Player Matchup

Bastet
Bastet
 
Bastet
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DarkIsraelD123
Bakasura
Level 78
God Stats
1W - 2L
1,634 SR
Queue Stats
226W - 212L
1,500 Elo+
Solo
Freya
Freya
KILLER4161998
Freya
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 138L
1,522 Elo+
Party 2
Surtr
Surtr
LostClover5949
Surtr
Level 88
God Stats
1W - 1L
1,671 SR
Queue Stats
56W - 42L
1,559 Elo+
Party 2
Sobek
Sobek
iSmokeLikeDryice
Sobek
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
204W - 234L
1,320 Elo+
Solo
Team Averages
Level 86
1,561 SR
1,480 Elo+

VS

Team Averages
Level 104
1,536 SR
1,510 Elo+
Osiris
Osiris
 
Osiris
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Shane0227
Fafnir
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 65L
1,540 Elo+
Party 1
Amaterasu
Amaterasu
Xx5Romeo2xX
Amaterasu
Level 107
God Stats
2W - 0L
1,462 SR
Queue Stats
49W - 53L
1,487 Elo+
Party 1
Izanami
Izanami
itsyaboidylan
Izanami
Level 82
God Stats
1W - 0L
1,522 SR
Queue Stats
213W - 169L
1,530 Elo+
Solo
Thor
Thor
wise24
Thor
Level 103
God Stats
1W - 2L
1,696 SR
Queue Stats
83W - 84L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
5 / 4 / 2
6,451
1,290
5,312
6,775
2,778
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
10
2 / 6 / 0
5,705
1,141
4,616
7,651
4,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 2
4,740
948
1,621
3,258
1,234
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
1 / 2 / 0
4,627
925
2,922
4,122
3,334
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

6
0 / 2 / 1
4,418
884
605
2,951
1,418
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
4 / 2 / 8
6,823
1,365
4,831
6,076
6,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fafnir
Shane0227
Fafnir
10
1 / 1 / 12
6,489
1,298
1,523
4,622
5,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
Xx5Romeo2xX
Amaterasu
11
2 / 3 / 10
6,230
1,246
2,831
7,576
4,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Izanami
12
6 / 1 / 6
7,422
1,484
8,453
3,218
1,179
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Thor
wise24
Thor
12
3 / 1 / 9
6,502
1,300
4,439
4,339
2,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
61
8
Kills
16
16
Deaths
8
5
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
5
4
2
1.5
W
Osiris
 
Osiris
4
2
8
4
L
Bakasura
2
6
0
0.33
L
0
2
2
0.5
L
1
2
0
0.5
W
Fafnir
Shane0227
Fafnir
1
1
12
7
W
Amaterasu
Xx5Romeo2xX
Amaterasu
2
3
10
2.33
L
0
2
1
0.25
W
Izanami
6
1
6
9
W
Thor
wise24
Thor
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,076
Damage
22,077
24,757
Taken
25,831
13,301
Mitigated
19,864
2,097
Healing
9,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,312
807
93
1,109
6,775
2,778
0
449
6,108
0
5,728
W
Osiris
 
Osiris
4,831
1,246
721
2,131
6,076
6,139
382
886
4,740
268
6,944
L
Bakasura
4,616
2,235
0
100
7,651
4,537
0
954
6,437
0
9,889
L
1,621
367
98
227
3,258
1,234
0
209
2,931
3,639
0
L
2,922
941
95
257
4,122
3,334
0
438
3,526
80
4,149
W
Fafnir
Shane0227
Fafnir
1,523
357
1,481
1,420
4,622
5,044
660
399
4,147
3,445
0
W
Amaterasu
Xx5Romeo2xX
Amaterasu
2,831
1,088
313
1,614
7,576
4,712
836
728
6,779
0
5,414
L
605
64
0
118
2,951
1,418
0
270
2,483
1,288
0
W
Izanami
8,453
6,121
0
844
3,218
1,179
3,125
99
2,948
0
23,642
W
Thor
wise24
Thor
4,439
619
111
529
4,339
2,790
1,212
194
3,929
617
7,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,941
Gold Earned
33,466
20
Minions Killed
78
0
Camps Cleared
0
352,240
Distance Traveled
505,886
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,451
1,290
1
0
0
118,125
0
W
Osiris
6,823
1,365
11
2
0
85,835
0
L
Bakasura
5,705
1,141
12
2
0
78,923
0
L
Freya
4,740
948
1
0
0
58,449
0
L
Surtr
4,627
925
4
1
0
60,245
0
W
Fafnir
6,489
1,298
6
1
0
106,943
0
W
Amaterasu
6,230
1,246
8
2
0
114,642
0
L
Sobek
4,418
884
2
0
0
36,498
0
W
Izanami
7,422
1,484
42
8
0
94,244
0
W
Thor
6,502
1,300
11
2
0
104,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role