Player Matchup

Scylla
Scylla
Syn Javelin
Scylla
Level 49
God Stats
10W - 12L
1,357 SR
Queue Stats
364W - 364L
1,425 Elo+
Party 2
Izanami
Izanami
Syn Jewolski
Izanami
Level 66
God Stats
64W - 33L
1,593 SR
Queue Stats
163W - 162L
1,459 Elo+
Party 2
Bacchus
Bacchus
Syn Shanks
Bacchus
Level 84
God Stats
30W - 16L
1,566 SR
Queue Stats
415W - 423L
1,410 Elo+
Party 2
Team Averages
Level 66
1,505 SR
1,431 Elo+

VS

Team Averages
Level 50
1,507 SR
1,454 Elo+
Charon
Charon
CapinMajesty
Charon
Level 35
God Stats
4W - 6L
1,409 SR
Queue Stats
118W - 146L
1,393 Elo+
Solo
Kukulkan
Kukulkan
MichelleObama75
Kukulkan
Level 18
God Stats
6W - 4L
1,612 SR
Queue Stats
65W - 74L
1,485 Elo+
Party 1
Jing Wei
Jing Wei
RascallyAgate0
Jing Wei
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
150W - 132L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
6 / 3 / 8
13,566
798
15,408
11,415
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Syn Jewolski
Izanami
16
8 / 4 / 7
14,226
837
17,979
16,982
7,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Syn Shanks
Bacchus
15
3 / 3 / 11
12,929
761
12,681
20,471
32,015
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
3 / 2 / 5
11,737
690
9,104
18,406
22,898
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
14
3 / 11 / 6
12,345
726
17,808
17,843
9,010
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
16
4 / 4 / 5
12,563
739
11,109
15,487
7,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
17
Kills
10
10
Deaths
17
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charon
3
2
5
2.75
L
Kukulkan
3
11
6
0.55
L
Jing Wei
4
4
5
1.63
W
Scylla
6
3
8
3.33
W
Izanami
Syn Jewolski
Izanami
8
4
7
2.88
W
Bacchus
Syn Shanks
Bacchus
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,068
Damage
38,021
48,868
Taken
51,736
44,482
Mitigated
39,507
12,174
Healing
5,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
9,104
1,098
0
778
18,406
22,898
194
9,923
8,483
21,326
1,316
L
Kukulkan
17,808
2,959
0
452
17,843
9,010
0
11,982
5,861
60,669
0
L
Jing Wei
11,109
8,940
0
4,018
15,487
7,599
165
6,350
9,137
0
40,849
W
Scylla
15,408
1,004
0
4,758
11,415
4,687
582
5,689
5,726
61,721
0
W
Izanami
Syn Jewolski
Izanami
17,979
14,074
0
2,411
16,982
7,780
2,018
9,682
7,300
0
69,626
W
Bacchus
Syn Shanks
Bacchus
12,681
866
0
5,005
20,471
32,015
75
10,994
9,477
24,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,721
Gold Earned
36,645
179
Minions Killed
149
0
Camps Cleared
0
880,117
Distance Traveled
815,118
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
11,737
690
15
1
0
271,429
0
L
Kukulkan
12,345
726
80
5
0
242,181
0
L
Jing Wei
12,563
739
54
3
0
301,508
0
W
Scylla
13,566
798
66
4
0
312,501
0
W
Izanami
14,226
837
95
6
0
252,741
0
W
Bacchus
12,929
761
18
1
0
314,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role