Player Matchup

Jormungandr
Jormungandr
CrazyWavu
Jormungandr
Level 68
God Stats
1W - 4L
1,330 SR
Queue Stats
4W - 9L
1,342 Elo+
Party 1
Surtr
Surtr
Devil_Mai_Crai
Surtr
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,361 Elo+
Party 1
Ix Chel
Ix Chel
matty_DF_45
Ix Chel
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 10L
1,312 Elo+
Party 1
Team Averages
Level 78
1,443 SR
1,338 Elo+

VS

Team Averages
Level 109
1,449 SR
1,424 Elo+
Zhong Kui
Zhong Kui
BillTBM
Zhong Kui
Level 114
God Stats
13W - 13L
1,521 SR
Queue Stats
134W - 134L
1,406 Elo+
Solo
Cerberus
Cerberus
UnFamousz666
Cerberus
Level 145
God Stats
7W - 9L
1,301 SR
Queue Stats
343W - 354L
1,412 Elo+
Solo
Medusa
Medusa
Unique Smurf415
Medusa
Level 68
God Stats
128W - 98L
1,526 SR
Queue Stats
341W - 323L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CrazyWavu
Jormungandr
10
0 / 2 / 1
8,008
667
8,399
12,026
9,905
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 0
8,268
689
4,452
12,816
11,278
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ix Chel
matty_DF_45
Ix Chel
10
0 / 1 / 1
7,955
663
9,020
6,928
2,484
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BillTBM
Zhong Kui
11
0 / 1 / 6
8,753
729
12,257
9,144
7,042
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
UnFamousz666
Cerberus
12
1 / 0 / 5
9,071
756
7,119
13,714
12,990
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
5 / 0 / 1
9,718
810
8,523
6,132
2,523
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
6
6
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BillTBM
Zhong Kui
0
1
6
3
L
Jormungandr
CrazyWavu
Jormungandr
0
2
1
0.25
L
1
3
0
0.33
W
Cerberus
UnFamousz666
Cerberus
1
0
5
3.5
W
5
0
1
5.5
L
Ix Chel
matty_DF_45
Ix Chel
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,871
Damage
27,899
31,770
Taken
28,990
23,667
Mitigated
22,555
7,560
Healing
5,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BillTBM
Zhong Kui
12,257
2,183
0
2,730
9,144
7,042
0
5,169
3,975
46,124
0
L
Jormungandr
CrazyWavu
Jormungandr
8,399
2,152
0
1,702
12,026
9,905
0
8,101
3,925
25,718
0
L
4,452
1,703
0
2,918
12,816
11,278
0
6,973
5,843
204
17,318
W
Cerberus
UnFamousz666
Cerberus
7,119
244
0
2,713
13,714
12,990
61
8,409
5,305
32,873
961
W
8,523
3,811
0
206
6,132
2,523
1,484
4,663
1,469
0
37,824
L
Ix Chel
matty_DF_45
Ix Chel
9,020
770
1,093
1,847
6,928
2,484
0
3,603
3,325
32,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,231
Gold Earned
27,542
89
Minions Killed
198
0
Camps Cleared
0
678,607
Distance Traveled
718,949
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,753
729
70
6
0
233,234
0
L
Jormungandr
8,008
667
24
2
0
220,132
2
L
Surtr
8,268
689
29
2
0
231,905
0
W
Cerberus
9,071
756
83
7
0
264,620
0
W
Medusa
9,718
810
45
4
0
221,095
0
L
Ix Chel
7,955
663
36
3
0
226,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role