Player Matchup

Thanatos
Thanatos
ArtOfTheNight
Thanatos
Level 106
God Stats
1W - 0L
1,686 SR
Queue Stats
10W - 4L
1,609 Elo+
Party 2
Hel
Hel
KingAC1
Hel
Level 85
God Stats
2W - 0L
1,830 SR
Queue Stats
4W - 2L
1,535 Elo+
Party 2
Surtr
Surtr
Roben51
Surtr
Level 109
God Stats
2W - 0L
1,603 SR
Queue Stats
8W - 1L
1,751 Elo+
Party 2
Team Averages
Level 100
1,706 SR
1,632 Elo+

VS

Team Averages
Level 106
1,516 SR
1,493 Elo+
Persephone
Persephone
 
Persephone
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Psyducks
Hachiman
Level 106
God Stats
1W - 1L
1,729 SR
Queue Stats
32W - 31L
1,451 Elo+
Party 1
Surtr
Surtr
gsucrai
Surtr
Level 122
God Stats
1W - 1L
1,320 SR
Queue Stats
37W - 29L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ArtOfTheNight
Thanatos
13
8 / 2 / 7
9,796
980
13,895
11,969
6,891
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hel
13
6 / 3 / 9
9,392
939
8,268
9,633
3,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
Roben51
Surtr
12
3 / 1 / 10
8,674
867
5,532
10,812
10,110
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
11
4 / 8 / 2
8,797
880
7,998
10,309
2,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Psyducks
Hachiman
10
1 / 4 / 4
7,767
777
8,361
9,190
2,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Surtr
gsucrai
Surtr
10
1 / 5 / 4
7,347
735
5,683
11,954
9,981
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
17
Kills
6
6
Deaths
17
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
4
8
2
0.63
W
Thanatos
ArtOfTheNight
Thanatos
8
2
7
5.75
W
Hel
6
3
9
3.5
L
Hachiman
Psyducks
Hachiman
1
4
4
0.75
W
Surtr
Roben51
Surtr
3
1
10
8
L
Surtr
gsucrai
Surtr
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,695
Damage
22,042
32,414
Taken
31,453
20,737
Mitigated
14,812
17,994
Healing
5,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
7,998
1,261
0
751
10,309
2,462
39
2,135
7,947
33,063
0
W
Thanatos
ArtOfTheNight
Thanatos
13,895
3,846
0
7,908
11,969
6,891
508
2,101
9,868
0
33,215
W
Hel
8,268
208
3,917
4,248
9,633
3,736
246
3,370
6,263
34,549
0
L
Hachiman
Psyducks
Hachiman
8,361
5,609
0
2,761
9,190
2,369
430
2,229
6,759
0
26,668
W
Surtr
Roben51
Surtr
5,532
1,370
0
1,921
10,812
10,110
138
3,172
7,640
634
24,815
L
Surtr
gsucrai
Surtr
5,683
1,371
0
1,686
11,954
9,981
52
3,538
8,138
294
16,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,862
Gold Earned
23,911
136
Minions Killed
101
0
Camps Cleared
0
598,825
Distance Traveled
517,924
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,797
880
53
5
0
161,025
0
W
Thanatos
9,796
980
44
4
0
209,773
0
W
Hel
9,392
939
63
6
0
189,411
0
L
Hachiman
7,767
777
30
3
0
168,211
0
W
Surtr
8,674
867
29
3
0
199,641
0
L
Surtr
7,347
735
18
2
0
188,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role