Player Matchup

Jormungandr
Jormungandr
Bronze III
nOeLuxii
Jormungandr
Bronze III
Level 162
God Stats
1W - 1L
1,346 SR
Queue Stats
2W - 6L
1,558 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 162
1,346 SR
1,558 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 65
1,500 SR
1,500 MMR
Heimdallr
Heimdallr
Bronze III
NexT-Demoa
Heimdallr
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
nOeLuxii
Jormungandr
20
4 / 0 / 0
28,536
921
32,744
31,800
41,673
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AnubisYmirChronosMerlinVulcan

VS

Bans
Ah Muzen CabPoseidonKaliEsetTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
NexT-Demoa
Heimdallr
20
0 / 4 / 0
23,890
771
24,951
45,704
34,792
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
NexT-Demoa
Heimdallr
0
4
0
0
W
Jormungandr
nOeLuxii
Jormungandr
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,744
Damage
24,951
31,800
Taken
45,704
41,673
Mitigated
34,792
6,570
Healing
16,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
NexT-Demoa
Heimdallr
24,951
10,868
0
16,705
45,704
34,792
2,215
34,003
11,701
299
169,435
W
Jormungandr
nOeLuxii
Jormungandr
32,744
7,159
0
6,570
31,800
41,673
108
1,604
30,196
192,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,536
Gold Earned
23,890
310
Minions Killed
226
13
Camps Cleared
7
630,708
Distance Traveled
446,143
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
23,890
771
226
7
7
446,143
2
W
Jormungandr
28,536
921
310
10
13
630,708
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role