Player Matchup

Horus
Horus
DOCRAMEY
Horus
Level 159
God Stats
55W - 54L
1,516 SR
Queue Stats
331W - 303L
1,458 Elo+
Solo
Discordia
Discordia
Harry8Terry
Discordia
Level 127
God Stats
38W - 17L
1,680 SR
Queue Stats
193W - 163L
1,598 Elo+
Solo
Amaterasu
Amaterasu
Muhreeoh
Amaterasu
Level 89
God Stats
24W - 8L
1,797 SR
Queue Stats
166W - 137L
1,586 Elo+
Solo
Charybdis
Charybdis
alesstone
Charybdis
Level 147
God Stats
1W - 0L
1,281 SR
Queue Stats
206W - 235L
1,441 Elo+
Party 3
Ne Zha
Ne Zha
wibinichinime
Ne Zha
Level 127
God Stats
5W - 11L
1,381 SR
Queue Stats
175W - 212L
1,437 Elo+
Party 3
Team Averages
Level 130
1,531 SR
1,504 Elo+

VS

Team Averages
Level 133
1,643 SR
1,513 Elo+
Kuzenbo
Kuzenbo
DaBroski508
Kuzenbo
Level 109
God Stats
7W - 4L
1,753 SR
Queue Stats
302W - 292L
1,497 Elo+
Party 1
Horus
Horus
GàeBulg
Horus
Level 149
God Stats
3W - 3L
1,787 SR
Queue Stats
122W - 122L
1,528 Elo+
Party 1
Nox
Nox
assayix01
Nox
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 57L
1,462 Elo+
Party 2
Hachiman
Hachiman
ericssonjsp
Hachiman
Level 151
God Stats
3W - 5L
1,529 SR
Queue Stats
208W - 198L
1,557 Elo+
Solo
Set
Set
xspainkillapro
Set
Level 129
God Stats
14W - 13L
1,647 SR
Queue Stats
64W - 65L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DOCRAMEY
Horus
14
3 / 2 / 6
9,642
536
7,701
11,853
8,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Discordia
Harry8Terry
Discordia
15
3 / 3 / 7
9,679
538
18,506
10,970
3,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Muhreeoh
Amaterasu
19
5 / 1 / 4
11,946
664
21,547
21,672
15,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
alesstone
Charybdis
14
0 / 6 / 2
8,545
475
4,309
16,134
5,311
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 3 / 4
9,976
554
10,492
19,357
8,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DaBroski508
Kuzenbo
14
0 / 2 / 5
8,433
469
10,480
17,617
22,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
GàeBulg
Horus
13
4 / 3 / 6
8,898
494
8,890
21,058
24,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 6 / 3
8,345
464
2,380
14,905
6,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
ericssonjsp
Hachiman
15
3 / 3 / 3
9,355
520
12,471
10,985
4,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
7 / 3 / 2
10,362
576
16,904
19,878
11,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
34
17
Kills
15
15
Deaths
17
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Horus
DOCRAMEY
Horus
3
2
6
3
L
Kuzenbo
DaBroski508
Kuzenbo
0
2
5
1.25
L
Horus
GàeBulg
Horus
4
3
6
2.33
W
Discordia
Harry8Terry
Discordia
3
3
7
2.17
W
Amaterasu
Muhreeoh
Amaterasu
5
1
4
7
W
Charybdis
alesstone
Charybdis
0
6
2
0.17
L
1
6
3
0.42
L
Hachiman
ericssonjsp
Hachiman
3
3
3
1.5
W
6
3
4
2.67
L
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,555
Damage
51,125
79,986
Taken
84,443
42,220
Mitigated
69,139
27,169
Healing
24,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
DOCRAMEY
Horus
7,701
2,742
2,075
4,762
11,853
8,885
0
1,580
9,892
0
34,468
L
Kuzenbo
DaBroski508
Kuzenbo
10,480
2,956
0
4,694
17,617
22,005
10
3,017
14,450
59,220
0
L
Horus
GàeBulg
Horus
8,890
2,684
3,221
6,368
21,058
24,110
0
2,335
18,488
0
18,754
W
Discordia
Harry8Terry
Discordia
18,506
291
0
861
10,970
3,696
77
2,723
7,991
79,413
0
W
Amaterasu
Muhreeoh
Amaterasu
21,547
10,435
0
12,103
21,672
15,706
180
5,578
15,185
0
120,039
W
Charybdis
alesstone
Charybdis
4,309
1,930
0
2,974
16,134
5,311
855
500
15,387
0
58,659
L
2,380
433
0
640
14,905
6,765
0
5,862
8,408
55,933
0
L
Hachiman
ericssonjsp
Hachiman
12,471
5,682
0
3,080
10,985
4,422
438
2,384
8,489
0
78,065
W
10,492
3,564
0
4,394
19,357
8,622
0
1,532
17,707
0
87,487
L
16,904
7,053
0
6,915
19,878
11,837
0
3,598
16,102
0
105,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,788
Gold Earned
45,393
539
Minions Killed
485
0
Camps Cleared
0
1,939,769
Distance Traveled
1,849,300
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,642
536
48
3
0
389,208
4
L
Kuzenbo
8,433
469
103
6
0
355,856
1
L
Horus
8,898
494
20
1
0
362,251
1
W
Discordia
9,679
538
124
7
0
388,331
2
W
Amaterasu
11,946
664
175
10
0
413,175
2
W
Charybdis
8,545
475
94
5
0
341,370
3
L
Nox
8,345
464
122
7
0
361,085
6
L
Hachiman
9,355
520
100
6
0
338,595
5
W
Ne Zha
9,976
554
98
5
0
407,685
0
L
Set
10,362
576
140
8
0
431,513
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role