Player Matchup

Ra
Ra
 
Ra
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
FoxRed228
Bakasura
Level 27
God Stats
1W - 4L
1,238 SR
Queue Stats
2W - 13L
1,140 Elo+
Party 1
Heimdallr
Heimdallr
MrArkan27
Heimdallr
Level 104
God Stats
13W - 8L
1,360 SR
Queue Stats
96W - 72L
1,398 Elo+
Solo
Nu Wa
Nu Wa
elina23jiui
Nu Wa
Level 67
God Stats
1W - 3L
1,468 SR
Queue Stats
2W - 13L
1,140 Elo+
Party 1
Cthulhu
Cthulhu
handzo20
Cthulhu
Level 28
God Stats
1W - 1L
1,304 SR
Queue Stats
2W - 13L
1,140 Elo+
Party 1
Team Averages
Level 59
1,374 SR
1,264 Elo+

VS

Team Averages
Level 111
1,556 SR
1,444 Elo+
Anubis
Anubis
Astervegn
Anubis
Level 41
God Stats
6W - 5L
1,171 SR
Queue Stats
36W - 59L
1,318 Elo+
Solo
Fenrir
Fenrir
GENERAL6565
Fenrir
Level 148
God Stats
57W - 44L
1,535 SR
Queue Stats
93W - 85L
1,430 Elo+
Solo
Horus
Horus
HabKeinSupport
Horus
Level 128
God Stats
8W - 5L
1,730 SR
Queue Stats
171W - 192L
1,438 Elo+
Solo
Hou Yi
Hou Yi
Jena_Zocker
Hou Yi
Level 99
God Stats
1W - 1L
1,603 SR
Queue Stats
11W - 8L
1,525 Elo+
Solo
Jormungandr
Jormungandr
ShiroTaida
Jormungandr
Level 141
God Stats
2W - 1L
1,741 SR
Queue Stats
187W - 164L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 4 / 0
7,317
488
3,466
7,497
3,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
FoxRed228
Bakasura
15
6 / 2 / 2
8,968
598
7,682
11,700
4,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
MrArkan27
Heimdallr
13
3 / 5 / 1
7,930
529
8,480
12,154
4,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 2 / 4
8,501
567
5,097
5,321
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
handzo20
Cthulhu
10
1 / 1 / 2
6,204
414
2,641
8,040
7,078
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Astervegn
Anubis
10
1 / 3 / 1
6,817
454
4,399
6,687
2,719
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
16
7 / 1 / 1
9,447
630
7,702
9,050
4,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 3
6,396
426
2,215
9,202
5,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
12
4 / 3 / 2
7,885
526
6,920
13,133
4,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jormungandr
ShiroTaida
Jormungandr
15
1 / 1 / 2
9,201
613
6,254
11,039
9,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
11
Kills
13
14
Deaths
11
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
4
0
0.25
L
Anubis
Astervegn
Anubis
1
3
1
0.5
W
Bakasura
FoxRed228
Bakasura
6
2
2
3.5
L
Fenrir
7
1
1
7.5
L
0
3
3
0.5
L
Hou Yi
4
3
2
1.67
W
Heimdallr
MrArkan27
Heimdallr
3
5
1
0.7
L
Jormungandr
ShiroTaida
Jormungandr
1
1
2
2
W
0
2
4
1
W
Cthulhu
handzo20
Cthulhu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,366
Damage
27,490
44,712
Taken
49,111
21,963
Mitigated
27,008
8,070
Healing
13,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,466
747
266
994
7,497
3,835
0
4,532
2,965
40,310
0
L
Anubis
Astervegn
Anubis
4,399
300
0
2,470
6,687
2,719
0
1,908
4,503
39,799
0
W
Bakasura
FoxRed228
Bakasura
7,682
5,598
0
2,521
11,700
4,833
0
1,902
9,798
0
67,825
L
Fenrir
7,702
1,125
0
500
9,050
4,469
573
1,456
7,174
0
66,307
L
2,215
852
434
2,169
9,202
5,562
57
1,215
7,707
0
11,289
L
Hou Yi
6,920
2,506
0
4,881
13,133
4,843
528
2,221
10,685
0
54,517
W
Heimdallr
MrArkan27
Heimdallr
8,480
4,511
0
4,159
12,154
4,715
880
549
11,605
0
57,015
L
Jormungandr
ShiroTaida
Jormungandr
6,254
1,709
0
2,804
11,039
9,415
238
4,312
6,615
73,296
0
W
5,097
1,747
0
130
5,321
1,502
258
1,544
3,777
61,294
0
W
Cthulhu
handzo20
Cthulhu
2,641
602
0
0
8,040
7,078
0
2,126
5,914
19,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,920
Gold Earned
39,746
417
Minions Killed
379
0
Camps Cleared
0
1,497,838
Distance Traveled
1,303,098
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,317
488
81
5
0
214,680
0
L
Anubis
6,817
454
62
4
0
152,745
3
W
Bakasura
8,968
598
131
9
0
381,183
0
L
Fenrir
9,447
630
102
7
0
339,500
0
L
Horus
6,396
426
18
1
0
261,507
4
L
Hou Yi
7,885
526
73
5
0
292,437
2
W
Heimdallr
7,930
529
89
6
0
275,699
0
L
Jormungandr
9,201
613
124
8
0
256,909
1
W
Nu Wa
8,501
567
96
6
0
299,259
0
W
Cthulhu
6,204
414
20
1
0
327,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role