Player Matchup

Discordia
Discordia
Diamond V
Agniell
Discordia
Diamond V
Level 155
God Stats
2W - 2L
1,568 SR
Queue Stats
39W - 38L
2,002 MMR
Party 1
Tyr
Tyr
Diamond IV
THEKILL3RDEMON
Tyr
Diamond IV
Level 159
God Stats
3W - 8L
1,320 SR
Queue Stats
193W - 227L
1,965 MMR
Solo
Ne Zha
Ne Zha
Platinum III
llAlexllCA
Ne Zha
Platinum III
Level 144
God Stats
13W - 6L
1,793 SR
Queue Stats
127W - 120L
2,168 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,560 SR
2,045 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,706 SR
2,042 MMR
Danzaburou
Danzaburou
Platinum III
SNF Mantella
Danzaburou
Platinum III
Level 114
God Stats
4W - 2L
1,775 SR
Queue Stats
456W - 506L
1,921 MMR
Solo
Thoth
Thoth
Diamond IV
SpiritRG08
Thoth
Diamond IV
Level 65
God Stats
58W - 41L
1,611 SR
Queue Stats
139W - 153L
2,108 MMR
Solo
Geb
Geb
Diamond V
Th3 4ngry Bunny
Geb
Diamond V
Level 182
God Stats
16W - 11L
1,732 SR
Queue Stats
399W - 485L
2,098 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Agniell
Discordia
16
5 / 0 / 6
12,003
800
16,095
9,141
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 1 / 8
10,697
713
9,864
17,491
17,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Ne Zha
llAlexllCA
Ne Zha
15
5 / 0 / 6
12,020
801
14,552
15,236
12,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Bans
CharonMartichorasAphroditeKuzenboGilgamesh

VS

Bans
AchillesShivaBacchusNikeAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SNF Mantella
Danzaburou
11
1 / 4 / 0
9,602
640
8,259
14,659
6,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thoth
11
0 / 3 / 1
9,360
624
9,091
9,268
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 4 / 0
9,156
610
6,941
20,688
21,516
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
11
Kills
1
1
Deaths
11
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
Agniell
Discordia
5
0
6
8
L
Danzaburou
SNF Mantella
Danzaburou
1
4
0
0.25
L
Thoth
0
3
1
0.17
W
1
1
8
5
L
0
4
0
0
W
Ne Zha
llAlexllCA
Ne Zha
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,511
Damage
24,291
41,868
Taken
44,615
33,763
Mitigated
30,507
14,603
Healing
5,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Agniell
Discordia
16,095
873
68
1,916
9,141
3,651
1,218
4,293
4,678
60,605
0
L
Danzaburou
SNF Mantella
Danzaburou
8,259
2,512
0
2,045
14,659
6,102
0
4,831
9,099
0
32,776
L
Thoth
9,091
305
0
2,489
9,268
2,889
0
3,860
4,844
36,661
0
W
9,864
1,468
0
6,546
17,491
17,303
235
5,361
10,223
89
31,596
L
6,941
783
0
1,190
20,688
21,516
0
6,595
12,629
21,383
0
W
Ne Zha
llAlexllCA
Ne Zha
14,552
2,815
0
6,073
15,236
12,809
969
6,609
8,381
0
59,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,720
Gold Earned
28,118
184
Minions Killed
120
0
Camps Cleared
0
913,202
Distance Traveled
754,787
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,003
800
79
5
0
291,907
2
L
Danzaburou
9,602
640
43
3
0
234,963
3
L
Thoth
9,360
624
63
4
0
239,594
0
W
Tyr
10,697
713
34
2
0
307,165
0
L
Geb
9,156
610
14
1
0
280,230
3
W
Ne Zha
12,020
801
71
5
0
314,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role