Player Matchup

Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Masters
Fitic4
Tyr
Masters
Level 146
God Stats
5W - 5L
1,679 SR
Queue Stats
466W - 424L
2,802 MMR
Party 1
Bastet
Bastet
Masters
Focus
Bastet
Masters
Level 147
God Stats
3W - 5L
1,605 SR
Queue Stats
139W - 99L
2,793 MMR
Party 1
Ganesha
Ganesha
Diamond II
Loveles5
Ganesha
Diamond II
Level 59
God Stats
10W - 11L
1,788 SR
Queue Stats
102W - 82L
2,746 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
kookslikedat
Morgan Le Fay
Masters
Level 158
God Stats
22W - 29L
1,564 SR
Queue Stats
1,080W - 1,058L
2,825 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 134
1,627 SR
2,533 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 181
1,609 SR
2,566 MMR
Loki
Loki
Masters
 
Loki
Masters
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Masters
PandaCat
Heimdallr
Masters
Level 170
God Stats
7W - 5L
1,754 SR
Queue Stats
173W - 123L
2,706 MMR
Solo
Bacchus
Bacchus
Masters
Prohibit
Bacchus
Masters
Level 191
God Stats
9W - 5L
1,625 SR
Queue Stats
346W - 316L
2,696 MMR
Solo
Vulcan
Vulcan
Masters
Sehost
Vulcan
Masters
Level 209
God Stats
5W - 3L
1,668 SR
Queue Stats
333W - 266L
3,168 MMR
Solo
Osiris
Osiris
Masters
Totomano0012
Osiris
Masters
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
439W - 412L
2,760 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
0 / 3 / 2
7,946
467
8,018
10,812
3,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
Fitic4
Tyr
17
3 / 0 / 0
10,151
597
5,830
12,950
13,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bastet
Focus
Bastet
14
3 / 7 / 2
8,418
495
12,317
20,170
7,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Loveles5
Ganesha
13
1 / 3 / 3
8,344
491
7,688
17,513
16,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
kookslikedat
Morgan Le Fay
15
0 / 3 / 0
8,605
506
3,198
7,428
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
Sun WukongRavanaThorMartichoras

VS

Bans
RamaCharonSusanoScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
8 / 3 / 5
11,078
652
11,140
14,133
5,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
PandaCat
Heimdallr
18
3 / 1 / 6
11,246
662
16,555
15,063
7,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Bacchus
Prohibit
Bacchus
13
2 / 0 / 5
9,085
534
5,686
11,156
13,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
Sehost
Vulcan
17
3 / 0 / 5
11,247
662
11,512
7,041
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
16
0 / 3 / 1
10,260
604
5,054
15,900
18,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
7
Kills
16
16
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
2
0.33
W
Loki
 
Loki
8
3
5
3.5
L
Tyr
Fitic4
Tyr
3
0
0
3
L
Bastet
Focus
Bastet
3
7
2
0.57
L
Ganesha
Loveles5
Ganesha
1
3
3
0.83
W
Heimdallr
PandaCat
Heimdallr
3
1
6
6
W
Bacchus
Prohibit
Bacchus
2
0
5
4.5
W
Vulcan
Sehost
Vulcan
3
0
5
5.5
W
Osiris
0
3
1
0.17
L
Morgan Le Fay
kookslikedat
Morgan Le Fay
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,051
Damage
49,947
68,873
Taken
63,293
44,728
Mitigated
47,801
14,466
Healing
25,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
8,018
5,086
0
2,879
10,812
3,870
0
1,429
9,375
0
64,575
W
Loki
 
Loki
11,140
4,736
0
4,419
14,133
5,379
0
1,954
12,179
0
89,654
L
Tyr
Fitic4
Tyr
5,830
1,121
0
6,286
12,950
13,723
0
1,506
11,404
139
93,800
L
Bastet
Focus
Bastet
12,317
3,991
0
3,013
20,170
7,370
0
4,009
16,081
0
74,158
L
Ganesha
Loveles5
Ganesha
7,688
976
0
1,425
17,513
16,528
0
6,006
11,379
36,204
0
W
Heimdallr
PandaCat
Heimdallr
16,555
10,825
0
10,285
15,063
7,461
1,773
2,585
12,478
0
117,084
W
Bacchus
Prohibit
Bacchus
5,686
1,057
0
3,200
11,156
13,108
1,365
2,860
8,296
28,064
0
W
Vulcan
Sehost
Vulcan
11,512
5,286
0
625
7,041
3,586
496
3,975
3,066
110,719
0
W
Osiris
5,054
2,025
0
6,561
15,900
18,267
0
465
15,435
0
84,249
L
Morgan Le Fay
kookslikedat
Morgan Le Fay
3,198
88
0
863
7,428
3,237
661
3,880
3,430
82,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,464
Gold Earned
52,916
579
Minions Killed
689
0
Camps Cleared
0
1,705,262
Distance Traveled
1,805,349
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,946
467
141
8
0
266,074
5
W
Loki
11,078
652
127
7
0
389,525
4
L
Tyr
10,151
597
171
10
0
417,979
2
L
Bastet
8,418
495
90
5
0
385,580
0
L
Ganesha
8,344
491
20
1
0
337,728
3
W
Heimdallr
11,246
662
179
11
0
299,413
4
W
Bacchus
9,085
534
27
2
0
377,963
7
W
Vulcan
11,247
662
201
12
0
397,746
6
W
Osiris
10,260
604
155
9
0
340,702
2
L
Morgan Le Fay
8,605
506
157
9
0
297,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role