Player Matchup

Danzaburou
Danzaburou
DugoodFister
Danzaburou
Level 77
God Stats
234W - 155L
1,603 SR
Queue Stats
494W - 496L
1,496 Elo+
Party 2
Nox
Nox
Kinfz
Nox
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,398 Elo+
Solo
Bacchus
Bacchus
MrMcGibblets1995
Bacchus
Level 47
God Stats
45W - 26L
1,522 SR
Queue Stats
154W - 160L
1,443 Elo+
Party 2
Chaac
Chaac
Tnuomvierk
Chaac
Level 43
God Stats
38W - 28L
1,555 SR
Queue Stats
156W - 143L
1,455 Elo+
Solo
Mercury
Mercury
sséch
Mercury
Level 50
God Stats
1W - 0L
1,706 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Team Averages
Level 52
1,577 SR
1,458 Elo+

VS

Team Averages
Level 54
1,476 SR
1,392 Elo+
Cliodhna
Cliodhna
Chunkey9
Cliodhna
Level 53
God Stats
10W - 5L
1,534 SR
Queue Stats
385W - 356L
1,480 Elo+
Solo
Sobek
Sobek
PrimeZion
Sobek
Level 80
God Stats
22W - 28L
1,557 SR
Queue Stats
22W - 32L
1,470 Elo+
Party 1
Merlin
Merlin
Xxzzxi
Merlin
Level 58
God Stats
2W - 5L
1,291 SR
Queue Stats
132W - 108L
1,459 Elo+
Solo
King Arthur
King Arthur
heimweiner
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 43L
1,377 Elo+
Party 1
Hachiman
Hachiman
otherCandyMan
Hachiman
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 13L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DugoodFister
Danzaburou
18
15 / 2 / 4
12,830
675
24,880
15,749
8,686
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nox
Kinfz
Nox
14
1 / 2 / 4
9,035
476
6,010
9,261
4,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 10
9,593
505
7,590
16,187
20,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
18
4 / 0 / 3
11,075
583
16,864
22,095
25,021
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
sséch
Mercury
16
5 / 3 / 1
10,329
544
8,330
15,017
6,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Chunkey9
Cliodhna
13
2 / 3 / 2
8,222
433
8,251
15,004
6,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
PrimeZion
Sobek
12
1 / 5 / 4
8,104
427
5,336
20,195
21,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Xxzzxi
Merlin
15
2 / 2 / 2
9,099
479
13,112
11,448
5,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
heimweiner
King Arthur
14
1 / 5 / 3
8,510
448
13,299
23,512
25,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
otherCandyMan
Hachiman
13
1 / 10 / 0
7,710
406
6,664
18,028
7,522
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
25
Kills
7
8
Deaths
25
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Chunkey9
Cliodhna
2
3
2
1
W
Danzaburou
DugoodFister
Danzaburou
15
2
4
8.5
W
Nox
Kinfz
Nox
1
2
4
1.5
W
0
1
10
5
L
Sobek
PrimeZion
Sobek
1
5
4
0.6
W
Chaac
4
0
3
5.5
L
Merlin
Xxzzxi
Merlin
2
2
2
1.5
L
King Arthur
heimweiner
King Arthur
1
5
3
0.5
L
Hachiman
otherCandyMan
Hachiman
1
10
0
0.1
W
Mercury
sséch
Mercury
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,674
Damage
46,662
78,309
Taken
88,187
65,528
Mitigated
67,049
27,740
Healing
15,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Chunkey9
Cliodhna
8,251
579
0
4,939
15,004
6,618
0
1,152
13,717
0
61,266
W
Danzaburou
DugoodFister
Danzaburou
24,880
13,921
0
7,452
15,749
8,686
3,862
2,660
12,932
0
113,389
W
Nox
Kinfz
Nox
6,010
782
0
0
9,261
4,691
142
4,127
4,939
56,835
0
W
7,590
908
632
4,409
16,187
20,789
168
6,323
9,143
28,460
0
L
Sobek
PrimeZion
Sobek
5,336
263
1,557
3,967
20,195
21,597
0
5,520
14,528
21,287
0
W
Chaac
16,864
4,112
244
15,003
22,095
25,021
1,465
2,499
19,333
2,465
81,238
L
Merlin
Xxzzxi
Merlin
13,112
273
0
464
11,448
5,515
0
3,751
7,648
77,863
0
L
King Arthur
heimweiner
King Arthur
13,299
1,631
0
1,260
23,512
25,797
0
2,723
19,342
1,009
63,171
L
Hachiman
otherCandyMan
Hachiman
6,664
3,869
0
3,635
18,028
7,522
0
1,253
16,718
22
52,006
W
Mercury
sséch
Mercury
8,330
3,207
0
0
15,017
6,341
1,357
2,058
12,851
0
96,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,862
Gold Earned
41,645
516
Minions Killed
408
0
Camps Cleared
0
1,954,627
Distance Traveled
1,806,872
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,222
433
86
5
0
418,668
2
W
Danzaburou
12,830
675
156
8
0
433,012
5
W
Nox
9,035
476
99
5
0
360,460
0
W
Bacchus
9,593
505
23
1
0
413,142
0
L
Sobek
8,104
427
31
2
0
347,888
2
W
Chaac
11,075
583
115
6
0
307,932
0
L
Merlin
9,099
479
126
7
0
345,816
1
L
King Arthur
8,510
448
80
4
0
356,685
0
L
Hachiman
7,710
406
85
4
0
337,815
1
W
Mercury
10,329
544
123
6
0
440,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role