Player Matchup

Thor
Thor
 
Thor
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
adsddsadsadas
Cupid
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 53L
1,402 Elo+
Solo
Nu Wa
Nu Wa
iset-zu
Nu Wa
Level 77
God Stats
79W - 62L
1,494 SR
Queue Stats
225W - 238L
1,419 Elo+
Solo
Bellona
Bellona
mintybIood
Bellona
Level 84
God Stats
4W - 0L
1,500 SR
Queue Stats
85W - 70L
1,443 Elo+
Solo
Team Averages
Level 74
1,499 SR
1,453 Elo+

VS

Team Averages
Level 80
1,444 SR
1,392 Elo+
Thor
Thor
Fatmonkey64
Thor
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 33L
1,475 Elo+
Party 1
Izanami
Izanami
Morgoth_Gungnir6
Izanami
Level 62
God Stats
0W - 3L
1,332 SR
Queue Stats
306W - 360L
1,316 Elo+
Solo
Cthulhu
Cthulhu
ProfessrPressure
Cthulhu
Level 47
God Stats
1W - 4L
1,188 SR
Queue Stats
27W - 38L
1,322 Elo+
Solo
Skadi
Skadi
SixDamistaman
Skadi
Level 88
God Stats
3W - 4L
1,752 SR
Queue Stats
44W - 34L
1,488 Elo+
Party 1
Anubis
Anubis
ZayneCyphon
Anubis
Level 96
God Stats
35W - 42L
1,451 SR
Queue Stats
563W - 580L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
4 / 2 / 3
7,844
560
6,315
11,370
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
 
Cthulhu
11
2 / 2 / 1
7,410
529
7,586
10,834
6,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 2 / 2
6,119
437
5,475
9,186
3,320
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
iset-zu
Nu Wa
13
2 / 1 / 4
7,813
558
6,236
6,118
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
mintybIood
Bellona
14
2 / 0 / 3
8,427
602
4,561
9,154
7,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 1
6,565
469
5,087
11,312
3,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 0
5,401
386
1,623
3,678
2,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 2 / 2
6,105
436
4,387
10,652
7,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 2
5,787
413
7,063
10,359
3,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anubis
11
2 / 3 / 1
7,059
504
6,157
11,816
4,759
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
10
Kills
7
7
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
2
3
2.75
W
Cthulhu
 
Cthulhu
2
2
1
1.25
L
3
3
1
1.17
L
0
0
0
0
L
1
2
2
1
L
1
2
2
1
L
Anubis
2
3
1
0.83
W
0
2
2
0.5
W
Nu Wa
iset-zu
Nu Wa
2
1
4
4
W
Bellona
mintybIood
Bellona
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,173
Damage
24,317
46,662
Taken
47,817
23,036
Mitigated
21,903
21,647
Healing
11,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,315
1,152
0
5,050
11,370
3,970
0
2,156
9,214
0
52,920
W
Cthulhu
 
Cthulhu
7,586
237
1,616
3,188
10,834
6,641
0
1,744
9,090
29,599
0
L
5,087
855
0
492
11,312
3,919
0
2,531
8,781
0
40,729
L
1,623
1,101
0
1,444
3,678
2,427
0
353
3,325
0
24,696
L
4,387
30
1,283
1,291
10,652
7,665
0
4,323
6,329
18,088
0
L
7,063
2,510
0
1,195
10,359
3,133
46
2,815
7,544
0
43,491
L
Anubis
6,157
498
0
5,395
11,816
4,759
288
3,800
8,016
62,701
0
W
5,475
2,900
794
3,246
9,186
3,320
767
2,354
6,832
0
36,500
W
Nu Wa
iset-zu
Nu Wa
6,236
3,305
0
2,187
6,118
1,493
1,037
3,619
2,499
53,004
0
W
Bellona
mintybIood
Bellona
4,561
1,037
0
5,566
9,154
7,612
1,551
671
8,068
0
55,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,613
Gold Earned
30,917
373
Minions Killed
286
0
Camps Cleared
0
1,340,831
Distance Traveled
1,119,060
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,844
560
88
6
0
262,556
11
W
Cthulhu
7,410
529
45
3
0
261,001
0
L
Thor
6,565
469
66
5
0
280,219
0
L
Izanami
5,401
386
30
2
0
203,902
1
L
Cthulhu
6,105
436
29
2
0
210,677
0
L
Skadi
5,787
413
54
4
0
239,805
2
L
Anubis
7,059
504
107
8
0
184,457
0
W
Cupid
6,119
437
56
4
0
244,530
0
W
Nu Wa
7,813
558
90
6
0
264,985
0
W
Bellona
8,427
602
94
7
0
307,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role