Player Matchup

Charybdis
Charybdis
AmC-Clout
Charybdis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,511 Elo+
Solo
Thoth
Thoth
CheekDrilla
Thoth
Level 140
God Stats
1W - 3L
1,522 SR
Queue Stats
300W - 289L
1,554 Elo+
Solo
Anubis
Anubis
Mushu1013
Anubis
Level 143
God Stats
0W - 2L
1,653 SR
Queue Stats
31W - 31L
1,546 Elo+
Solo
Thanatos
Thanatos
WAYNEIZSHORSEY
Thanatos
Level 106
God Stats
2W - 4L
1,460 SR
Queue Stats
333W - 295L
1,544 Elo+
Solo
Sun Wukong
Sun Wukong
nomoresus
Sun Wukong
Level 148
God Stats
5W - 1L
1,857 SR
Queue Stats
423W - 378L
1,555 Elo+
Solo
Team Averages
Level 133
1,598 SR
1,542 Elo+

VS

Team Averages
Level 128
1,543 SR
1,529 Elo+
Vulcan
Vulcan
ANTHONYSEMPAI
Vulcan
Level 131
God Stats
4W - 1L
1,607 SR
Queue Stats
156W - 154L
1,502 Elo+
Party 1
Thor
Thor
ForTweak
Thor
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 31L
1,524 Elo+
Party 1
Scylla
Scylla
Royal_Dodger
Scylla
Level 103
God Stats
4W - 11L
1,291 SR
Queue Stats
207W - 208L
1,539 Elo+
Party 1
Arachne
Arachne
YOLOBILLY24
Arachne
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,473 Elo+
Party 1
Maui
Maui
nazeral
Maui
Level 163
God Stats
3W - 0L
1,817 SR
Queue Stats
751W - 604L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AmC-Clout
Charybdis
16
1 / 2 / 8
9,543
636
6,064
10,094
3,748
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
6 / 3 / 4
11,525
768
16,417
8,991
3,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Mushu1013
Anubis
17
4 / 5 / 3
10,426
695
7,676
10,218
5,054
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
12
0 / 9 / 9
8,552
570
3,592
12,584
6,705
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
nomoresus
Sun Wukong
19
2 / 2 / 11
10,672
711
14,646
20,450
22,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 13
11,899
793
22,163
8,181
4,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
18
6 / 3 / 10
10,651
710
12,476
11,672
5,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
19
5 / 4 / 11
11,451
763
11,546
12,295
5,909
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
YOLOBILLY24
Arachne
15
1 / 2 / 14
9,258
617
5,933
10,483
9,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
nazeral
Maui
16
2 / 3 / 10
10,394
693
5,448
12,567
14,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
79
13
Kills
21
21
Deaths
14
35
Assists
58
Player
Kills
Deaths
Assists
KDA
W
7
2
13
6.75
L
Charybdis
AmC-Clout
Charybdis
1
2
8
2.5
L
6
3
4
2.67
W
Thor
6
3
10
3.67
L
Anubis
Mushu1013
Anubis
4
5
3
1.1
W
Scylla
5
4
11
2.63
L
Thanatos
0
9
9
0.5
W
Arachne
YOLOBILLY24
Arachne
1
2
14
4
W
Maui
nazeral
Maui
2
3
10
2.33
L
Sun Wukong
nomoresus
Sun Wukong
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,395
Damage
57,566
62,337
Taken
55,198
41,655
Mitigated
39,696
20,428
Healing
15,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,163
9,029
780
1,548
8,181
4,108
595
3,780
4,401
48,989
0
L
Charybdis
AmC-Clout
Charybdis
6,064
3,029
1,629
2,692
10,094
3,748
366
6,874
3,220
0
23,006
L
16,417
122
2,355
1,550
8,991
3,377
687
5,432
3,559
50,749
0
W
Thor
12,476
1,219
603
1,023
11,672
5,580
700
6,224
5,448
0
23,570
L
Anubis
Mushu1013
Anubis
7,676
0
0
1,821
10,218
5,054
184
7,468
2,708
25,958
0
W
Scylla
11,546
524
3,249
1,514
12,295
5,909
74
5,616
6,679
41,107
0
L
Thanatos
3,592
141
184
1,582
12,584
6,705
396
6,236
6,166
0
6,731
W
Arachne
YOLOBILLY24
Arachne
5,933
3,719
533
2,266
10,483
9,460
380
3,057
7,426
0
8,985
W
Maui
nazeral
Maui
5,448
403
2,047
2,391
12,567
14,639
230
5,416
7,151
9,143
0
L
Sun Wukong
nomoresus
Sun Wukong
14,646
1,546
2,350
6,265
20,450
22,771
172
13,147
7,050
0
37,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,718
Gold Earned
53,653
230
Minions Killed
171
0
Camps Cleared
0
1,318,908
Distance Traveled
1,423,294
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,899
793
62
4
0
306,373
0
L
Charybdis
9,543
636
44
3
0
277,201
0
L
Thoth
11,525
768
77
5
0
287,291
0
W
Thor
10,651
710
26
2
0
256,709
0
L
Anubis
10,426
695
54
4
0
218,903
0
W
Scylla
11,451
763
72
5
0
295,530
0
L
Thanatos
8,552
570
7
0
0
244,965
0
W
Arachne
9,258
617
9
1
0
292,214
0
W
Maui
10,394
693
2
0
0
272,468
0
L
Sun Wukong
10,672
711
48
3
0
290,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role