Player Matchup

Janus
Janus
Allenus
Janus
Level 62
God Stats
4W - 3L
1,706 SR
Queue Stats
64W - 53L
1,480 Elo+
Solo
Charon
Charon
EnaMarieRose
Charon
Level 18
God Stats
14W - 12L
1,535 SR
Queue Stats
82W - 70L
1,576 Elo+
Party 1
Hou Yi
Hou Yi
PoisonPlague
Hou Yi
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
137W - 103L
1,610 Elo+
Party 1
Serqet
Serqet
Shadessino
Serqet
Level 74
God Stats
3W - 3L
1,285 SR
Queue Stats
248W - 220L
1,516 Elo+
Solo
Khepri
Khepri
Tedwini
Khepri
Level 44
God Stats
79W - 43L
1,682 SR
Queue Stats
117W - 78L
1,601 Elo+
Party 1
Team Averages
Level 67
1,541 SR
1,557 Elo+

VS

Team Averages
Level 155
1,506 SR
1,499 Elo+
Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Mishtrel
Kuzenbo
Level 158
God Stats
9W - 14L
1,531 SR
Queue Stats
37W - 47L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Allenus
Janus
13
1 / 3 / 1
7,543
471
5,641
9,012
3,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
16
5 / 0 / 2
10,146
634
9,146
10,666
6,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
16
2 / 1 / 1
8,919
557
9,415
5,757
2,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Shadessino
Serqet
15
4 / 2 / 2
8,616
539
9,554
13,185
6,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
Tedwini
Khepri
13
0 / 0 / 2
7,805
488
2,790
8,063
7,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 2 / 0
8,276
517
2,954
8,978
3,313
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
 
Achilles
14
3 / 1 / 0
8,109
507
2,350
13,703
8,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
 
Ah Puch
13
1 / 3 / 3
7,836
490
11,170
9,131
3,278
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
 
Bastet
12
0 / 5 / 0
7,202
450
4,098
15,025
5,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
Mishtrel
Kuzenbo
11
0 / 1 / 2
7,416
464
4,809
14,645
16,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
12
Kills
5
6
Deaths
12
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
0
0.5
L
Achilles
 
Achilles
3
1
0
3
L
Ah Puch
 
Ah Puch
1
3
3
0.83
L
Bastet
 
Bastet
0
5
0
0
W
Janus
Allenus
Janus
1
3
1
0.5
W
Charon
5
0
2
6
L
Kuzenbo
Mishtrel
Kuzenbo
0
1
2
1
W
Hou Yi
2
1
1
2.5
W
Serqet
Shadessino
Serqet
4
2
2
2.5
W
Khepri
Tedwini
Khepri
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,546
Damage
25,381
46,683
Taken
61,482
26,644
Mitigated
36,979
11,428
Healing
15,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,954
2,151
0
2,889
8,978
3,313
0
167
8,631
0
74,465
L
Achilles
 
Achilles
2,350
280
0
1,485
13,703
8,297
0
1,486
12,111
0
62,726
L
Ah Puch
 
Ah Puch
11,170
458
0
3,564
9,131
3,278
0
4,358
4,058
65,563
0
L
Bastet
 
Bastet
4,098
873
0
4,230
15,025
5,457
0
6,366
8,294
0
48,604
W
Janus
Allenus
Janus
5,641
437
0
701
9,012
3,738
0
5,991
3,021
55,953
0
W
Charon
9,146
1,405
0
5,019
10,666
6,707
345
864
9,802
74,741
283
L
Kuzenbo
Mishtrel
Kuzenbo
4,809
1,585
0
2,900
14,645
16,634
28
4,469
9,736
23,434
0
W
Hou Yi
9,415
3,718
0
2,924
5,757
2,836
839
531
5,226
0
82,028
W
Serqet
Shadessino
Serqet
9,554
1,649
0
1,138
13,185
6,353
0
4,784
8,401
0
79,231
W
Khepri
Tedwini
Khepri
2,790
144
0
1,646
8,063
7,010
0
3,809
4,254
29,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,029
Gold Earned
38,839
513
Minions Killed
430
0
Camps Cleared
0
1,690,248
Distance Traveled
1,536,739
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,276
517
140
9
0
298,287
4
L
Achilles
8,109
507
100
6
0
329,825
0
L
Ah Puch
7,836
490
93
6
0
263,320
5
L
Bastet
7,202
450
75
5
0
310,418
1
W
Janus
7,543
471
129
8
0
294,003
0
W
Charon
10,146
634
117
7
0
329,871
2
L
Kuzenbo
7,416
464
22
1
0
334,889
3
W
Hou Yi
8,919
557
126
8
0
317,211
5
W
Serqet
8,616
539
100
6
0
404,172
5
W
Khepri
7,805
488
41
3
0
344,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role