Player Matchup

Tsukuyomi
Tsukuyomi
Ferus92
Tsukuyomi
Level 86
God Stats
20W - 10L
1,637 SR
Queue Stats
45W - 38L
1,489 Elo+
Solo
Cernunnos
Cernunnos
KazumiKiss
Cernunnos
Level 89
God Stats
1W - 5L
1,182 SR
Queue Stats
321W - 322L
1,414 Elo+
Party 1
Sun Wukong
Sun Wukong
Vroomy69
Sun Wukong
Level 116
God Stats
10W - 7L
1,676 SR
Queue Stats
384W - 391L
1,427 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ZoeBo
Morgan Le Fay
Level 107
God Stats
93W - 99L
1,561 SR
Queue Stats
235W - 211L
1,554 Elo+
Solo
Athena
Athena
xXMACDOINXx
Athena
Level 47
God Stats
25W - 17L
1,568 SR
Queue Stats
324W - 348L
1,404 Elo+
Party 1
Team Averages
Level 89
1,525 SR
1,458 Elo+

VS

Team Averages
Level 102
1,519 SR
1,564 Elo+
Anubis
Anubis
 
Anubis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Widercy
Sol
Level 87
God Stats
0W - 3L
1,304 SR
Queue Stats
27W - 23L
1,867 Elo+
Solo
Cerberus
Cerberus
kaeeihx187
Cerberus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
649W - 606L
1,449 Elo+
Solo
Neith
Neith
zayd159
Neith
Level 98
God Stats
2W - 1L
1,791 SR
Queue Stats
40W - 35L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ferus92
Tsukuyomi
16
4 / 0 / 1
9,490
558
8,864
12,111
4,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
KazumiKiss
Cernunnos
14
0 / 3 / 3
8,112
477
4,081
11,000
4,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Vroomy69
Sun Wukong
15
1 / 0 / 3
9,545
561
10,198
15,019
11,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
ZoeBo
Morgan Le Fay
15
5 / 3 / 0
8,893
523
10,959
9,896
3,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
13
0 / 1 / 6
8,280
487
5,611
14,812
11,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
2 / 3 / 2
8,982
528
6,194
12,742
6,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ra
 
Ra
11
2 / 4 / 1
7,496
441
4,489
9,612
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sol
14
2 / 2 / 1
8,739
514
11,144
7,993
2,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
kaeeihx187
Cerberus
11
1 / 1 / 1
6,871
404
8,747
15,123
12,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
zayd159
Neith
15
0 / 0 / 0
8,618
507
6,572
10,430
7,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
10
Kills
7
7
Deaths
10
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
3
2
1
L
Ra
 
Ra
2
4
1
0.63
W
Tsukuyomi
Ferus92
Tsukuyomi
4
0
1
4.5
W
Cernunnos
KazumiKiss
Cernunnos
0
3
3
0.5
W
Sun Wukong
Vroomy69
Sun Wukong
1
0
3
2.5
L
Sol
2
2
1
1.25
W
Morgan Le Fay
ZoeBo
Morgan Le Fay
5
3
0
1.67
L
Cerberus
kaeeihx187
Cerberus
1
1
1
1.5
W
Athena
0
1
6
3
L
Neith
zayd159
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,713
Damage
37,146
62,838
Taken
55,900
36,525
Mitigated
32,998
22,975
Healing
19,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,194
153
0
7,013
12,742
6,757
0
2,302
10,334
88,292
0
L
Ra
 
Ra
4,489
199
264
1,270
9,612
3,394
0
5,101
4,253
45,674
0
W
Tsukuyomi
Ferus92
Tsukuyomi
8,864
2,327
0
9,719
12,111
4,749
1,742
4,512
7,298
0
91,201
W
Cernunnos
KazumiKiss
Cernunnos
4,081
2,310
0
3,849
11,000
4,249
1,541
7,963
2,933
0
51,571
W
Sun Wukong
Vroomy69
Sun Wukong
10,198
2,042
0
2,237
15,019
11,856
13
2,211
12,763
0
71,437
L
Sol
11,144
3,568
0
2,374
7,993
2,637
652
552
7,423
69,606
0
W
Morgan Le Fay
ZoeBo
Morgan Le Fay
10,959
429
0
1,169
9,896
3,970
1,207
4,626
5,018
72,087
0
L
Cerberus
kaeeihx187
Cerberus
8,747
924
0
2,759
15,123
12,698
30
6,963
7,992
23,732
879
W
Athena
5,611
2,365
2,419
3,582
14,812
11,701
179
9,503
4,779
25,196
0
L
Neith
zayd159
Neith
6,572
1,949
0
5,409
10,430
7,512
357
1,066
9,328
0
74,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,320
Gold Earned
40,706
479
Minions Killed
474
0
Camps Cleared
0
1,709,533
Distance Traveled
1,553,512
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,982
528
137
8
0
327,019
2
L
Ra
7,496
441
66
4
0
286,742
0
W
Tsukuyomi
9,490
558
123
7
0
362,595
4
W
Cernunnos
8,112
477
88
5
0
317,852
4
W
Sun Wukong
9,545
561
119
7
0
330,717
6
L
Sol
8,739
514
109
6
0
324,680
0
W
Morgan Le Fay
8,893
523
111
7
0
348,245
8
L
Cerberus
6,871
404
54
3
0
345,578
3
W
Athena
8,280
487
38
2
0
350,124
2
L
Neith
8,618
507
108
6
0
269,493
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role