Player Matchup

Bacchus
Bacchus
Choizo6
Bacchus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
311W - 326L
1,513 Elo+
Party 2
Charon
Charon
Nihilated
Charon
Level 116
God Stats
4W - 2L
1,852 SR
Queue Stats
354W - 360L
1,520 Elo+
Party 2
Khepri
Khepri
PlzNoAttack
Khepri
Level 92
God Stats
3W - 1L
1,582 SR
Queue Stats
188W - 195L
1,499 Elo+
Party 2
Sol
Sol
blacKtOOthGRim
Sol
Level 145
God Stats
4W - 2L
1,486 SR
Queue Stats
157W - 163L
1,434 Elo+
Solo
Kukulkan
Kukulkan
yoda364
Kukulkan
Level 107
God Stats
6W - 4L
1,632 SR
Queue Stats
228W - 250L
1,499 Elo+
Party 2
Team Averages
Level 114
1,610 SR
1,493 Elo+

VS

Team Averages
Level 109
1,535 SR
1,500 Elo+
Agni
Agni
BAkhris69
Agni
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,556 Elo+
Party 1
Cthulhu
Cthulhu
BradySweats
Cthulhu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 111L
1,412 Elo+
Solo
Ishtar
Ishtar
Prvt SnowBall92
Ishtar
Level 154
God Stats
14W - 10L
1,414 SR
Queue Stats
577W - 623L
1,482 Elo+
Solo
Cerberus
Cerberus
SirBankcee
Cerberus
Level 120
God Stats
4W - 2L
1,619 SR
Queue Stats
147W - 155L
1,463 Elo+
Solo
Janus
Janus
Spinell39
Janus
Level 129
God Stats
0W - 1L
1,643 SR
Queue Stats
40W - 31L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Choizo6
Bacchus
15
3 / 5 / 14
9,792
816
4,920
14,310
17,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
Nihilated
Charon
17
6 / 2 / 11
11,130
928
9,292
18,509
15,309
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Khepri
15
2 / 2 / 14
10,259
855
2,744
12,788
14,942
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 1 / 14
10,432
869
12,860
11,559
5,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
yoda364
Kukulkan
18
6 / 1 / 10
10,482
874
13,913
7,551
4,429
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
1 / 5 / 4
7,887
657
11,771
11,157
5,010
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
BradySweats
Cthulhu
14
0 / 5 / 4
7,736
645
5,509
12,303
17,748
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 6 / 3
7,854
655
12,370
9,821
4,527
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
SirBankcee
Cerberus
7
0 / 1 / 1
6,581
548
1,315
3,655
3,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
Spinell39
Janus
17
3 / 4 / 0
8,891
741
14,115
9,402
4,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
19
21
Kills
7
11
Deaths
21
63
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Agni
1
5
4
0.6
L
Cthulhu
BradySweats
Cthulhu
0
5
4
0.4
W
Bacchus
Choizo6
Bacchus
3
5
14
2
W
Charon
Nihilated
Charon
6
2
11
5.75
W
Khepri
2
2
14
4.5
L
3
6
3
0.75
L
Cerberus
SirBankcee
Cerberus
0
1
1
0.5
L
Janus
Spinell39
Janus
3
4
0
0.75
W
4
1
14
11
W
Kukulkan
yoda364
Kukulkan
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,729
Damage
45,080
64,717
Taken
46,338
57,805
Mitigated
35,538
29,231
Healing
9,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
11,771
877
516
1,990
11,157
5,010
0
10,611
546
24,726
0
L
Cthulhu
BradySweats
Cthulhu
5,509
181
600
1,114
12,303
17,748
0
11,069
1,234
12,143
0
W
Bacchus
Choizo6
Bacchus
4,920
244
2,816
2,220
14,310
17,438
62
5,486
8,824
8,146
276
W
Charon
Nihilated
Charon
9,292
1,403
434
8,075
18,509
15,309
423
9,520
8,989
15,688
0
W
Khepri
2,744
204
2,333
4,166
12,788
14,942
172
4,961
7,827
7,808
0
L
12,370
6,321
871
521
9,821
4,527
0
9,524
297
0
17,134
L
Cerberus
SirBankcee
Cerberus
1,315
20
0
1,280
3,655
3,658
0
3,194
461
2,252
0
L
Janus
Spinell39
Janus
14,115
64
606
1,780
9,402
4,595
0
9,055
347
33,807
0
W
12,860
2,472
1,454
5,993
11,559
5,687
4,582
6,969
4,590
44,869
0
W
Kukulkan
yoda364
Kukulkan
13,913
870
739
1,001
7,551
4,429
2,668
5,774
1,777
38,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,095
Gold Earned
38,949
152
Minions Killed
104
0
Camps Cleared
0
1,141,135
Distance Traveled
827,736
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,887
657
21
2
0
203,103
0
L
Cthulhu
7,736
645
14
1
0
199,897
0
W
Bacchus
9,792
816
8
1
0
249,434
0
W
Charon
11,130
928
9
1
0
200,709
0
W
Khepri
10,259
855
8
1
0
227,787
0
L
Ishtar
7,854
655
13
1
0
167,787
0
L
Cerberus
6,581
548
6
1
0
59,785
0
L
Janus
8,891
741
50
4
0
197,164
0
W
Sol
10,432
869
74
6
0
225,263
0
W
Kukulkan
10,482
874
53
4
0
237,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role