Player Matchup

Pele
Pele
BETTER_THAN_U559
Pele
Level 79
God Stats
13W - 7L
1,447 SR
Queue Stats
56W - 50L
1,518 Elo+
Solo
Anubis
Anubis
Ovadrive-ovva-OD
Anubis
Level 104
God Stats
10W - 4L
1,635 SR
Queue Stats
49W - 47L
1,457 Elo+
Solo
Danzaburou
Danzaburou
PoB DaeV
Danzaburou
Level 121
God Stats
10W - 5L
1,495 SR
Queue Stats
272W - 263L
1,489 Elo+
Party 1
Achilles
Achilles
javi715er
Achilles
Level 109
God Stats
1W - 1L
1,341 SR
Queue Stats
107W - 107L
1,489 Elo+
Solo
Geb
Geb
xPBx DeaD CandY
Geb
Level 108
God Stats
7W - 6L
1,530 SR
Queue Stats
197W - 196L
1,489 Elo+
Party 1
Team Averages
Level 104
1,490 SR
1,488 Elo+

VS

Team Averages
Level 117
1,524 SR
1,479 Elo+
Nu Wa
Nu Wa
CrispyBagelMan
Nu Wa
Level 127
God Stats
1W - 4L
1,333 SR
Queue Stats
129W - 126L
1,532 Elo+
Party 3
Danzaburou
Danzaburou
DomBEASTCOAST
Danzaburou
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 84L
1,410 Elo+
Party 2
Fenrir
Fenrir
Imlerith55
Fenrir
Level 157
God Stats
7W - 6L
1,621 SR
Queue Stats
167W - 152L
1,534 Elo+
Party 3
Khepri
Khepri
Lug Nut 072
Khepri
Level 68
God Stats
3W - 4L
1,509 SR
Queue Stats
49W - 57L
1,439 Elo+
Party 2
Sun Wukong
Sun Wukong
kidklutch808
Sun Wukong
Level 131
God Stats
17W - 13L
1,660 SR
Queue Stats
371W - 393L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,780
616
1,550
9,194
3,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 0 / 5
6,572
597
3,898
7,818
3,724
Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
PoB DaeV
Danzaburou
10
2 / 0 / 1
6,396
581
5,157
4,892
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
javi715er
Achilles
10
4 / 0 / 0
6,956
632
4,118
4,857
3,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 0 / 4
5,864
533
4,416
8,765
6,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,677
516
7,308
4,854
1,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
DomBEASTCOAST
Danzaburou
8
0 / 4 / 0
5,026
457
1,871
6,986
1,990
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Imlerith55
Fenrir
9
0 / 2 / 0
5,193
472
2,585
9,654
3,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
7
0 / 1 / 0
4,486
408
2,403
6,865
4,148
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
kidklutch808
Sun Wukong
2
0 / 1 / 0
4,012
365
440
1,343
616
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
9
Kills
0
0
Deaths
9
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
0
1
0
0
L
Danzaburou
DomBEASTCOAST
Danzaburou
0
4
0
0
L
Fenrir
Imlerith55
Fenrir
0
2
0
0
L
Khepri
0
1
0
0
W
0
0
5
2.5
W
Danzaburou
PoB DaeV
Danzaburou
2
0
1
2.5
W
Achilles
javi715er
Achilles
4
0
0
4
L
Sun Wukong
kidklutch808
Sun Wukong
0
1
0
0
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,139
Damage
14,607
35,526
Taken
29,702
17,882
Mitigated
11,434
14,514
Healing
3,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,550
299
0
2,932
9,194
3,253
982
2,020
7,174
0
50,338
L
7,308
1,672
0
560
4,854
1,357
523
1,971
2,883
49,938
0
L
Danzaburou
DomBEASTCOAST
Danzaburou
1,871
956
0
960
6,986
1,990
96
354
6,632
0
22,292
L
Fenrir
Imlerith55
Fenrir
2,585
1,101
0
1,897
9,654
3,323
184
3,194
6,460
0
28,599
L
Khepri
2,403
966
0
45
6,865
4,148
0
2,795
4,070
10,177
0
W
3,898
218
0
4,908
7,818
3,724
650
3,283
4,535
63,484
0
W
Danzaburou
PoB DaeV
Danzaburou
5,157
2,252
0
2,569
4,892
1,632
1,328
836
4,056
0
41,670
W
Achilles
javi715er
Achilles
4,118
356
0
1,174
4,857
3,149
272
443
4,348
0
31,651
L
Sun Wukong
kidklutch808
Sun Wukong
440
47
0
96
1,343
616
0
0
1,343
0
2,256
W
4,416
1,702
309
2,622
8,765
6,124
327
3,129
5,636
17,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,568
Gold Earned
24,394
330
Minions Killed
175
0
Camps Cleared
0
1,004,593
Distance Traveled
744,842
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,780
616
79
7
0
263,520
0
L
Nu Wa
5,677
516
75
7
0
179,777
1
L
Danzaburou
5,026
457
29
3
0
163,533
0
L
Fenrir
5,193
472
50
5
0
204,120
0
L
Khepri
4,486
408
17
2
0
171,317
0
W
Anubis
6,572
597
117
11
0
190,336
3
W
Danzaburou
6,396
581
66
6
0
184,683
0
W
Achilles
6,956
632
45
4
0
160,989
0
L
Sun Wukong
4,012
365
4
0
0
26,095
0
W
Geb
5,864
533
23
2
0
205,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role