Player Matchup

Agni
Agni
 
Agni
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
FormerDanBill
Izanami
Level 144
God Stats
1W - 2L
1,198 SR
Queue Stats
14W - 7L
1,714 Elo+
Party 1
Cthulhu
Cthulhu
WitheredAbyss18
Cthulhu
Level 120
God Stats
1W - 2L
1,854 SR
Queue Stats
12W - 6L
1,740 Elo+
Party 1
Team Averages
Level 143
1,510 SR
1,591 Elo+

VS

Team Averages
Level 133
1,659 SR
1,582 Elo+
Ix Chel
Ix Chel
Blaze8910
Ix Chel
Level 146
God Stats
3W - 5L
1,529 SR
Queue Stats
158W - 147L
1,649 Elo+
Solo
Bacchus
Bacchus
Gerlix
Bacchus
Level 101
God Stats
4W - 1L
1,822 SR
Queue Stats
87W - 76L
1,510 Elo+
Solo
Apollo
Apollo
Mercenary2X
Apollo
Level 122
God Stats
18W - 6L
1,721 SR
Queue Stats
96W - 70L
1,628 Elo+
Solo
Horus
Horus
ZeldasHyrule
Horus
Level 142
God Stats
2W - 2L
1,611 SR
Queue Stats
117W - 100L
1,558 Elo+
Solo
Ao Kuang
Ao Kuang
ciasom
Ao Kuang
Level 155
God Stats
71W - 65L
1,614 SR
Queue Stats
95W - 97L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
1 / 1 / 2
4,431
886
3,161
3,011
1,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
 
Hercules
8
0 / 1 / 4
4,308
862
1,075
3,123
1,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
 
Tiamat
9
1 / 2 / 2
4,251
850
1,771
3,279
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
7
1 / 1 / 0
3,952
790
99
1,441
328
9
1 / 1 / 2
4,270
854
4,438
4,137
2,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Blaze8910
Ix Chel
10
0 / 1 / 0
4,599
920
1,327
3,267
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
Gerlix
Bacchus
9
1 / 2 / 3
4,361
872
2,939
5,202
4,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
10
2 / 1 / 2
5,084
1,017
2,208
2,360
861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 1 / 4
4,119
824
2,151
4,235
2,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
ciasom
Ao Kuang
9
3 / 0 / 3
4,749
950
3,377
4,809
2,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
4
Kills
6
6
Deaths
5
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
1
2
2
L
Hercules
 
Hercules
0
1
4
2
L
Tiamat
 
Tiamat
1
2
2
1
W
Ix Chel
Blaze8910
Ix Chel
0
1
0
0
L
Izanami
1
1
0
1
W
Bacchus
Gerlix
Bacchus
1
2
3
1.25
W
Apollo
2
1
2
3
L
1
1
2
2
W
0
1
4
2
W
Ao Kuang
ciasom
Ao Kuang
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,544
Damage
12,002
14,991
Taken
19,873
6,818
Mitigated
12,298
3,050
Healing
6,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
3,161
378
0
680
3,011
1,014
0
1,514
1,411
10,832
0
L
Hercules
 
Hercules
1,075
214
0
848
3,123
1,527
0
1,054
1,911
0
3,507
L
Tiamat
 
Tiamat
1,771
73
0
163
3,279
1,416
0
1,453
1,572
8,896
0
W
Ix Chel
Blaze8910
Ix Chel
1,327
94
51
886
3,267
1,377
0
2,203
986
17,829
0
L
Izanami
99
39
0
0
1,441
328
0
361
1,042
0
2,459
W
Bacchus
Gerlix
Bacchus
2,939
158
0
1,404
5,202
4,649
14
2,016
3,078
6,347
0
W
Apollo
2,208
1,031
0
455
2,360
861
440
703
1,657
0
15,645
L
4,438
95
238
1,121
4,137
2,533
0
2,496
1,412
9,883
0
W
2,151
887
331
1,157
4,235
2,981
0
1,949
2,080
0
6,328
W
Ao Kuang
ciasom
Ao Kuang
3,377
700
0
2,440
4,809
2,430
0
1,982
2,702
8,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,212
Gold Earned
22,912
70
Minions Killed
119
0
Camps Cleared
0
451,980
Distance Traveled
599,502
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,431
886
22
4
0
97,027
0
L
Hercules
4,308
862
9
2
0
100,477
0
L
Tiamat
4,251
850
16
3
0
112,329
0
W
Ix Chel
4,599
920
56
11
0
113,403
0
L
Izanami
3,952
790
7
1
0
33,858
0
W
Bacchus
4,361
872
12
2
0
130,615
0
W
Apollo
5,084
1,017
35
7
0
112,628
0
L
Cthulhu
4,270
854
16
3
0
108,289
0
W
Horus
4,119
824
6
1
0
123,176
0
W
Ao Kuang
4,749
950
10
2
0
119,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role