
8,634
1,342
0
1,100
8,843
4,356
1,240
1,550
7,293
0
17,501
L
479
0
38
114
3,329
1,023
22
882
2,335
0
1,041
L
Atlas
DeepSmell
Atlas
5,622
1,824
0
1,116
7,820
7,678
0
1,981
5,624
12,665
0
L
Apollo
4,325
2,799
494
617
6,867
2,799
0
1,805
4,868
0
13,452
L
2,993
183
57
96
7,748
2,750
0
2,205
5,313
12,704
0
W
5,500
1,145
678
399
6,940
3,511
0
1,502
5,438
0
6,691
L
Bastet
zebax23
Bastet
8,881
1,443
0
430
8,969
3,364
0
1,957
6,682
0
12,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,754
Gold Earned
32,394
84
Minions Killed
69
0
Camps Cleared
0
776,338
Distance Traveled
612,319
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,069
1,153
13
2
0
186,212
0
W
Agni
7,756
1,108
16
2
0
139,467
0
W
Freya
8,046
1,149
27
4
0
154,681
0
W
Hun Batz
8,559
1,223
21
3
0
149,393
0
L
Chiron
5,019
717
1
0
0
59,005
0
L
Atlas
7,352
1,050
9
1
0
148,301
0
L
Apollo
6,797
971
32
5
0
144,866
0
L
He Bo
7,061
1,009
24
3
0
124,043
0
W
Da Ji
7,324
1,046
7
1
0
146,585
0
L
Bastet
6,165
881
3
0
0
136,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role