Player Matchup

Fenrir
Fenrir
JDKill3r28
Fenrir
Level 118
God Stats
2W - 1L
1,497 SR
Queue Stats
169W - 174L
1,451 Elo+
Solo
Nike
Nike
JPort282
Nike
Level 64
God Stats
7W - 1L
1,719 SR
Queue Stats
61W - 38L
1,565 Elo+
Solo
Chiron
Chiron
KampuCeylon
Chiron
Level 68
God Stats
10W - 13L
1,444 SR
Queue Stats
182W - 207L
1,472 Elo+
Party 1
Anubis
Anubis
MachtEXTREM
Anubis
Level 163
God Stats
86W - 51L
1,612 SR
Queue Stats
621W - 638L
1,507 Elo+
Party 1
Baron Samedi
Baron Samedi
issei_DxD_2
Baron Samedi
Level 86
God Stats
39W - 19L
1,671 SR
Queue Stats
344W - 348L
1,455 Elo+
Party 1
Team Averages
Level 100
1,588 SR
1,490 Elo+

VS

Team Averages
Level 113
1,642 SR
1,469 Elo+
Thoth
Thoth
DreDaKing66
Thoth
Level 128
God Stats
2W - 3L
1,542 SR
Queue Stats
224W - 213L
1,406 Elo+
Party 3
Chang'e
Chang'e
Enduleshka
Chang'e
Level 127
God Stats
0W - 1L
1,838 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
GregorySadness
Sylvanus
Level 159
God Stats
0W - 1L
1,873 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
ToxicKingtut
Bakasura
Level 63
God Stats
12W - 10L
1,507 SR
Queue Stats
92W - 105L
1,386 Elo+
Party 3
Hachiman
Hachiman
XxChiefIT420xX
Hachiman
Level 88
God Stats
3W - 5L
1,451 SR
Queue Stats
20W - 14L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JDKill3r28
Fenrir
15
0 / 1 / 5
8,433
527
6,003
11,508
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nike
13
5 / 0 / 0
8,242
515
5,286
9,354
6,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
14
0 / 0 / 3
7,779
486
5,343
8,820
3,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
15
5 / 0 / 2
9,699
606
9,519
5,612
2,748
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
issei_DxD_2
Baron Samedi
13
1 / 2 / 2
8,314
520
3,136
8,403
4,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
6,916
432
4,001
7,206
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chang'e
Enduleshka
Chang'e
11
0 / 4 / 0
6,656
416
1,151
10,709
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
12
1 / 0 / 0
7,193
450
4,984
11,155
9,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
ToxicKingtut
Bakasura
11
2 / 1 / 1
7,061
441
2,458
11,035
4,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
12
0 / 3 / 0
6,774
423
5,866
9,341
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
11
Kills
3
3
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Chang'e
Enduleshka
Chang'e
0
4
0
0
L
Sylvanus
1
0
0
1
W
Fenrir
JDKill3r28
Fenrir
0
1
5
2.5
W
Nike
5
0
0
5
W
Chiron
0
0
3
1.5
W
Anubis
5
0
2
6
L
Bakasura
ToxicKingtut
Bakasura
2
1
1
2.5
L
Hachiman
0
3
0
0
W
Baron Samedi
issei_DxD_2
Baron Samedi
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,287
Damage
18,460
43,697
Taken
49,446
21,824
Mitigated
22,845
20,315
Healing
19,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,001
433
0
367
7,206
2,555
0
2,947
4,259
43,895
0
L
Chang'e
Enduleshka
Chang'e
1,151
103
160
2,041
10,709
2,903
0
5,630
5,079
35,017
0
L
Sylvanus
4,984
1,775
1,365
5,970
11,155
9,217
0
1,688
9,467
34,756
0
W
Fenrir
JDKill3r28
Fenrir
6,003
854
0
2,435
11,508
5,024
0
1,329
10,069
0
80,454
W
Nike
5,286
463
0
3,517
9,354
6,476
109
2,188
7,166
0
22,187
W
Chiron
5,343
1,442
458
6,666
8,820
3,509
1,069
1,221
7,599
0
61,728
W
Anubis
9,519
151
0
4,414
5,612
2,748
645
1,222
4,282
82,644
0
L
Bakasura
ToxicKingtut
Bakasura
2,458
2,057
0
5,943
11,035
4,734
0
2,012
9,023
0
34,792
L
Hachiman
5,866
2,853
0
3,288
9,341
3,436
0
378
8,963
0
51,846
W
Baron Samedi
issei_DxD_2
Baron Samedi
3,136
184
40
2,785
8,403
4,067
1,429
3,867
4,134
52,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,467
Gold Earned
34,600
487
Minions Killed
373
0
Camps Cleared
0
1,525,168
Distance Traveled
1,346,439
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,916
432
76
5
0
291,178
2
L
Chang'e
6,656
416
67
4
0
287,279
0
L
Sylvanus
7,193
450
52
3
0
277,157
2
W
Fenrir
8,433
527
111
7
0
337,131
3
W
Nike
8,242
515
34
2
0
333,994
4
W
Chiron
7,779
486
106
7
0
293,007
3
W
Anubis
9,699
606
135
8
0
287,731
0
L
Bakasura
7,061
441
76
5
0
248,021
0
L
Hachiman
6,774
423
102
6
0
242,804
0
W
Baron Samedi
8,314
520
101
6
0
273,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role